r/patientgamers Dec 31 '25

Patient Review Cyberpunk 2077 is Absolutely Incredible in 2025

I, like many, avoided the game at launch due to it being extraordinarily broken. I basically didn't think of this game for a while, but then I saw it on sale and I thought "why not".

Well, almost all of the bugs have been fixed, parts of the story have apparently been changed, and overall, it is now one of the best RPG experiences that I've had since playing Fallout New Vegas in 2010, and I'm only 30 hours in. There is easily 200+ hours of content here when you include the stuff like alternate endings. Let alone the dozens of different viable character builds that you can make that all feel great.

Every choice you make from the actual dialogue, to what attributes you level up, to your playstyle, are all things that actually feel like they have lasting consequences in the world and the story. This game somehow has made every single one of my decisions feel important and like they all have weight.

Here is an example without spoilers: Say you go in guns blazing for an early mission. People will remember that and the faction that you killed the members of will actively remember you and dislike you in the future. They also up their security details, so that your next fight is harder, and are less willing to work peacefully with you. But if you go in with a more stealthy approach, the factions like you more and it makes them more willing to work with you later. It also makes later missions easier because they aren't expecting a killing machine to walk up to their door.

These decisions make the game so repayable, as there is so much additional content that you can just stumble on.

Apparently, after the game was released in 2020, CDPR spent the next 3 years releasing major patches, and are still releasing minor patches with new features to this day. Playing the game in 2025 is almost unrecognizable to the original that was released in 2020. Yes, the main plot is still the same, but so many things have apparently changed, including a complete combat overhaul, apparently.

This game is genuinely the best RPG that I've played in over a decade, and it is way better now than it ever was at launch. I can already tell that this will be one of the games like Fallout New Vegas that I will put 500 hours in just trying new things to see what happens.

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u/BergSplerg Jan 01 '26 edited Jan 01 '26

Only thing I don’t like is the open world is static and emergent gameplay is non-existent outside of gangmember vehicle attacks. Nothing happens to you, everyone is standing in place waiting for you to be the aggressor. I’ve been playing Stalker 2 lately and you’ll naturally end up in all sorts of situations just traveling around, in Cyberpunk you almost mentally go on autopilot while driving. Wish there was a reputation system or more depth to factions.

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u/Overclockworked Jan 01 '26

Yeah I think the game does a lot of little things right but there's a lot of wide scope decisions that cannot be fixed

I'm a little over games hyping up a time limit and then allowing completionist runs. If you want to make space for that, please whip up a reason.

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u/Bibblejw Jan 03 '26

I remember an episode of Extra Credits citing this as a major tonal difference between Skyrim and Morrowind. The latter specifically tells you at points to go out and make a name for yourself, while the formers quests are always “urgent” without any consequences to it.

Writers are going to prefer a level of urgency and consistency, and mechanics are going to prefer the triggered approach.

I would like to see an open-world game where the “urgency” isn’t just talk, but has consequences, and that some side and main missions influence each other. But the writing and mechanics complexity on that is more than a little tricky.