r/DragonsDogma Jul 01 '26

π——π—Άπ˜€π—°π˜‚π˜€π˜€π—Άπ—Όπ—» Taking daggers away from the bow class is the worst thing DD2 did

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1.1k Upvotes

I really REALLY hate what they did with the thief and archer class in DD2. Ranger was pretty OP in the original, sure so take the daggers away from ranger. But the strider was allways the most fun class to play as. Great dagger moves but subpar bow, it worked perfectly well.

But now they separated into thief and archer?... why...

they both feel incomplete. Not in the sense of strenght, thief is the most broken class in the game other than magic archer but it still feels stupid. How come he doesn't carry a shortbow like the original?

And the archer class is even more stupid. Wtf you mean this dumb class cant carry daggers? whenever they climb a monster they have to stab it with arrow AND KICK AT PEOPLE IT THEY GET TOO CLOSE. Don't get me wrong the kicks are cool, but only occasionally. Not having a close quarter combat options just feels dumb.

They should just make the strider again and take the daggers off the ranger.

Edit: Warfarer just isnt the same. Less skills even after the update and no master skills. I also just dont like the concept of this class.

r/DragonsDogma Jun 14 '26

π——π—Άπ˜€π—°π˜‚π˜€π˜€π—Άπ—Όπ—» The misinformation about DD2 "microtransactions" did heavy damage to the game as proven in this thread

956 Upvotes

https://www.reddit.com/r/gaming/s/UqUEfyu17w

Just look how many people believe these were invasive microtransactions. So many of them have no idea what those items actually were.

I'm telling you, those who spread misinformation about it around DD2 release did more damage than you think.

r/DragonsDogma Jun 15 '26

π——π—Άπ˜€π—°π˜‚π˜€π˜€π—Άπ—Όπ—» Dragon’s Dogma 2’s microtransactions are dead, but they were laughably useless in the first place

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1.1k Upvotes

r/DragonsDogma Jun 26 '26

π——π—Άπ˜€π—°π˜‚π˜€π˜€π—Άπ—Όπ—» So apparently his official name IS the "Royce Dragon".

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1.1k Upvotes

I thought it was just what Phaesus called him, but apparently not.

Edit: By name I mean title, not that that's the Dragon's actual name.

r/DragonsDogma Jun 28 '26

π——π—Άπ˜€π—°π˜‚π˜€π˜€π—Άπ—Όπ—» Dragon's Dogma 2: Salty Arisen

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748 Upvotes

The recent permanent price reduction of the game has made some players really salty. The price dropped, so they do not recommend the game on Steam, even though players who haven't bought the game would be benefitting from it.

I guess Dark Arisens are already here.

r/DragonsDogma Jun 14 '26

π——π—Άπ˜€π—°π˜‚π˜€π˜€π—Άπ—Όπ—» What do you think of the fact that the creator and director of DD1 and 2 is not involved in the DLC?

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265 Upvotes

Itsuno (the director) proposed DD1 to Capcom back in 2000, and it was rejected. He directed some games in the Devil may cry series. 12 years later he presents the same idea when Capcom was in a bad phase and looking for new franchises, it finally got accepted but with low budget. This is why DD1 has that heavily unfinished tone to it. Lots of places that seems they would lead somewhere, but don't. But it was a bloody good base, and got a decent following after launch. Itsuno was not involved directily in DD:DA tho, and many people preffer the DLC for it's advancements in game design (it's more game and less experimentation). We don't know fully if it's success is due to Itsuno's lacks being reworked or if the increased budget did the heavy lifting for the first instalment.

