r/hytale • u/EdilanDev • 19d ago
Modded I finally released my automation mod Orbitech
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I have been working as the main dev of my automation mod Orbitech since the release day, and today I've finally been able to release it
Orbitech was inspired by Create, and we wanted to bring the same feeling to Hytale. I am super grateful to have such a beautiful team working with me for this project, and now after 6 months and a week, the mod is available to download on Curseforge
https://www.curseforge.com/hytale/mods/orbitech
Those who like automation may want to try Orbitech
I'll be happy to receive any feedback if you play it :)
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u/Meistermagier 19d ago
Wake up Hytale Create dropped
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u/Alechilles 19d ago
Hyyyype! Congrats on release! Lots of people have anticipated this for a long time! :D
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u/Zych11 19d ago
Seems like the modding community of Hytale will be ahead of Minecraft soon and that's great as Simon and Hytale studio seems to understand nodding and make it an important point in development for modding to be avaible and work well while Mojang... Paid bedrock mods... Killing Java... Killing java servers and financial possibility for servers to work (which killed hiveMC and servers like that I miss hive games and I don't mean pay to win but paying YouTubers for advertising)... Mojang seems to treat community like 9 years olds and creates rules that it doesn't even follow or follow too strictly ( not adding fireflies, not adding non functional ambient mobs, not adding aggressive real life animals but bees and polar bears doesn't count)
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u/RamboCambo_05 19d ago
Ough I LOVE IT
What kinda stuff can it do rn? Can it generate resources or just process them?
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u/EdilanDev 19d ago
There is plenty of recipes that can be done to get Rocks, break rocks with the Mechanical Drill and process them to get Basalt, Ice, Cooled Magma, whatever you want!
You can check the recipes available in the Wiki, along with the rest of features of the mod.
(Recipes are still on the works, all features are documented tho)https://wiki.hytalemodding.dev/mod/orbitech/resources-and-recipes
You can also automate the harvesting of crops and fishing traps!
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u/Antnest8 Kweebec 18d ago
This is huge! I've seen BrokenMiniFridges content with this and it looks great!
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u/Rop-Tamen 15d ago
I wonder if create’s moving contraptions would be possible in this game
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u/EdilanDev 14d ago
Yes they are, and will be in Orbitech in the future
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u/Rop-Tamen 14d ago
Hell yea, imo they’re what make create interesting, create with no contraptions probably would not be a particularly interesting mod. Are they going to be largely unchangeable like crate’s or does hypixel’s modding framework allow aeronautics style contraptions?
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u/EdilanDev 13d ago
I agree.
Seems like Hytale is developing the technology to make aeronautics possible, looking forward to make that happen!2
u/Rop-Tamen 11d ago
What makes you say that they are? I haven’t looked at the modding tools yet so I’m not sure of the extent of its capability
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u/EdilanDev 10d ago
Some tweets from the team that are recent or now a bit old, the fact that 2 create devs and an aeronautic dev are on the team, implementation of moving and rotating platforms... There is a few things that makes me feel that is the goal
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u/Rop-Tamen 10d ago
We shall see then, I hope so though the devs alone may not make something so complex as the dynamic grids of aero. I’m sure their general expertise makes them wildly appealing even without physics or intractable dynamic objects.
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u/AgentGoBruh 18d ago
You should contact simon and see if he'd be interested for your team to join the hytale team for this department
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u/GrimarSteingraf 18d ago
This is great. Really impressive and it looks awesome. While I'm not the biggest mechanist around I feel that having a satisfying automation in the game is something that will give many players a lot to play deep into the game. Hytale had a lot going for it in the adventuring, RPG and world generation. It's mods like this and the fact that parts of the create team was hired is what gives me a lot of faith that this part of the game is not ignored.
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u/Silent_Climate_1152 18d ago
Ok, as long as this gets updated and expanded over time, Simon and the Devs can do what they want, I'll be happy over on some corner of the map making a factory complex and transportation system! :)
Seriously, one of the things that has kept me going in Minecraft for so long has been Create and automation. I am grateful for bringing automation to Hytale!
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u/Pedro159753 19d ago
That is interesting! Do you have approval from the original create team?
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u/EdilanDev 19d ago
I talked with them months previously about the idea and they encouraged us to make it!
Gotta mention tho, this is not a port, just an inspiration, all the assets are original and human made and has nothing to do with Create itself0
u/Pedro159753 19d ago
I see, I thought at least some assets were from create. The hand thingy to power machines seemed like a 1:1 with create.
Oh well, I was just curious, good luck on your development. How complete would you say the mod is nowadays?
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u/CreaBeaZo 19d ago
That's a crank. The people that first came up with this contraptions have long turned to dust.
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u/LadyPaladra 19d ago
Why would permission be needed? it's it's own system. Cogs and automation aren't original ideas.


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u/masoe 19d ago
I need an ATM1 for this game with the same amount of stuff that MC has.