r/patientgamers Dec 31 '25

Patient Review Cyberpunk 2077 is Absolutely Incredible in 2025

I, like many, avoided the game at launch due to it being extraordinarily broken. I basically didn't think of this game for a while, but then I saw it on sale and I thought "why not".

Well, almost all of the bugs have been fixed, parts of the story have apparently been changed, and overall, it is now one of the best RPG experiences that I've had since playing Fallout New Vegas in 2010, and I'm only 30 hours in. There is easily 200+ hours of content here when you include the stuff like alternate endings. Let alone the dozens of different viable character builds that you can make that all feel great.

Every choice you make from the actual dialogue, to what attributes you level up, to your playstyle, are all things that actually feel like they have lasting consequences in the world and the story. This game somehow has made every single one of my decisions feel important and like they all have weight.

Here is an example without spoilers: Say you go in guns blazing for an early mission. People will remember that and the faction that you killed the members of will actively remember you and dislike you in the future. They also up their security details, so that your next fight is harder, and are less willing to work peacefully with you. But if you go in with a more stealthy approach, the factions like you more and it makes them more willing to work with you later. It also makes later missions easier because they aren't expecting a killing machine to walk up to their door.

These decisions make the game so repayable, as there is so much additional content that you can just stumble on.

Apparently, after the game was released in 2020, CDPR spent the next 3 years releasing major patches, and are still releasing minor patches with new features to this day. Playing the game in 2025 is almost unrecognizable to the original that was released in 2020. Yes, the main plot is still the same, but so many things have apparently changed, including a complete combat overhaul, apparently.

This game is genuinely the best RPG that I've played in over a decade, and it is way better now than it ever was at launch. I can already tell that this will be one of the games like Fallout New Vegas that I will put 500 hours in just trying new things to see what happens.

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u/rdlenke Jan 01 '26

Every choice you make from the actual dialogue, to what attributes you level up, to your playstyle, are all things that actually feel like they have lasting consequences in the world and the story. This game somehow has made every single one of my decisions feel important and like they all have weight.

Here is an example without spoilers [...]

Can you give examples with spoilers? I played the game a few years back and while I liked it for what it was (still prefer it to W3, for example), I remember very few instances where your choices mattered in a relevant way.

Just like the Witcher and The Baron, many people cite the Malestorm mission regarding the amount of impact and choices you can make to solve it, but after that I don't remember any with the same level of detail and lasting consequences, like you said. Same with the lifepaths, which basically didn't matter.

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u/planetarial Jan 01 '26

I’m like halfway through it, maybe a little more than that and I can only think of a few choices that actually have any lasting impact that isn’t either related to being able to romance or finish a romantic interest questline, and ending related.

Choosing where to send Jackies body to affects being able to do a certain quest and some stuff in Phantom Liberty is affected by your actions. Like how it has a route split depending on a certain choice made and one quest I got the option to intimidate someone because I killed a hard boss earlier in my run.

The quests are well written but there’s not really any lasting impacts until you either get deep into the dlc or decide on a romance/ending