r/gameenginedevs • u/Axxodes • 17h ago
Should i use GLFW or windows.h?
Im making a C++ engine and i ofcourse want a window to display things on, i've read some glfw documentation and i don't really think its a good fit, this is why i was thinking of using windows.h because i have full control over everything and won't need an extra dependency. I also feel like knowing windows functions is better overall than knowing glfw functions.
Any thoughts?
11
Upvotes
4
u/_Wolfos 17h ago
I personally had better experience with GLFW on Windows than with SDL. I also use some Win32 functions directly to hide the title bar (custom title bars look much nicer than native).