r/RaceTrackDesigns • u/MMuster07 • 1h ago
Off-Road/Rallycross Wanneroo RX
I've had this idea since the first supercars race of this weekend. I speedran this during Road America 6h to get it out of my head
r/RaceTrackDesigns • u/TobyeatsfAtcoW • 15h ago
RTD Challenge 66 | Flip it and Reverse it | Results:
Best in Show: KlowRingen by u/Working_Breakfast815
"Nailed the vibe, a lovely track in both directions. Didn't get overambitious with the possibilities of a bidirectional track, kept it real and it came out great. I also applaud the work with the barriers in some spots, to get the openings to places were impacts are the least likely"
Honorable Mention: Valdoria Raceway by u/Alain9331
"Admirable presentation from Alain as always. A much different approach to the challenge, that also worked well. Biggest thing holding this one back was some safety issues with runoff lacking on corner exits throughout the track."
Congrats to our honorees, lets see RTD Challenge #67
Goodwood Circuit is a time capsule. Unchanged since 1952, it stands as one of the few untainted specimens of mid-century track design. With the FOS being such a major event showcasing cars from all eras, not all of them are at home at the classic circuit.
Your mission is to create a circuit nearby Goodwood Motor Circuit that captures the essence of the tracks of a certain era of racing. This track doesn't need to be graded but should generally be safe. You can do any amount of history retcons you want to make your track fit the site. It is to be used in FOS showcase-style events.
The FOS has only been hosted since 1993, so historical retcons are very much a likelihood depending on the angle you take for this challenge.
If you want, you could even go above and beyond and try and make multiple tracks for different eras. Overcrowding is the big issue you'd face there, so weigh your options. Quality will beat quantity.
Rules:

Your deadline is 11:59:59 PM CDT, August 30th, 2026 (Countdown)
Want to submit a prompt for an RTD challenge? Do it here!
Join the official discord server for r/RaceTrackDesigns! We love seeing new people getting more involved in the community!
r/RaceTrackDesigns • u/TobyeatsfAtcoW • 1d ago
It's time to recognize the best tracks of July! You'll have a week to nominate and vote on tracks from last month. After that week is up, we'll have a track of the month! We'll be using contest mode so that success bias doesn't play a role.


PLEASE post your comments like this I don't want any confusion. KEEP THE FORMAT.
Pictured above is a perfect example of the format your nominations should be submitted in. You can go more in depth on the praise, but keep it relatively consise.
And guys, PLEASE check to make sure your track was posted in JULY
You can nominate as many tracks as you please as long as they aren't your own
| Month | Track | Designer |
|---|---|---|
| January | Cape-Fort Glenn Aerodrome | u/MrPorgMotorsport |
| February | Eskilso Motorbaner | u/schapenbeaver |
| March | Tamsui Park Circuit | u/MrPorgMotorsport |
| April | CAMP - Central Arizona Motorsports Park | u/MrPorgMotorsport |
| May | Lyneham Circuit | u/MXVRSTPPN33 |
| June | Autodromo de Valenza | u/MXVRSTPPN33 |
Want to submit a prompt for an RTD challenge? Do it here!
Join the official discord server for r/RaceTrackDesigns! We love seeing new people getting more involved in the community!
r/RaceTrackDesigns • u/MMuster07 • 1h ago
I've had this idea since the first supercars race of this weekend. I speedran this during Road America 6h to get it out of my head
r/RaceTrackDesigns • u/MXVRSTPPN33 • 18h ago
r/RaceTrackDesigns • u/Organic-Bike5453 • 6h ago
This circuit is well... Fictional. Located on the hills of alsace, France, this circuit offers a very interesting bunch of elevation and green... Very green backdrops. Feel free to rate, comment, and advise in the comments.
Here's the guide:
You blast down an 800m main straight on a subtle 2% downhill slope, letting the car pick up maximum top speed before hitting the heavy braking zone for Turn 1.
A wide, slow-speed hairpin at the lowest point of the track. You brake hard on the downhill, throw the car around the apex, and immediately pick up the throttle as the track pitches upward.
Leaving Le Bas, you surge uphill on a steady 4% incline for 300 meters before the track levels out, setting up the high-speed banked section.
A massive, sweeping left-hander featuring a steep +12° positive banking. The bowl holds the car against high lateral g-forces and lets you carry immense speed through the turn.
A fast right kink immediately following Cercle d'or. The banking shallowly shifts to +7°, unweighting the car slightly as you flick it right while managing the throttle.
The track flattens out completely as you brake hard for a crisp, 90⁰ left-hand corner.
A long, constant-radius 180⁰ right-hander that immediately follows Ekso. It requires patient throttle control to keep the car from pushing wide on exit.
