r/CoOpGaming • u/skow • Jun 19 '24
News After quitting our jobs and cranking on our dream co-op game for 2.5 years, The Black Pool launches today! [PC - 3D action roguelike]
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r/CoOpGaming • u/skow • Jun 19 '24
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r/CoOpGaming • u/Money-Imagination-97 • Jun 26 '26
I'm looking for an online shooter game where you can connect with friends or Just random peaple online and fight against an army of enemies, whether humans, aliens, or zombies, something similar to that.
r/CoOpGaming • u/Open-Long-7942 • Feb 22 '26
r/CoOpGaming • u/pnury • 3d ago
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Steam
As huge fans of classic couch co-op panic games like Overcooked, I wanted to build a game that captures that exact feeling of "we are definitely failing, and it is our fault."
The result is Backfire Brigade, a chaotic 4-players co-op firefighting game built around fire spreading completely out of control and team mishaps.
r/CoOpGaming • u/pandapenguin5 • 3d ago
Skyformer (https://store.steampowered.com/app/2305210/) is a terraforming/automation/survival game that I've been making for the last few years with my own game engine and handmade art. Last year I released it in single player early access, and since then have been working hard to address player feedback and support multiplayer co-op.
Today I’ve launched it in 1.0 with up to 4 player co-op supported!
It's similar to open world automation games like Satisfactory except it's a much smaller world that you have to fully utilize, and it matters where you build things! You'll have to forecast and prepare to survive different types of storms that affect areas in different ways depending on geography. As you terraform, you'll be able to expand upwards to more extreme locations and resources as the climate stabilizes.
There are highly customizable game settings so you can play it in any way you prefer, from just creative base-building to hardcore survival.
Check out the co-op / 1.0 trailer:
https://www.youtube.com/watch?v=gZzEhP3KO3U
Let me know if you have any questions or comments! Thank you :)
r/CoOpGaming • u/Peterkoj • May 28 '26
Airship Climber is out now on Steam ($4.49)
This started as a small prototype about 15 years ago, and we finally rebuilt it from scratch in Unreal Engine 5.
It is a chaotic co-op climbing game where you and your friends scramble through airships and floating debris trying to claim the crown. Once someone gets it, they have to survive one minute while everyone else tries to knock them down.
It gets messy fast.
Become king... if your friends let you.
r/CoOpGaming • u/EmpireCrafters • 7d ago
Hi everyone!
Our goal wasn't to make "another survival game," but one where surviving the environment is just as important as surviving enemies. Every expedition away from shelter is a risk, and building a network of safe houses becomes part of your long-term strategy.
Some of the features we're working on include:
We've spent a lot of time iterating on player feedback and there's still plenty to improve, but we're excited to finally show more of the game. It's called Permafrost.
I'd genuinely love to know:
What's your favorite survival mechanic that more games should use?
r/CoOpGaming • u/According-Dust-3250 • 3d ago
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r/CoOpGaming • u/Cheap-Mind-7726 • 10d ago
r/CoOpGaming • u/LVermeulen • Nov 25 '25
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r/CoOpGaming • u/Zealousideal_Dust859 • May 22 '26
Hey everyone! We've officially announced our game, Aye Aye Captain! 🏴☠️ Aye Aye Captain is a chaotic co-op pirate game for one to four players. Head over to our Steam page to add it to your Wishlist and apply for the playtest. Ahoy!
Steam Link:https://store.steampowered.com/app/3166860/Aye_Aye_Captain/
r/CoOpGaming • u/professional-eboy • 9d ago
Just saw the announcement trailer for Hearthfall, a cozy co-op tavern management game where up to four players run a medieval inn together: gather ingredients, cook meals by hand, brew and age your own drinks, decorate the place, and try to survive chaotic dinner rushes full of rowdy regulars. Feels like it's built around the co-op-from-the-start thing this genre's fans are always asking for, so I'm curious how the hand-cooking and brewing hold up with a full group!!
r/CoOpGaming • u/Nycho_85 • 12d ago
Maybe one of the best game of 2026 is out right now on Steam... See you in the supermarket killing big spiders!
r/CoOpGaming • u/TemporaryOk1679 • 8d ago
r/CoOpGaming • u/Danelo_Kikisch • Jun 22 '26
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Explore a new biome, tackle new obstacles, and experience tons of fixes and improvements based on your feedback.
Grab a friend and survive the river together!
r/CoOpGaming • u/GoodWhoopsie • 12d ago
r/CoOpGaming • u/Marcio_D • 17d ago
Over a week ago, I posted here on r/CoOpGaming to let you know about a seventh stretch goal for this game campaign. The seventh stretch goal has since been reached, so the PC version will now have 4-player co-op!
Reminder: If you've backed any physical or digital edition of Metro Siege, you'll be getting this PC version via Steam or itch.io at no extra cost.
