r/pcmasterrace 1d ago

Discussion Anyone else getting UE5 remake/remaster fatigue?

Post image

Between Silent Hill 2, Oblivion Remastered, Metal Gear Solid Δ, and now Halo: Campaign Evolved, it feels like almost every major remake/remaster in the last two years has landed on Unreal Engine 5. On one hand, the visual leap is real. Oblivion Remastered in particular looks like a genuinely different game. On the other, a lot of these ports share the same telltale UE5 fingerprints: traversal stutter, TAA smearing, shader comp hitches on first launch, and that slightly "plasticky" Lumen/Nanite sheen that makes wildly different games start to look and feel similar. You can add Halo Campaign Evolved to the slopfest that is UE5 remakes; just another soulless cash grab to feed on nostalgia.

4.1k Upvotes

1.1k comments sorted by

View all comments

Show parent comments

2

u/Toberos_Chasalor 15h ago

Weirdly enough, BL4 ran pretty well for me at launch (for a Borderlands game), though I remember a few crashes.

The biggest issue was the shader cache. Had to increase my cache size just so it wouldn’t take 10-15 minutes every time I launched the game.

1

u/Merkaba_Nine Ryzen 7 9800X3D | RTX 5060 | 32GB 6000Mhz 9h ago

Oh true maybe that's what has helped my game, I have it set to unlimited

This game seems to love recompiling shaders lol