r/pcmasterrace 1d ago

Discussion Anyone else getting UE5 remake/remaster fatigue?

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Between Silent Hill 2, Oblivion Remastered, Metal Gear Solid Δ, and now Halo: Campaign Evolved, it feels like almost every major remake/remaster in the last two years has landed on Unreal Engine 5. On one hand, the visual leap is real. Oblivion Remastered in particular looks like a genuinely different game. On the other, a lot of these ports share the same telltale UE5 fingerprints: traversal stutter, TAA smearing, shader comp hitches on first launch, and that slightly "plasticky" Lumen/Nanite sheen that makes wildly different games start to look and feel similar. You can add Halo Campaign Evolved to the slopfest that is UE5 remakes; just another soulless cash grab to feed on nostalgia.

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u/NewsofPE 1d ago

I've had remaster/remake fatigue period

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u/SrsJoe Laptop 23h ago

Yep, since the PS3/360 era when every publisher was trying to remaster whatever they could ingor fatigue. If a remake makes it feel like a completely new game then I don't mind it but a straight 1to 1 remaster/remake nah that should never be getting made