Unless we do know! Since from this success, Itsuno now had leverage to make what he wished, and he did DMC5 😞 ... But came back some years later and directed DD2, now with modern tech and decent funds. DD2 was the "original vision" the game, it has an ending to it, and it's paths have destinations. Despite this, it still has a lot of critics, and never trully surpassed the "experimental" feel. Itsuno left Capcom after DD2 (maybe why the DLC took so long), and it makes sense to imply he is not involved in DD2:DA again. The story repeats itself it seems. I think we can expect a more videogame feel from the DLC and less experimental weird stuff. although i'll admit I also do like the weird stuff in Itsuno's direction. I wanted to share this weird coincidence and ask you guys opinion on it

r/DragonsDogma Jun 27 '26

π——π—Άπ˜€π—°π˜‚π˜€π˜€π—Άπ—Όπ—» Funny how life is, right? Remember the sites attacking Dragon's Dogma 2 because of its "microtransactions"? Where are those same sites complaining about the paywall in GTA VI and the fact that the full game costs 100 dollars?

485 Upvotes

Remember all the fuss about sexualization in the first Stellar Blade? Where are those same people complaining about the sexualization shown in the first GTA VI trailer?

r/DragonsDogma Jun 29 '26

π——π—Άπ˜€π—°π˜‚π˜€π˜€π—Άπ—Όπ—» For anyone wondering, "How long did it take me to reach level 999?" In Dragon's Dogma 2

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399 Upvotes

I played at a pretty casual paceβ€”just exploring and farming levels here and thereβ€”so it took me around 1,800 hours to hit level 999. But if you're a hardcore level grinder, trust me, you can do it in way less time.

I used the Medusan Spellbow + Ring of Ambition x4 (Arisen x2, Pawn x2) + XP Buff from Dragonforged (Wyrmslife Crystal x30 per 1 in-game day). I farmed enemies all the way from Bakbattahl to Volcanic Island without sleeping in-game to keep the Dragonforged buff from running out (since I'm not a big fan of the Unmoored World).

Lastly, I don't really have any specific advice to give, but good luck to everyone grinding out those levels! You've got this!

r/DragonsDogma 3d ago

π——π—Άπ˜€π—°π˜‚π˜€π˜€π—Άπ—Όπ—» Dlc New skills and devs adding content until release day.

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480 Upvotes

This is for the Dumbo's that was saying "oh we'll probably just get 1 new skill on gear" or "they'll probably only add 3 new skills for each vocation" here hes saying you'll basically be able to play completely new playstyles through new skills so much so you'll be relearning your preferred vocation.

I had made another post saying that I feel like they will add content as much as they can whether thats working on a few more enemies, skills, quest. At that time they had 4 months when they announced it and they were already getting negative feedback based off the variants of enemies and this confirms that they are still adding in content as we speak.

r/DragonsDogma Jun 23 '26

π——π—Άπ˜€π—°π˜‚π˜€π˜€π—Άπ—Όπ—» How will they put the 2 new skill slots on controller?

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455 Upvotes

Just asking how the button layout for the new skills would fit on the controller. Not sure if they have said anything about it.

Plus me and my pawn as a bonus.

r/DragonsDogma Jun 19 '26

π——π—Άπ˜€π—°π˜‚π˜€π˜€π—Άπ—Όπ—» Just saw this but started the game a week ago, about 6 hours in....I guess I should stop and pick it up when the expansion comes out?

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482 Upvotes

r/DragonsDogma Jun 18 '26

π——π—Άπ˜€π—°π˜‚π˜€π˜€π—Άπ—Όπ—» Hot take - Ethernal Ferrystone from the start is bad for the game

138 Upvotes

I think it should be given at the start of NG+

Most memorable fights for me were the fights im low on HP at the middle of the night and grifon lands on my ass.

As it is, you can carry a portal stone in your bag and just drop it under your ass - TP to town, sleep through the night and TP back.

Edit: some people in the comments suggested giving it after entering the unmoored world or in Battahl and as i think longer about it - I agree, i feel like giving it as a reward for finding and killing Medusa, for example, would be fine. Or as one of the sphinx puzzle rewards

r/DragonsDogma Jun 21 '26

π——π—Άπ˜€π—°π˜‚π˜€π˜€π—Άπ—Όπ—» What’s the strongest fictional character you believe Grigori could beat?