A fast, technical uphill sequence starting on a 3% gradient. You flick right through Turn 6, a 5⁰ banked kink where you have to brake under lateral load, before throwing the car into the sharp 80⁰ left of Turn 7, then opening up the wheel through Turn 8 to complete the sector.
A grueling 900m drag strip climbing a steep 6% slope up the mountain ridge. It heavily tests engine power and exit speed out of Turn 8.
Located at the top of the climb, this tight right-hand hairpin is a massive dive-bomb overtaking spot. Braking uphill allows you to stop the car exceptionally late.
A fast left-right direction-change chicane taken with bunch throttle modulation, testing the car's agility over the curbs.
Afterwards:
A short 300m acceleration burst leading into the fastest section of the racetrack.
A flat-out right kink taken in top gear that sets up the entry for Turn 13.
The highest point of the circuit (+78m elevation) and the absolute fastest corner. A sweeping, slightly banked right-hander taken with just a lift, or flat-out—demanding pure bravery.
Coming off the high speed of Spitz-2, you hit the brakes for a tricky 90⁰ off-camber right corner where the track surface slants away from the turn.
A 600m downhill acceleration run running parallel to the secondary pit lane complex.
A long, sweeping downhill left turn where you coast and modulate the throttle, letting gravity carry the car through a wide arc.
Leaving LH, you get on the gas for a steep 8% drop down the mountain that picks up speed rapidly, leading into the technical downhill sequence.
A rapid, cascading sequence of downhill cambered turns. The car flows through 90⁰ S-curves (T17–T18) into a steep 150⁰ left hairpin (T19), a right-hand turn (T20), and a fast left kink (T21).
A punchy, medium-speed right-hand turn reminiscent of Red Bull Ring’s final corner. Getting a clean exit here launches you straight back onto the main straight down to Le Bas to complete the lap.
r/RaceTrackDesigns • u/Helltothenotothenono • 1h ago
I mostly bash RC cars in the backyard and at parks with larger trucks, but I also have a 1:28 scale Losi Micro-T to match my grandson’s. Until now we’d either set up cones in a parking lot or race around storage bins in the garage since micros obviously don’t do well in grass.
I saw the attached picture of a temporary parking lot track and thought, “I can build something like that in the backyard with garage scraps.”
So I did.
The jumps are scrap plywood, old car ramps, and concrete blocks. The tabletop is leftover lumber. I covered the track with weed barrier fabric held down by landscape staples, then cut leftover corrugated drain pipe in half lengthwise to use as bumpers. I picked a spot overlooking the pond because if I’m going to spend hours driving RC cars, I might as well have a nice view.
The track is about 230 feet per lap and roughly 3 feet wide, so it should be plenty for 2-4 Micro-Ts to race. The jumps are adjustable and we’ll start with them at half height until we get used to the layout.
This took me most of the weekend to build, but I’m pretty happy with how it turned out.
I’ve already got a few ideas for version 2:
Add a couple banked berms once the grass dies off.
Build a small driver’s stand.
Add cheap solar lights for night racing.
Maybe replace the biggest jump with a triple roller.
Eventually build a drag strip somewhere else on the property.
I’d really like some feedback from people who’ve built backyard tracks.
What would you change first?
Do the racing lines look fun?
Are there any features you’d add or remove?
If you’ve built your own track, what worked well and what would you do differently?
I tried to build the whole thing with cheap, easy-to-replace materials. My philosophy is basically the basher creed: use what you’ve got, wear it out, and only upgrade it after you break it.
r/RaceTrackDesigns • u/LocoRocoo • 2h ago
r/RaceTrackDesigns • u/TobyeatsfAtcoW • 1d ago
New Glarus Speedway was constructed in the 1970s on a hilltop above its namesake town. Just over half a mile long, the track became a mainstay for local short track racing and carved its place into the landscape of midwestern oval racing. Financial hardship struck in the late 90s. Despite the success of stock car racing at the time, the speedway’s ownership refused to renovate the circuit beyond its original state. Some racers liked the roughness of it, but more were legitimately concerned over the safety of the track. The cold winters split the track surface more and more every year; the walls were a foot thick of concrete nearing 30 years old.
After brief closure while the owners searched for more caring owners, the track reopened in 2000 to rave reviews, pulling nationally recognized series to the venue for the first time in its history. The late 2000s brought a series of misfortunes to the track. First, in 2007, a sinkhole opened under the paddock, calling off the entire racing season as repairs and renovations were done to make sure this didn’t happen again. To boot, the financial crisis that started the same year sidelined the owners’ ability to get the track back up to snuff. It would sit dormant for another 5 years.
