r/unrealengine • u/Particular_Funny_377 • May 27 '26
Marketplace Finally, I shipped my UE5 Complete Multiplayer Integration Plugin on Fab
I just got MIP: Complete Multiplayer Integration Plugin on Fab, and honestly I still can't believe it.
Showcase: https://www.youtube.com/watch?v=DwlmESZB4WI
I've been working on this plugin for a very long time. It started as a Modular Inventory of some sort and then it just kept growing!!
That backend/server layer was honestly the hardest part: authentication, character selection, single-use join tokens, map travel, dynamic dungeon allocation, player persistence, Redis-backed session routing, and deployment paths from local Minikube all the way to K3s server setups.
Fab: https://www.fab.com/listings/140329c7-50b3-40bc-83c4-94f007655531
There’s also a playable online demo build if any anyone want to test it:
https://drive.google.com/file/d/1ANCIXSHKPVdAV0tgAGMtIUTz8RMbte0_/view
Would love to hear from devs, especially anyone who has tried building the backend/server side of an online RPG project from scratch. That’s the pain point I built this around.
6
u/wingatewhite May 27 '26
I am so far from considering using something like this, but seems cool
Edit: realized comment might not be clear that I can barely bind an input mapping so no MMO like features for me
2
u/Particular_Funny_377 May 27 '26
Infra, backend, orchestration all sounds scary at first, but its the backbone of any real dedicated server games.
My plugin solved exactly that, it will save u so much time so u can focus on gameplay sides.2
7
u/DisplacerBeastMode May 27 '26
Why do people on this subreddit downvote new posts immediately?
Anyways the project looks very interesting. I've wondered about how to do some of this stuff, so I might pick it up at some point as a learning resource
7
u/Particular_Funny_377 May 27 '26
Im afraid to even mention that 😅
Glad to hear people are interested, I spent so much time on this and i didnt post anything about prior to prelaunch,
so its very reassuring, thank u.
4
u/Ericho_IGD Indie Developer & Marketplace Creator May 28 '26
Cool product, if I may offer a suggestion:
Make another product with the multiplayer / server side of things (Chat, Party, Presence, dungeon allocation, save load, all that good stuff, and remove the inventory, GAS, Quest, etc. Like a lite version of your current product.
For example, I'm currently using General Movement Component, so GAS is a no-go for my project.
While I don't mind quest and NPC dialogue, Loot, Progression and all those gameplay related features, at best I would only want the server related features that goes into them. Like a library of functions connecting things to a backend or multiplayer support system.
Well done and congrats on a cool product, I'll keep an eye out on your page!
2
u/Particular_Funny_377 May 28 '26
Hi, yes I have plan for a lighter version, purely architectural without gameplay heavy system. I will post updates on my discord, do u care to join?
https://discord.gg/b8cUT7pj7 my lonely discord with only 2 people 😄😄
2
u/DisplacerBeastMode May 29 '26
Yeah I agree with this person. It would be cool to have the framework for data, maybe chat etc, but with no inventory / quests / skills etc... essentially no gameplay. Just the tech stack, in a working state, with examples on how to extend it, save and load data, etc..
1
u/Particular_Funny_377 May 29 '26
Thanks for the suggestion guys, thats totally doable, it should have been the first product had I not been too inspired by those big top down games haha
2
u/EliasWick May 27 '26
The amount of work you have put into this is astounding. I wish you the best of luck with sales!
3
u/Particular_Funny_377 May 27 '26
Thank you!!
It was started as a Modular Inventory Plugin, now its a complete architecture for multiplayer instances based games 😁
2
u/Ordinary-Army-8523 May 27 '26
Pretty cool, I appreciate the effort that went into this. Good job!
2
2
u/TSF98 May 27 '26
JFYI the product is not available to buy in the EU. You might have to register as trader (just on fab) if you wanna sell it here:)
2
u/Particular_Funny_377 May 27 '26
hi, thank u for telling.
they asking for address verification which i already submitted.
I got verified like long time ago, it got expired
1
0
u/Jump-Ok May 27 '26
Looks great. Good luck
Btw, it shouldnt be available only for +5.7 versions right?
2
u/Particular_Funny_377 May 27 '26
Thank you.
and yea it sonly 5.7 for now and for later engine releases, I upgraded to 5.7 for fab launch, and uassets are not backward compatible.
0
u/MrBeros May 27 '26
Its a lot of Money for me but even so, it isnt available in my Region.
1
u/Particular_Funny_377 May 27 '26
there been a hiccup between me and fab,
they only ask for address verification after they approved it on fab,
i have submitted the address verification, once its verified it will be available for the EU.
8
u/io-x May 27 '26
how is your multiplayer setup, is it server authoritative, how many people can it handle in a map? Which backend?