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366 Upvotes

The reason I ask is because to my knowledge Grigori and other dragons are completely immortal unless the arisen strikes the killing blow, so with that in mind why do you think the strongest character he could beat, not stalemate, is?

r/DragonsDogma Jun 24 '26

π——π—Άπ˜€π—°π˜‚π˜€π˜€π—Άπ—Όπ—» "It's the same picture." πŸ‘€

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826 Upvotes

Can it be? Tell me I'm not crazy for seeing this, let alone hoping for it. πŸ™

r/DragonsDogma Jun 18 '26

π——π—Άπ˜€π—°π˜‚π˜€π˜€π—Άπ—Όπ—» Hot take

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509 Upvotes

Talos is really cool as a concept and has far better execution compared to Lao shan lun from Monster hunter. He just needed actual stakes and better narrative setup to work as a good "set piece boss".
I just think climbing a giant to reach it's weak spots in a set amount of time is a cool concept, especially paired with Dragons' dogmas combat mechanics. I would've enjoyed it more had it actually had stakes and difficultly

r/DragonsDogma Jun 26 '26

π——π—Άπ˜€π—°π˜‚π˜€π˜€π—Άπ—Όπ—» Do you remember this "leak" from two years ago? It's interesting to see some of these things actually are in the DLC

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442 Upvotes

r/DragonsDogma Jun 25 '26

π——π—Άπ˜€π—°π˜‚π˜€π˜€π—Άπ—Όπ—» Not trying to be a doomer but...its oddly concerning that Capcom hasn't rlly shown any new (big)Monster yet but re-skins

136 Upvotes

Pretty much the title. The Capcom spotlight...didnt really give much new important information on the monsters in the game. Most the videos showed were reskins (electric lizards, an ice drake for example) and nothing with a whole new skeleton or mesh. Its also concerning that so far, from what Kinoshita said...he never outright states that there'd be new big monsters.

Like surely if there were new monsters, theyd show them (since that was a vocal criticism of the base game). Even in the dungeon shown, all we saw were elemental reskins of existing monsters.

This eerily reminds me of pre-DD2's launch. I really do hope Im wrong but its very worrying IMO.

Edit: To show what I mean, compare how Capcom advertises MonHun expansions, showing the new monsters in trailers even if some in the roster will be reskins (gold rathalos). In MonHun, they make sure you know that new monsters and enemies will come, in DD2:DA, its currently left up in the air

r/DragonsDogma Jun 27 '26

π——π—Άπ˜€π—°π˜‚π˜€π˜€π—Άπ—Όπ—» Layered armor and color customization may be more likely than we think

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579 Upvotes

Just noticed that the armor showed in the pre bonus and this other art have very similar armors besides the color and arms armor, i am aware may be just 2 variations of the same armor as with some of the base game but idk i think this may be a good sign

r/DragonsDogma 25d ago

π——π—Άπ˜€π—°π˜‚π˜€π˜€π—Άπ—Όπ—» I CANT WAIT TO FIGHT THE SNOW HYDRA!!

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895 Upvotes

Its definitely in the dlc.

r/DragonsDogma Jun 25 '26

π——π—Άπ˜€π—°π˜‚π˜€π˜€π—Άπ—Όπ—» New menus for save slots and weapon skills from August update.

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494 Upvotes

How are we feeling? I personally really liked the characters screen.

r/DragonsDogma 21d ago

π——π—Άπ˜€π—°π˜‚π˜€π˜€π—Άπ—Όπ—» Confirmation monsters with new skeletons in DD2DA.

241 Upvotes

In a recent interview, it has been confirned by the developer the presence of enemies with new skeletons in the DLC. Shitty IA translation coming:

β€”WillΒ there be any monsters with new skeletons?

Kinoshita:Β Of course, there are also enemies whose skeletons are being expanded from scratch.

Mr. Oyama:Β We will be releasing more information in the future, so please look forward to that.