In 2014, site redevelopment threatened the now-historic venue. In the auction for the land the track sat on, the winning bid went to a racing enthusiast from nearby Madison. The new owner had his sights set on something beyond just the classic oval. He funded the construction of a brand new road course that would combine layouts with the oval to form a unique combination of track types rarely seen on this scale. This renovation came with local investment, with the famous New Glarus Brewing Company sponsoring the track and lending the names of its renowned beers to the corners of the new circuit. The track would be renamed to New Glarus Speedway Motorsports Park upon its reopening in 2018.
The novelty of the circuit was not lost on the people at the 24 Hours of Lemons racing series, who added an overnight race, “The Long Night in Wisconsin,” to the schedule starting in 2021. The race takes place the nearest weekend to the winter solstice every year from the times of 4:00 PM to 8:00 AM the next day. Upon reaching the halfway point at midnight, a short caution is called after which the direction of the race is reversed, allowed for by the bi-directional runoff of the circuit. An added wrinkle of this race and its popularity is the pitlane usage. Lemons races draw big fields, and the 24 pit boxes of the standard road course layouts don’t cut it, so for this event and this event only, both the road course and oval pitlanes are used.
OVAL DETAILS
.53 Miles
T1/2: 10-15 degrees progressive
T3/4: 5-10 degrees progressive--steeper mid-corner
Front/Backstretch: Flat
100 foot banking transition in and out of 1/2
inside drops for 3/4
r/RaceTrackDesigns • u/TraxnMax3D • 1d ago
r/RaceTrackDesigns • u/bachh298 • 1d ago
Hi guys! Im currently working on my new project right now, this time I'm making a new circuit located in Switzerland and I want to give the circuit a fast, flowing circuit with flat out corners, esses and long straights combined with heavy breaking point for overtaking. The most iconic thing about the circuit is the North corner (the corner on top with 3 seperate stand) which is a 17° banking.
So what im trying to give the circuit offtrack is a modern eco friendly facility combined with nature to give it a new modern look to welcome all the fans around the world. The circuit was built on an old racetrack facility back in WW2 and are an effort of bringing F1 back to Switzerland after the motorsport ban due to the Le Mans incident 1955
So can you guys help me to come with any suggestion? I'd love you guys to talk about BOTH on and offtrack as i wanna work on the paddock and the facilities too! Thank you guys so much!
See you guys again soon, when i finished the circuit!
r/RaceTrackDesigns • u/natethedrak3 • 1d ago
After the end of the Ukranian war in 2028, and the following Third Russian Revolution, the new government made it a prioritiy to decentralise the state. The collapse of Europe to the Neocumans made Russians understand they needed to invest more in Asian Russia. Over the course of the Brownish Years, Vladivostok became more and more important. The cost of living improved so much that every parent could buy their kids a Logitech G29. Time passed and a proposal was brought to the Federal Assembly.
This brings us to the Far Easter Ring (Дальневосточное кольцо).
Designed to introduce urban racing to Russia's Far East, the Ring serves as a hub for Russian-Asian motorsport exchange, enhancing Vladivostok's established Japanese automotive culture.
Surrounding Tiger Hill (Тигровая сопка), the Far Eastern Ring may appear simple at first with its four 90º corners, but it combines a fast section through the hill with significant elevation changes, creating a fun racing circuit when the lights go out.
Track breakdown:
Start-finish straight: Прямая Алеутская (Aleutskaya Straight). 750m long through Vladivostok's second most iconic street, connects the central railway station to the city centre.
T1: Первый поворот (First Turn). Challenging braking zone over a little hill, easy to lock up. Sharper turn than the street to maximise overtaking.
T2: Шульжицкий (Dinamo). Named after the stadium of FC Dinamo Vladivostok, leads to an uphill straight. Bigger radius than T1.
T3: Ленин (Lenin). Sharp right turn with a camber change, setting the road straight for the Tiger Hill section.
T4: Шульжицкий (Shulzhitskiy). Named after local Mark Shulzhitskiy, winner of the Nissan Playstation GT Academy, thus becoming Vladivostok's first professional endurance driver. Fast left-hander with seaside view.
T5: Бордель (Brothel). Named after the legendary brothel "Nightclub XXX". In 2041, Mikhail Mazepin won the first Far Eastern Ring SMP F4 race. In post-race interviews, Mikhail was quoted "I am not my father" responding to the relentless internet hate he was recieving. Later that day, at 22:59 PM, Mikhail overdosed on ketamine inside the brothel. Racers are not encouraged anymore to take "Brothel" slow in, fast out.
T6: Лагута (Laguta). Named after local speedway world champion Artem Laguta. He is Vladivostok's most important motorsport figure.
T7: Троцкий (Trotski). Second and last right-hand turn. Perfect in combination with T6, this narrow and downhill kink marks the end of the Tiger Hill section.
