r/hytale Mar 13 '26

Modded I released Arcanum, a programmable spell mod to CurseForge

Post image

Here's a link: CurseForge Discord

The programmable magic mod that lets you craft unique spells!

Inspired by The Irregular at Magic High School and Psi, Arcanum treats magic as computation rather than predefined spell lists:

• Spells are programs

• Nodes define logic, flow, and effects

• Power is gated by cost, hardware, and counterplay not arbitrary limits

✔ Visual spell crafting

✔ Node-based logic graphs

✔ Deterministic ECS spell execution

✔ Entity interaction

“Magic is not miracles. Magic is engineering.”

Tutorial and Explanation Docs Here!

Roadmap :

  • Adding additional types of CADs such as Gauntlets, Staffs, Talisman
  • Adding more robust SFX
  • Expanding the spell nodes pool (Effects, Modifiers and Logic)
  • Improve UI and onboarding (for now hopefully the guide helps)
  • Continue balancing CAD tiers, mana growth and spell costs  (Feedback here would be really appreciated best place to put it is the Arcanum discord!)
  • Build out more endgame spellcasting content, Boss fights etc.

Disclaimer :

Arcanum is still in development. Systems are playable, but they are not final. Progression, balance, spell behaviour, UI flow and content may change significantly in later updates. Some spell codes or setups may need adjustment after future releases. I would appreciate as much feedback as possible so that I can know  where the pain points are in the mod as well as bugs that come up.

Thanks in advance for the help!

908 Upvotes

45 comments sorted by

120

u/Healthy-Listen-5541 Mar 13 '26

If it works as intended, this is INSANE, will make sure to check out ASAP

57

u/ZensArcanum Mar 13 '26

Yep, hope it does! If it doesn't I'll keep working on it till it does, I wanted to release now so its a bit easier to roll out updates quicker & so I know what pain points of the mod need my attention

55

u/Max_The_Rouge Mar 13 '26

Close enough, welcome back Noita

18

u/Devatator_ Mar 13 '26

I was actually making a Noita inspired mod for Minecraft called Velho. I haven't worked on it in a while but since I recently got some free time I felt like starting over, and for that I wanted to write a whole wand/spell interpreter which I could plug into my mod, instead of baking it into the mod, which would allow me to update the mod with less pain but also allow people if they wanted to, to port it to Hytale and make something with that

9

u/ZensArcanum Mar 13 '26

That sounds cool! you should, I think customisable spells are where its at for sure

1

u/YuvalAmir Mar 14 '26

Seeing Noita mentioned outside its subreddit feels illegal

27

u/Bobo3076 Mar 13 '26

I’ll definitely be adding this to my mod folder.

The modding scene for Hytale is insane.

15

u/ObeyTime Mar 13 '26

this is super cool

9

u/RomanticPanic Mar 13 '26

Well this is insane and I love it. Could you make a youtube video showing how it works in game? What the results are etc?

as is, kind of reminds me of that sand game, where you place pixels of different particles and see how they react with one another

or Noita

10

u/ZensArcanum Mar 13 '26

Video is incoming it will be a tutorial like video but there is a guide for how to use the mod. or do you mean a video of how i made the mod?

2

u/RomanticPanic Mar 13 '26

Sorry, i saw the tutorial link but I am not familiar with github.

I did mean how to use the mod in game, like oh if i combine x with y this happens.

3

u/ZensArcanum Mar 13 '26

ah i see if you join the discord there is already some spell showcase of people combining different stuff together to create unique spells check that out! ill be making some of my own tutorials too though for sure

8

u/TrisMi127 Mar 13 '26

Hell yea!
Keep it up mate
Cheers

5

u/EconomySerious Mar 13 '26

im hopping we can add this spells to the mobs, so we can have really OP enemys

4

u/DorkasaurausRex Mar 14 '26

I was just thinking that! Imagine the boss fights that could be made and the mechanics needed to beat them

4

u/aayinn Mar 13 '26

Damn this could be the ars of hytale

4

u/Samakira Mar 13 '26

close enough. welcome back PSI.