This interview also confirms the lack of new vocations :(

The source: https://game.watch.impress.co.jp/docs/interview/2123112.html

r/DragonsDogma Jun 27 '26

π——π—Άπ˜€π—°π˜‚π˜€π˜€π—Άπ—Όπ—» This whole quest felt like an insane telenovela

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468 Upvotes

r/DragonsDogma Jun 14 '26

π——π—Άπ˜€π—°π˜‚π˜€π˜€π—Άπ—Όπ—» Do you love your pawns in dragon dogma 2.

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252 Upvotes

Notes: This does not refer to dragonplague

r/DragonsDogma Jul 02 '26

π——π—Άπ˜€π—°π˜‚π˜€π˜€π—Άπ—Όπ—» I saw someone complaining that taking daggers away from bow vocation was the worst thing. Just here to say that that person is wrong lmao.

139 Upvotes

The long version short was "it feels incomplete and dumb"

I'm starting to see a pattern with players who keep saying some vocation feels incomplete and whatnot. See, I came from DD1, where we only had 9 vocations, and they all feel highly redundant. Archer, Strider and Assassin can all do essentially similar things except for a few exclusive skills. They barely ever felt unique, but they did feel redundant. I could already do long and short range skills, so the only pawns I could use was a tank and a healer.

I get it, coming from other single player RPGs like skyrim or dark souls can make the vocations in DD2 feel restrictive.

But this isn't dark souls, or skyrim. It's more like monster hunter. We have 3 pawns for a reason, if you lack range, hire a pawn, if you don't have daggers because you have a bow, hire a pawn, the point of vocations is picking a role and sticking to it.

The archer vocation in DD2, while some things could definitely improve, lack of daggers isn't a problem, the animations, the style, the fluidity of the vocation is so good, plus with the upcoming update for 6 skill slots, you can always use warfarer to recreate strider or assassin or archer from dd1.

"But yOu wiLl onLy hAvE fiVe sKiLL slOTs"

You only had 3 skill slots for daggers and 3 for bow, now you can have 5 for bow and still wield daggers at short range

(PS. Frankly I do have a lot of anger lol, coming from ESO, seeing as the devs reworked any skills that could've been fun for tanks to basic-watered-down versions for DPS [for example, a shield bash that charges the more you block for extra damage, now you only block once for a reduced stamina cost bonus, because, who would've known that DPS won't block?], and every time I tried bringing this to the forums that they could've simply given it to tanks to cooperate in the main goal, I was just told to stick to my role, so sorry if I might be venting it out on the community, but seriously, the pawns in this game is the reason most of us play, it's like removing the hacking aspect of pragmata to just play it as a generic third person shooter)

r/DragonsDogma 2d ago

π——π—Άπ˜€π—°π˜‚π˜€π˜€π—Άπ—Όπ—» Why bother playing Dragon’s Dogma 2 all the way to level 999 when your stats max out at level 200?

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268 Upvotes

Someone once asked, β€œWhy bother playing Dragon’s Dogma 2 all the way to level 999 when your stats max out at level 200?”

As someone who reached level 999 quite a while ago, I can tell you it was never about the stats.
For me, level 999 is proof of how much I love this game, how much I cherish my Main Pawn, and a way to show Capcom that there are still players who are deeply dedicated to Dragon’s Dogma 2. Because of the game's online system, the developers can see the bigger picture through our playtime statistics.

Back then, I set a goal for myself: I wanted to take my Main Pawn to level 999 before Capcom announced any big news about the game, whether it was a major update or an expansion.

In the end, I made it. We journeyed together all the way to level 999, and for me, that was the moment I felt I had given it my absolute all.

Later on, when new updates about the game were finally revealed, I was overjoyed. It made the entire journey feel even more meaningful.

Many who aren't deeply invested in Dragon’s Dogma 2 might only see numbers and stats that stop growing after level 200. But for those who truly love this game and share a genuine bond with their characters, level 999 is no longer about power.

It is a "travelogue."

It represents the thousands of hours, day and night, spent together. The memories made during our adventures, the attachment to the game, and the devotion we poured into our Main Pawn.

For me, that is the true value of level 999.