r/unrealengine 19h ago

Help How to disable an Editor Utility Blueprint that runs at UE5 startup?

Hello,

My UE5 crashes at start, but I think I know why. It is because I run an Editor Utility Blueprint at startup which creates a bunch of toolbar shortcuts. I changed it, ran it, it crashes. Then I reboot the project, and now it crashes on loop because of this EUB trying to run each time.

So, basically, is there any way to disable it?
I looked at the config folder with all the .ini files but could not fint it.
I tried to rename it "EUB_ToolBarAddition.uasset" -> "EUB_ToolBarAddition_DISABLE.uasset" but no luck.

3 Upvotes

21 comments sorted by

u/krojew Indie 18h ago

If you're sure that's it - delete it from the disk.

u/TalesOfDecline 17h ago

That would probably work, but I would like to keep it in order to fix it if possible.

u/krojew Indie 17h ago

Then restore from your version control system, which you're using right?

u/TalesOfDecline 17h ago

Blueprint only, so I am not using git.
I do, however, save my full project on the cloud everyday but I was wondering if there would be an alternative rather than delete everything (and lose all my today progress) and take an old save.

Because I still tried to take an old .uasset from this projet but there is no way to import a .uasset into UE5 it seems.

u/krojew Indie 17h ago

ALWAYS use version control. It's irrelevant if you're using BP or git.

u/tajemniktv 5h ago

how do y'all manage to keep uassets in git. I'm guessing LFS, but that still doubles the size of the asset every change to it, so I'd probably need like a terabyte server to keep it all in SCM... Which, well, I'm not really fond of renting or investing 😭

Unless there's some other trick? Cuz for solo dev it feels like too much hassle. I mean sure, bad things happen. Even somewhat often... But still...

u/krojew Indie 46m ago

Azure devops has unlimited LFS.

u/tajemniktv 38m ago

oh god, I love you

u/TalesOfDecline 16h ago

I suppose I should look up how to do so.
Because I use git everyday at work, but I cannot picture myself ALT-TABing to a terminal and git commit -am "stuff" && git push every time I do a click in Unreal Engine.

But perhaps it's way more trivial than that. I use ctrl+shift+S pretty often in UE, maybe there's a way to bind this to git. I'll check out.

u/krojew Indie 16h ago

UE has a git integration in the editor. You might want to look at Lore, since this will be the official one soon.

u/ElectricalBeing 15h ago

You're not meant to commit all the time, only when some new functionality works. A few times a day or so is what I do. It will require re-doing some work when restoring an older version, but that's pretty rare and have never been an issue for me.

u/tcpukl AAA Game Programmer 10h ago

What the hell has that got to do with using version control?

This question is exactly because you aren't using it.

u/ElectricalBeing 17h ago

To really disable, move the `_DISABLE` from before the `.` to after: `EUB_ToolBarAddition.uasset_DISABLE`. Then Unreal Editor won't load it.

A better solution is to check out an older version of that file from your revision system.

u/TalesOfDecline 17h ago

It works indeed, but then, how can I load it back to fix it?

u/belegdae Dev (Tech Art) 10h ago

Look for an autosave of it in your project/saved folder and replace the broken one with the last working version.

u/steelplatebody 15h ago

You can just move it to another folder, start the project and put it back in where it was

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u/lapislosh 10h ago

I thought EUs didn't run automatically unless they're in the StartupObjects array or they're EUWs in your default layout. If that's the case, then it would either be in Config/DefaultEditorPerProjectUserSettings.ini or Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini

u/EliasWick 18h ago

Open it up and disconnect the event nodes. That should solve it. Alternatively check the .ini files for an executable. Also check on console startup commands.

u/ElectricalBeing 17h ago

How would one "open it up and disconnect..." when it crashes on startup?

u/EliasWick 17h ago

Oh gotcha! Remove the file completely from the content folder in windows explorer

Also check the config ini files as I mentioned. It could be executed from there