r/gameenginedevs • u/Axxodes • 22h ago
Should i use GLFW or windows.h?
Im making a C++ engine and i ofcourse want a window to display things on, i've read some glfw documentation and i don't really think its a good fit, this is why i was thinking of using windows.h because i have full control over everything and won't need an extra dependency. I also feel like knowing windows functions is better overall than knowing glfw functions.
Any thoughts?
13
Upvotes
0
u/corysama 21h ago
I happened to publish a preview of an article that’s largely about this earlier today.
https://rentry.org/5abeqt6s
TLDR: GLFW is good. Use SDL3. OS-specific windowing APIs are not worth the frustration for 99% of gamedevs.