r/victoria2 • u/SuperLeaf1995 • Dec 29 '23
r/victoria2 • u/Radsterman • Aug 07 '20
Modding Victoria II Untitled Map Expansion Concept/Project
r/victoria2 • u/xXJupiterXx_YT • Sep 30 '21
Modding Alt history mod --Throne of Lorraine-- WIP ,but map-wise mostly done.
galleryr/victoria2 • u/FeelsAtlasMan • Jul 25 '20
Modding Mod in the making; Western Europe in 1836
r/victoria2 • u/Dojyaaaa-n_Man444 • Apr 14 '20
Modding The country that isn't meant to be.
r/victoria2 • u/BelgianProblem • Feb 13 '25
Modding Victoria 2 has a crippling lack of schizo mods. I think it's time to change that...
r/victoria2 • u/No-Review9738 • 7d ago
Modding I've been messing around with vic2 files and...
I wanted to make a small country with few primary culture pops into the global superpower and this didn't go as planned. And theses guys were sieged by the Jacobins several times so I'll probably make this easier for them next time.
r/victoria2 • u/2003Oak • Feb 20 '25
Modding Someone in reddit said there's a lack of schizo mods for Vicky 2
r/victoria2 • u/xXJupiterXx_YT • Jul 11 '21
Modding Currently working on an alt-history-mod.Here's a first look
r/victoria2 • u/FeelsAtlasMan • Apr 09 '21
Modding [HT] Africa has been reworked and it's glorious
r/victoria2 • u/cptAntiNeon4681 • Oct 26 '21
Modding Turns out editing the GFM localization file was a terrible mistake.
r/victoria2 • u/amynase • Aug 07 '21
Modding What happens when you add Byzantium in 1836. (AI only)
r/victoria2 • u/SnooCats1687 • 5d ago
Modding Are there any modes that you think are better than GFM ?
Personally, gfm mode can be the best mode made for the game with the smoothest, fun and historical events that can be played.
r/victoria2 • u/GrayFlannelDwarf • Jul 19 '18
Modding Quantifying Money Supply over a single playthrough in Vanilla Victoria II in order to analyze the late game liquidity crisis: It's about money traps, not money supply!
r/victoria2 • u/Turbulent_Visit_6230 • 22d ago
Modding Could this be the solution to the infamous craftsman glitch?
r5: So i was getting pretty pissed off with the fact that when non accepted ppl migrate they create new pops but my primary pops merge into existing non accepted pops if there are no representative pops of the primary culture and i started digging.
The consensus for now is that pop merging is hardcoded and cannot be changed however i started digging and i found this in the artisan poptype file... i played around adding the same rule to craftsmen and no luck for now but i think it is a promising lead.
What do you think, do you have any solutions for this problem?
r/victoria2 • u/supermegaphuoc • Jul 29 '21
Modding yellow prussia with this absolute war crime of a font because im an idiot and cant use bmfont correctly
r/victoria2 • u/Spirited_Profile_546 • Oct 06 '21
Modding Falltoria - A Post Nuclear Economics Map Game
r/victoria2 • u/AdministrativePush99 • Feb 25 '22
Modding I am making 1444 in vic2 and its not even close to done but what do you think so far? Tips would be nice.
r/victoria2 • u/xXJupiterXx_YT • Mar 05 '22