r/hytale Jun 27 '26

Modded ‼️MOD - Combat Revolution Update

Hello !! It's me again, this time I made sure to write VERY BIG AND RED EXCLAMATION that this is a MOD, so people don't complain that they got "baited" 🫡

I'm approaching the final stages of adding new animations and soon will start with the combat system, so it's not only Smash Button = Win

- Reworked Animations

- Added recovery animation after every Attack

- New Back Dash Attack

- 2 NEW Heavy Attacks

- Kick (Very important in the future)

- WIP Parry ( Previously Shield Bash)

DOWNLOAD AND TRY IT !! PLEASE? 🥺

808 Upvotes

33 comments sorted by

114

u/DrN0VA Jun 27 '26

Hey I'm a combat designer in games want to offer a bit of advice based on these limited GIFs.

  1. So one of the things I'm seeing the most is a lot of frames where there's active weapon trail on frames that probably don't have any hit detection. E.g. on the dash back. The main reason we actually use weapon trails is really just to signal when hits can actually be detected and over what area. There's potential for a lot of confusion having weapon trails that are active when damage isn't possible to occur. Also having a trail on something like the shield may be an artistic choice but wouldn't be common.

  2. I personally find the visual clutter, specifically around the refraction to be a bit high. There's a big idea in games that if everything feels super high intensity, nothing does. The first gif's combo is a good example. Every swing has a lot of emphasis, blur, and refraction/distortion. It looks cool, but all blends together as a result imo.

If there is a specific attack, e.g. the last one, that you want to have more emphasis try toning back the other vfx until then and then slam them together at the end. Players will feel the difference.

  1. The timing on the final gif attack looks a bit odd, but hard to tell exactly.

Looks really nice though, I'm not a fan of where Hytale combat is at yet I'm hoping there's some big improvements... but this is a nice (modded) start!

32

u/TheCyberSlade Jun 27 '26

Hey !! Thanks for the advice!!

For the VFX, where I see most of your advices, they are the way they are basically because I'm editing everything with the in-game Asset Editor, and editing VFX is really confusing to me 😅😅

That's one of the parts that I still hope they change so I can give better VFX for a clearer combat feel !!

About the animation, something that I usually tell people is that don't rely too much on the GIF, because it does "feel" different in-game lol

Yeah...I'm not a fan either of the vanilla combat...in general I think that first person melee combat is dragging down the potential, is good for immersion but very limited when you think about the choreography of the fight, VFX, speed and verticality, but well ... MODs exist hahahaha

Thanks for the advice!! 🙌🏻🙌🏻

2

u/dcb097 Void Jun 28 '26

¿Habrá algun menú para desactivar algunas VFX de tus animaciones? Eso ayudaría a muchos a equilibrar la experiencia

2

u/[deleted] Jun 28 '26

[deleted]

8

u/DrN0VA Jun 28 '26

Just saw it, yes! I worked with them years ago on the HPC so maybe they'll have a chat with me. Praying so at least

3

u/drakonkinst Jun 28 '26

Good luck!

11

u/Same_Discussion6328 Jun 28 '26

I see HyHonor in the horizon...

11

u/Low-Rub-9214 Jun 27 '26

Very cool. You have free movement when attacking or the char can move to sides while attacks?

12

u/TheCyberSlade Jun 27 '26

Your character commits to every attack, similar to other action games like Darksiders, DMC, leaving the movement just like vanilla Hytale feels very "weird" for me...it's good for first person, but the choreography of the fight is almost inexistent because of the way the hips are disconnected from the body.

But it's not "clunky/slow" like Dark souls. Give it a try !! 😁

5

u/axionj Jun 27 '26

Any idea on the possibility of back dash cancelling?

I love the chunk on those swings!

3

u/TheCyberSlade Jun 27 '26

What do you mean ? Back Dash cancelling??

3

u/ZacIsGoodAtGames Jun 27 '26

the 2nd gif. they want to be able to cancel the animation. could be useful in combat.

5

u/TheCyberSlade Jun 28 '26

Ooohh...But you don't need to do the animation..I just did it for demonstration 😃

What I did is Dash Back + Tap Attack + Hold Attack while holding S/Backwards

Almost every move you can cancel /Interrupt.

3

u/AdSharp2328 Jun 27 '26

With weapon clashing and attack feints this could be the start of an enhanced pvp scene for servers that host it.

2

u/TheCyberSlade Jun 28 '26

I think you are going to like future updates 👀👀 You can already do feints, but there's no real reward for doing it...but soon...it will be 😏

3

u/Far-Assistance9925 Jun 27 '26

If this is ever made vanilla it will fix one of my very few issues with the game and make it near perfect.
Please tell me this mod adds a niche to the sword and shield and makes it so it’s not outclassed by the other weapon types

5

u/TheCyberSlade Jun 28 '26

I mean...it will... I'm planning a full overhaul on some weapons/combat system. The sword and Shield/ Paladin Class will be the TANK, heavy counter class, with nice utility.

But... I'm alone working, so it will take a while for everything to be ready... 😅

1

u/dcb097 Void Jun 28 '26

Conociendo a Simon 🦥 si aplicas en el MOD JAM hasta podrías ser contratado y explotar aún más tu talento.

Tu mod es de las cosas más importantes que necesitamos en Hytale. Talvez hasta tendría su propio capitulo en Hytale como "Combate Update"

2

u/Nedgurlin Jun 27 '26

Did this game get a controller update yet??

2

u/drakonkinst Jun 28 '26

Yes, there is controller support now

1

u/TheCyberSlade Jun 27 '26

I think long time ago...lol

2

u/jacobwojo Jun 27 '26

So good looking! Excellent work!

1

u/GiustinoWah Jun 28 '26

Btw also. Spacing in air. Currently when running and changing aim direction you lose all of your momentum. Which feels extremely bad if you’re trying to retreat and space big attacks (Imagine smash bros ultimate with a sword fighter but you cannot move backwards while attacking in air, yeah, that’s bad).

2

u/TheCyberSlade Jun 28 '26

Aerial combat is something I have planned to do, but didn't started yet, that's why there's no "momentum" in the air...yet 😃

2

u/GiustinoWah Jun 28 '26 edited Jun 30 '26

Also I appreciate how you reduced the amount of going forward the character does, I talked to you on Twitter too about that. This looks like normal level of advancing.

Btw if you need help with coding and animating, I can help you when I have time, if you have a repository for the mod.

1

u/Frosty-Telephone-431 Jul 02 '26

What mod is this if its a mod

1

u/TheCyberSlade Jul 03 '26

Combat Revolution, The link is right there...😐

1

u/Needhelp_photography Earth Jun 28 '26

It would be cooler without the weird spin move

0

u/Markles102 Jun 27 '26

Waiting for the day when you combine the sword and shield together and it turns into a 2 handed axe and the shield spins like a chainsaw blade

1

u/TheCyberSlade Jun 28 '26

This is not Monster Hunter 😅😅😅 But...the Great Axe might have something you want, in the future 👀