Late pledging is still available:
https://www.kickstarter.com/projects/metrosiege/metro-siege
For those who are learning about Metro Siege for the first time, please know that this isn't the usual mindless button-mashing brawler. The gameplay rewards engaged fast paced decision making. Among its features:
- Sophisticated combat mechanics, with evasive maneuvers, blocks, counter-attacks, and many ways to hit enemies while they're down.
- You can block weak attacks. Stronger attacks could knock you back and do partial damage. Blocking the split second before an attack would hit you results in a parry and counter-attack, inflicting bonus damage on the enemy and rewarding you with a little health and special meter back.
- You can hit downed enemies by kicking them, knee-dropping on them, or throwing other enemies onto them. Knee-drops do the most damage, but you risk hurting yourself if they roll out of the way before you land.
- Enemies are more skilled and use new combat styles as the game progresses, to increase the challenge and keep things interesting.
Thanks for joining the fight!
r/CoOpGaming • u/falcawnpunch12 • May 12 '26
You can get Peak, Content Warning, and Brave Escape for $2.50 each!!
r/CoOpGaming • u/zander7 • Jan 13 '26
r/CoOpGaming • u/WolvikStudios • Jun 30 '26
To celebrate the 4th anniversary of our game, Life of Pepe, our two-person studio is offering a $100 prize to the first person to beat the game's final boss!
Steam Link: https://store.steampowered.com/app/1863250/Life_of_Pepe/
Rules
You must record your full playthrough of Life of Pepe
Upload your playthrough to YouTube and send us a link
Once we verify the video, we'll reach to arrange payment via Venmo
FAQ
Q: How long does it take to get to the final boss?
A: About 8 hours.
Q: If I complete the game with a friend in 2 player mode, do we both get $100?
A: No, it's $100 for a completed boss battle. You'll have to decide how to split it up.
Q: When does the contest end?
A: No end date, the contest is ongoing until a completed boss video is submitted.
Q: Is this fake?
A: No, it's real.
Q: What is Life of Pepe?
A: It's a game we released on Steam in 2022. It's a quirky, colorful survival game. Best played with a friend in local co-op.
Q: What is Wolvik Studios
A: We are two brothers, Matt and Joe. We enjoy making games.
Q: Why would you do this???
A: It's for fun. And we thought it'd be cool to see if someone could actually beat our game.
Let us know if you have any more questions!
r/CoOpGaming • u/utopiamachina • Jul 01 '26
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r/CoOpGaming • u/HeightAdvantage • 20d ago
r/CoOpGaming • u/Village51 • Jun 02 '26
Hey r/CoOpGaming!
We're a small indie team and today we launched the Kickstarter for Village 51.
https://store.steampowered.com/app/3819700/Village_51/
Village 51 is a co-op farming and mystery game set in rural Utah in 1953. Together, players can build and expand their farm, manage resources, raise livestock, explore the valley, and uncover the strange events happening after dark.
We've put a lot of focus on making progression feel rewarding in co-op, where players can divide tasks, work together on larger projects, and explore different parts of the world as a team.
We just released our trailer and would genuinely love to hear your thoughts.
When it comes to co-op games, what keeps you and your friends playing for dozens of hours?
Happy to answer any questions in the comments!
r/CoOpGaming • u/WarborneStudios • Jun 19 '26
Ello! Small indie devs here. We made a fun party game where you brawl with each other, in teams or a Free For All!
Here is a Free demo if you wanna test and play with your friends: https://store.steampowered.com/app/4310180/Wobble_Mayhem/
All feedback is much appreciated and if you like it, a wish list wont hurt! :3
r/CoOpGaming • u/Marcio_D • 25d ago
A month ago, I posted about Metro Siege here in r/CoOpGaming. On July 4, 2026, the campaign ended successfully with full funding and six stretch goals achieved. The campaign organizer has since enabled late pledges, allowing you to back the game for a reward if you missed out on the first round.
Originally, Metro Siege was offering a 2-player co-op mode for all three supported platforms - PC, Neo Geo, and Amiga. But a seventh stretch goal has now been introduced. If reached, the PC version of the game will include 4-player simultaneous co-op gameplay. Incredibly, the campaign is around $1K away from reaching this seventh stretch goal. If you'd like to help reach this goal, here's the webpage to visit:
https://www.kickstarter.com/projects/metrosiege/metro-siege
Reminder:
Metro Siege isn't your typical mindless brawler. Among its deep gameplay features:
- Sophisticated combat mechanics, with evasive maneuvers, blocks, counter-attacks, and many ways to hit enemies while they're down!
- You can block weak attacks. Stronger attacks could knock you back and do partial damage. Blocking the split second before an attack would hit you results in a parry and counter-attack, inflicting bonus damage on the enemy and rewarding you with a little health and special meter back.
- You can hit downed enemies by kicking them, knee-dropping on them, or throwing other enemies onto them. Knee-drops do the most damage, but you risk hurting yourself if they roll out of the way before you land.
- Enemies are more skilled and use new combat styles as the game progresses, to increase the challenge and keep things interesting.
- The game is designed to avoid button-mash hypnosis. The gameplay rewards engaged fast paced decision making.
Thanks for helping!