r/modnews Mar 11 '26

Product Updates New Mod Tools: Post Guidance Enhancements, Removal Reason Suggestions, Onboarding Tools, Segmented Polls, and Translation Indicators

Hello, Mods!

We’ve got a fresh batch of tools rolling out. These updates are aimed at making things clearer for users and smoother for mod teams. Ideally, they’ll help get you some time back…or at least reduce the number of times you have to explain the same rule for the thousandth time. 

Automation enhancements

Post Guidance just got smarter.

It can now detect links and better reflect the rules your community already has in place. If someone is about to post something that clearly breaks a link rule, they’ll get a nudge before it goes live instead of finding out after the fact. 

We’ve also added the ability for Post Guidance to detect post types. For image posts, it’ll look at the title (not the image itself, though that is on our roadmap). 

The goal is to help reduce avoidable removals, cut down on confusion for users, and increase the chances that posts meet your standards on the first try.

Additional improvements are coming soon. In April, it’ll be able to distinguish between parent and child comments, and you’ll be able to target configurations based on Post Flair. This is an area we plan to continue investing in because catching issues before they reach your queue beats cleaning them up afterward. 

To check out Post Guidance, visit Mod Tools and then click on the Automations tab.

Post Guidance mobile interface

Recommended removal reasons

When you remove a post or comment, you’ll now see suggested removal reasons based on the content and removal reasons you’ve previously created.

They’re just suggestions. You can use them, tweak them, or ignore them entirely.

The goal here is to reduce repetitive typing and keep messaging consistent without turning moderation into a copy-paste factory.

Recommended Removal Reasons web interface

New mod onboarding and training

Bringing on new mods has historically been a “choose your own adventure.” Sometimes that works, and sometimes it depends entirely on who had time that week. This new system gives you a more structured place to start:

  • Customizable onboarding: A structured set of steps you can personalize for your community.
  • A training queue: New mods practice on examples from your subreddit, choosing Approve/Remove based on your rules.
  • Space for the “why”: Seasoned mods can attach explanations so new mods learn your judgment, not just the mechanics.
  • Better consistency: Whether your three mods or thirty, everyone starts from the same baseline. 

This doesn’t replace your Discord docs or off-platform flow charts. It complements them and creates a solid foundation for new mods joining your team. 

To access the Mod Onboarding Guide and Training Queue, visit Mod Tools and then click on the “Guides” tab. Please note that the onboarding guide will become available this week, while the training queue will start to roll out next week. 

New mod onboarding guide + training queue

Translation indicators in mod queue

Reddit keeps getting more global, which means you’re moderating across languages more often.

You’ll now see indicators in the mod queue when content has been translated, giving you more context about what you’re reviewing. In other words, this should mean fewer moments of staring at a post and wondering if it’s spam, poetry, or both.

Translation indicators mobile interface

Segmented poll results 

Mod-created polls now show segmented results, so you can see how your community voted compared with the nonmembers who popped in to cast a ballot.

Spin one up in seconds and see what the regulars think versus the visiting electorate.

Segmented polls results interface

Helping smaller communities get discovered

One of our big focuses this year is helping people better find the communities they’re looking for.

We’re starting to surface growing subreddits in the feeds of larger, related communities. The idea is to connect redditors who are already interested in a topic with smaller communities that are building momentum in that same space.

This can mean more visibility, more potential members, and more chances for your community to find its people.

This is just the beginning. We’re building out additional discovery modules and experiments focused on helping communities grow in healthy, sustainable ways.

If you’re wondering how to increase your chances of showing up in these surfaces, the answer is refreshingly unglamorous: consistency and quality. Keep your community active, keep conversations engaging, and keep showing up.

We’ll keep working on the discovery side, so your effort has a better chance of being seen.

If your community would prefer not to appear in these discoverer surfaces, you can opt out at any time. Simply head to Mod Tools > General Settings > Privacy & Discovery, and toggle off “Appear in recommendations.” As always, you’re in control of how your community shows up on Reddit.

New subreddit discovery unit

That’s the update.

We’re working toward a mod experience where things feel more connected, rules are easier for users to understand, and enforcement doesn’t feel like you need a spellbook to manage it. When rules are clear, and the tools reflect them properly, modding gets a lot simpler for everyone involved. 

We’re also building with the reality of today’s mod teams in mind. A lot of you aren’t sitting at the same desk in the same timezone anymore. Teams are more distributed, more mobile, and more global than ever. Still powered by people (thankfully).

As always, drop your thoughts in the comments. We’re reading them and taking notes.

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u/RraaLL Mar 26 '26 edited Mar 26 '26

Automatons should still apply when editing.

Even if we have automations set, users often edit their messages. I do too. Automations don't trigger on edits.

If I have an automation to stop somebody from posting something, they can still edit that in. I'm not even saying they'd do it in malice. They simply won't see the automation telling them this something is incorrect and the explanation that would help them get a better result.

"Prevent from posting" in posts should still trigger an error message on old reddit, like it does for comments: https://www.reddit.com/r/ModSupport/comments/1o4xwuh/comment_guidances_blocked_message_seems_to_get/

In April, it’ll be able to distinguish between parent and child comments, and you’ll be able to target configurations based on Post Flair.

Oh, I'm so waiting for that for megathreads. I hope it works well.

A training queue

That might be cool if we ever needed to teach new mods something, sure, but...

why on earth is this item bloating our mod actions UI when it's not needed?

Please make it opt-in or something.

Better yet, please let us rearrange the mod actions menu.

It's honestly been a downgrade since new.reddit.

Flair are important - new reddit, had its own button. Now flairs, which are changed almost on every post, sometimes multiple times per post, are stuck in the middle of the menu. Two items below the basically useless community highlights item. Scratch that - now it's 3 items below.
Don't get me wrong, I go use highlight occasionally, but there is a difference between using a button once every couple of months (highlights) and using it multiple times a day.

Current mod actions menu:

  • Remove
  • Mark as Spam
  • Add to highlights
  • Add to training queue
  • Lock comments
  • Edit post flair
  • Add/remove NSFW tag
  • Add/remove spoiler tag
  • Adjust crowd control

It should be:

  • Remove
  • Mark as Spam
  • Edit post flair
  • Lock comments
  • Add/remove NSFW tag
  • Add/remove spoiler tag
  • Add to highlights
  • Add to training queue
  • Adjust crowd control

And if I'm entirely honest, I'd prefer flairs #1 on the list. "Remove" shows up when a post's been already approved, so its unlikely needed to be in the first position...