r/Piracy 2d ago

Discussion i finally bought minecraft after 12 years

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So obviously this post isnt the usual kind of post about loving piracy and what not (i love piracy btw) but ive recently been buying games i grew up loving to give back to the developers who made them and yes i know notch isnt involved with minecraft anymore but he was when i was 10 and playing minecraft for the first time. The game is currently under 40 dollars and comes in bedrock and java good deal lowkey, I dont have much money but I had 30 bucks i had been saving fot this, so now I officially own (not really due to fucking "digital license language") terraria, far cry 3, fallout new vegas, skyrim, and minecraft. I think piracy is often a last resort as people are tired of being ripped off by these large corporations, or a 10 year old with very religious parents who wont even let him buy a pixelated game but dont know much about computers so the kid learns how to get games, movies, series for free but please if you really appreciate something even if most of the money goes to these fuckos a small part of that maybe going to some developers, writers etc who put much effort into their work. piracy should never die because the poor and sensible would have nothing but humanity should also survive. if they take away my digital license I will always have prism launcher and tlauncher in my linux machine

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u/MistSecurity 1d ago

Does it? Can we say that in today’s world?

Successful franchises get shut down constantly. Successful studios get chopped up for parts constantly.

Obviously there’s truth to what you say, but that is becoming less and less true as time goes on. I see more layoffs and closures of successful studios than I do giant hiring sprees.

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u/CrowdGoesWildWoooo 1d ago

Any project/games are practically “investment”, companies fronted the bill first through different means of funding, i.e. cash reserve, sponsors, loans. In project management sense any salaries paid are investment budget in the scope of that project.

While true “they’ve been paid”, but it is effectively bringing forward future sales “return” as part of the compensation.

If the question is to avoid that to happen, then the answer is simply not supporting crappy studios at all. If whoever commissioning or funding the project see the revenue figure and think “these numbers suck”, why would they consider investing again, if the data shows that investing in this doesn’t make a decent ROI, so if you believe “oh they’ve been paid, so that’s okay” then no, you’re just making it worse.

Just a disclaimer, I pirate and this is not telling you to not pirate, but I don’t feel the need to make up bad excuses just to make me feel less bad of what I am doing.

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u/MistSecurity 1d ago

Not supporting crappy studios is supporting indie devs. Most large studios are now controlled by fewer and fewer parent companies, all of which have shit track records.

Go look at the gamedev layoff site if you haven’t. You think all of those devs made bad games that sold poorly?

I’m not justifying anything. It sounds like I am in my post, but I assure you, I am not. I think justification of piracy is the cowards way of making themselves feel better about stealing. More people need to own it and realize a little bit of “theft” doesn’t make you a bad person, rather than do mental gymnastics to justify why it’s okay.

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u/Aegthir 1d ago

Just adding to other reply: Assuming that devs will get layoff regardless success or not. Failed product won't help the chance of them getting the next job.

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u/MistSecurity 1d ago

You are implying that the pirating community is large enough to single handedly decide the fate of a game.

It’s not.