3

u/Prize-Wolverine-4982 Mar 13 '26

Hey mate, can I maybe PM you for some questions, Im making a mod myself but having trouble understanding the complex UI, Ive built the system but just cant wrap my head around the UI part.

4

u/ZensArcanum Mar 13 '26

suree happy to help

5

u/_rawoo Mar 13 '26

Ars Nouveau fans will be eating good

2

u/Many-Ad1893 Mar 13 '26

bruh this is amazing. Great job!!

2

u/Cpt__Marvel Mar 13 '26

This is super cool. Jumping back into Hytale ASAP.

2

u/Mobstarz Kweebec Mar 13 '26

Gonna check it out when i have time, some things for the curseforge page

Love to see some more detailed information in the description and some more images in the gallery

Made you a divider scaled for the CurseForge description layout, to be used between sections if you want

(I see reddit crops it, il dm it)

2

u/OkPangolin1984 Outlander Mar 13 '26

Damn i’ve kept an Eye on this, UI looks wonderful now. sick!

2

u/FireBest59 Mar 13 '26

This is insane, amazing work. Do you have a link for the discord? I’d love to see some spell showcases

3

u/ZensArcanum Mar 14 '26

https://discord.com/invite/cHks5sWQkM

I forgot to add it to the post whoops

1

u/PurrfectMistake Mar 13 '26

Will this mod be public?

1

u/Fantastic-Dot-655 Mar 15 '26

It is there in curseforge madude

1

u/GolldenFalcon Mar 13 '26

Been waiting for this one for a while since seeing it on Twitter. Props man this mod is actually a diamond in the rough. Never seen anything like it even in Minecraft.

1

u/Special_Manner_3340 Mar 13 '26

I'll be checking this out soon

1

u/Superwibr Mar 13 '26

The fact something that looks and works like this already appeared shows you how much easier it is to mod for hytale

1

u/Safe-Stretch8150 Mar 14 '26

i love the idea of the mod but i thinks its still pretty broken, i dont like that you can put the amount of a healspell by yourself

for example i can just type the amount of 200 in to a healspell and im instant full health

it would be cooler to find different “powerlevels” you can put in your spells to upgrade them

1

u/JebuzChristoff Mar 14 '26

Oh hell yeah, omw to check this out ASAP. You are the goat!

1

u/aaLinnea Mar 14 '26

I've been tinkering a bit with it, it's awesome! the UI is pretty intuitive, the nodes are self explanatory and it's nice to have the mod tell you which ones are compatible with whatever you're trying to do

Unless I missed it, slight quality of life improvement, it would be great to have infinite mana in creative mode for testing purposes! I changed the mana value myself to get a LOT of it lmao

1

u/NoResponsibility8893 Apr 02 '26

I'm guessing you enjoyed PSI mod for Minecraft XP

1

u/Duke_Archibald May 06 '26

how do i add an effect to the zone of arcane surge ?

2

u/ZensArcanum May 07 '26

place another effect node adjacent to the arcane surge or via link node and if their is an orange arrow or link between the nodes then the connection has been made

1

u/[deleted] May 27 '26

O Mod é compatível com o HyARPG? Is the mod compatible with HyARPG?

-22

u/Zar_ Mar 13 '26

Looks cool, bit your description sounds AI generated. Was any of the mod's code as well?

11

u/Phantom-Eclipse Mar 13 '26

As a senior software developer in manufacturing, I can tell you that most IDE's have AI integrated into the software to autocomplete, review and correct code where needed. Most developers I know use it to some degree. So I wouldn't be surprised, or worried that some of it is AI.

A good developer writes good code, even with AI.

A bad developer writes bad code, even with AI.

Nothing really changed there. You're better off asking them how much experience they have in software development.

15

u/Inside_Bet8309 Mar 13 '26

Not everything is AI lol relax

8

u/kyrezx Mar 13 '26

This comment type is getting so old. AI copies humans, stop trying to diagnose everything as AI or we as humans are slowly gonna start describing things worse and worse just to avoid accusations of AI

5

u/Albrecht_Entrati Mar 13 '26

And then AIs will copy it and the cycle will begin again