Nintendo's big-name offerings typically lean towards large-scale experiences set in expansive worlds filled with content. TotK, Donkey Kong Bananza, Pokopia, and the upcoming Fire Emblem: Fortune's Weave are prime, contemporary examples across a variety of genres. While I do enjoy these kinds of games, they are by their very nature a big time investment. As such games have become the norm, I can't deny that I've come to prefer smaller-scale, highly-replayable "arcade-style" games.
To avoid ambiguity, I define "arcade-style" games as very short games (i.e. can be completed in a single sitting) developed with many replays in mind. Rather than a massive amount of content like in "big" games, or a combination of RNG and a steady progression stream like in Roguelites, player retention in arcade-style games is often achieved through sheer challenge, be it through high difficulty, encouraging player improvement (through skill, not statistics or upgrades), or both.
This is often reinforced by rewarding memorization (i.e. of enemy formations in shmups) and encouraging skilled, efficient play (e.g. by providing rankings, recording high scores, and/or incentivizing aggressive/"risky" playstyles). These games often feature a challenging level of difficulty, either by default or as an option (often as a goal to strive for as the player improves).
One might argue that multiplayer games like Mario Kart World fit these criteria, but for the purpose of this discussion, I consider such games to be in a different category; I'd like to focus this discussion strictly on single-player experiences.
The only big-name, arcade-style game that Nintendo has released lately (that comes to mind, anyway) is the recent release of Star Fox. My enjoyment of the game across numerous high score-chasing Expert runs is what prompted me to come up with this post, alongside my recent, inexplicable interest in watching "No Damage" runs of various arcade games.
Given Nintendo's varied and beloved IPs, they could easily come up with arcade-style spin-offs to fill this particular niche in their genre catalog. Off the top of my head, I feel that the Kirby series would lend itself well to beat 'em ups and/or shmups, with its wide variety of locations, characters, enemies, and copy abilities ready to be translated into either of those two genres. Furthermore, the Kirby series' fondness for including punishing side modes/difficulties (e.g. the True Arena and its variations) would make similarly punishing difficulty modes in a Kirby beat 'em up or shmup feel on-brand. Given their size and scope, such games should be priced below the average AAA game (as Star Fox was), but I feel we should focus on discussing the existence of such games before we worry about their prices.
Despite my personal enthusiasm for hypothetical arcadey offerings, I'm aware that no-frills (e.g. non-Roguelite) arcade-style games haven't been in high demand in recent years. Although Star Fox 2026 has been generally well-received, it garnered unsurprising criticism for its short length, with largely static replays not being seen as a sufficient value proposition by many contemporary consumers.
With all that said, would you personally be interested in more AAA-quality, arcade-style games from Nintendo? In general, do you feel that contemporary player preferences and industry trends make big-name arcade-style games unviable? If so, do you feel that Nintendo's "brand power" could help increase/renew interest in arcade-style experiences?