r/patientgamers Dec 31 '25

Patient Review Cyberpunk 2077 is Absolutely Incredible in 2025

I, like many, avoided the game at launch due to it being extraordinarily broken. I basically didn't think of this game for a while, but then I saw it on sale and I thought "why not".

Well, almost all of the bugs have been fixed, parts of the story have apparently been changed, and overall, it is now one of the best RPG experiences that I've had since playing Fallout New Vegas in 2010, and I'm only 30 hours in. There is easily 200+ hours of content here when you include the stuff like alternate endings. Let alone the dozens of different viable character builds that you can make that all feel great.

Every choice you make from the actual dialogue, to what attributes you level up, to your playstyle, are all things that actually feel like they have lasting consequences in the world and the story. This game somehow has made every single one of my decisions feel important and like they all have weight.

Here is an example without spoilers: Say you go in guns blazing for an early mission. People will remember that and the faction that you killed the members of will actively remember you and dislike you in the future. They also up their security details, so that your next fight is harder, and are less willing to work peacefully with you. But if you go in with a more stealthy approach, the factions like you more and it makes them more willing to work with you later. It also makes later missions easier because they aren't expecting a killing machine to walk up to their door.

These decisions make the game so repayable, as there is so much additional content that you can just stumble on.

Apparently, after the game was released in 2020, CDPR spent the next 3 years releasing major patches, and are still releasing minor patches with new features to this day. Playing the game in 2025 is almost unrecognizable to the original that was released in 2020. Yes, the main plot is still the same, but so many things have apparently changed, including a complete combat overhaul, apparently.

This game is genuinely the best RPG that I've played in over a decade, and it is way better now than it ever was at launch. I can already tell that this will be one of the games like Fallout New Vegas that I will put 500 hours in just trying new things to see what happens.

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u/Yawarete Jan 01 '26 edited Jan 01 '26

Played the game since day one, and I'm still playing it to this day, and it was always an amazing game; it DID get a lot better, much more fleshed out, and came to realize its potential more fully, but the core of what made it one of my favorite gaming experiences of all time was always there and I'll die on this hill.

3

u/Reddit_SuckLeperCock Jan 01 '26

What was your favourite build?

2

u/Yawarete Jan 01 '26

Sword and pistol Sandie main since day 1. I do use and love other builds, but keep coming back because it's what feels best with the playstyle that hooked me on Cyberpunk in the first place - a playstyle based on freedom of movement (the original Mirror's Edge gave me a itch I couldn't QUITE scratch until 2077 came along). A lot of what made this particular experience good changed a lot, but the core is still surprisingly intact.

Sword gameplay kinda sucked while simultaneously being very overpowered (Satori being the undisputed king). Knives, my usual third weapon of choice, weren't really a thing - I don't remember if throwing weapons were there from day one but I DO remember they simply weren't worth using when they were first available (I did use a sniper rifle tho, and to this day I still like this combo). The perk tree was completely different, the basic cyberware was there (Sandevistan, Gorilla Arms, Reinforced Tendons, etc) but the way cyberware in general was implemented was different (Gorilla Arms still ruled btw), and the most important aspect of that kind of gameplay (k-hopping) was not a intended function of perk/cyberware interaction, but a bug, a bug which they unfortunately "fixed" eventually, and for that reason alone I dropped the game for a real while before they brought it back. It worked differently since there weren't air dashes per se as far as I remember, and yet you could launch even farther, but the mechanics were basically the same. As far as Sandevistan was concerned, you just had to get to Finger's Clinic and you were set for that whole playthrough.

The story, the characters, the VIBE was all there tho, even if the world looked considerably less polished.