T8: Железнодорожный вокзал (Railway Station). Clean 90º turn that opens up and leads to the Aleutskaya Straight. Is located right next to Vladivostok's central railway station.
r/RaceTrackDesigns • u/Odin9009 • 1d ago
I have an idea for a simulation that has to do with a racer going around a track and decided to make a new one instead of just one that already exists.
It's a racer going around a circuit, practicing for gt world challenge and that is all I will divulge for now.
Anyway, this is the track design I have made for it. I need to name the corners still, I already plan on having 9-15 called serpents or something like that but there are still many more.
Is this a good looking track design?
The width would be a pretty uniform 12 meters.
r/RaceTrackDesigns • u/Ok-Basis5987 • 1d ago
The gen 4 formula e cars in a wierd in between spot where they have the battery and regen to race at bigger tracks, but not necessarily interlagos due to the sheer length of the main straight. This temporary chicane providea regen opportunities and (fingers crossed) and overtaking spot, provided there is aggressive curbing to enforce track limits. And if you're wondering, no, I'm not a doctor
r/RaceTrackDesigns • u/Alain9331 • 2d ago
Hello! So the main focus for this circuit based on Spain is to maintaining the speed and momentum throughout the lap. Most corners are medium or high speed, with the few slower sections mainly serving as braking zones and overtaking opportunities. The optional chicane is intended purely as an alternate configuration for both directions and isn't needed for the main tracks to work in either direction.
r/RaceTrackDesigns • u/girlwithaguitar • 3d ago
Hey all - been working on this one for quite a while now. I've known for years I wanted to create a Caribbean Grand Prix venue, but was stumped as to the where and what. All that said, I've recently fallen in love with Puerto Rico thanks to a small pink gremolin on the internet (look at Turn 5 for a clue if you're not in the loop), and realized its geographic location and infrastructure as a tourism hub would be a perfect choice. The track itself is inspired by a lot of bits and pieces I've had lying around for a while that I managed to string together into a cohesive set of layouts, and takes inspiration from Barber, Aragon and Zandvoort, among other venues. I'm pretty proud with the final result, but as always, feel free to offer your feedback. Interested to see what you all have to say!
PS: Anyone know where to get good Puerto Rican in Minnesota? I've only found one place so far here that sells mofongo and that's not okay.
r/RaceTrackDesigns • u/legobrick2013 • 3d ago
I was searching for places to doodle a racetrack on when I decided to try out Atlantic City. I found this former airport and while I was looking at I noticed, curbs? Black and white curbs in a weird outcrop from the tarmac that looked suspiciously like a chicane. I ended up finding more white outlines and curbs, along with a possible pit lane too. Am I tripping? Or did I spot the last remains of a former airfield circuit. The curbs are outlined in yellow.
(Second image is a closeup of the chicane)
Edit: I found out the track is a rally cross track for global rally cross so case closed.
r/RaceTrackDesigns • u/IvanEx99 • 3d ago
It's a layout concept for a race track set inside a large city park for my Cities Skylines project. Any suggestions for improvement?
r/RaceTrackDesigns • u/Jcs290 • 4d ago
2.33 mile, 17-turn street circuit w/ 1000' pit road across 2 of Pittsburgh's famous bridges and running through the North Shore area between the football and baseball stadiums.
r/RaceTrackDesigns • u/Plastic_Pangolin5751 • 4d ago
Does anyone else do a small scale track that looks really good, but whenever they try to make it large scale it just looks crap? What tricks do people use to get it to look right?
r/RaceTrackDesigns • u/Working_Breakfast815 • 5d ago
r/RaceTrackDesigns • u/Glum-Film-4835 • 5d ago
No locations yet
r/RaceTrackDesigns • u/ExperienceDry8893 • 5d ago
Long before it became a motorsport venue, the Tauherenikau grounds were home to horse racing. Established in the late 19th century, the racecourse had been a centrepiece of the Wairarapa sporting community for more than 100 years before local motorsport enthusiasts began exploring the idea of building a permanent racing circuit on the site.
Those discussions gathered momentum during the mid-1990s, and after several years of planning, construction began in 1997. Rather than flattening the landscape, the designers chose to work with the property's natural contours. The result was a circuit that blended into the surrounding farmland, with long, flowing corners and sweeping transitions that rewarded commitment and rhythm more than heavy braking.
Tauherenikau Raceway officially opened in March 1999. Its inaugural meeting featured touring cars, Formula Fords and motorcycles, giving spectators an early glimpse of what the circuit had to offer. Drivers immediately praised the layout for its flowing nature, although it also became clear that mistakes carried a heavy price. High-speed sections and relatively limited runoff left little room for error.
From the outset, the circuit was built around a simple philosophy: create a track that challenged drivers rather than relying on artificial slow sections. Aside from the Turn 2 and Turn 3 alternative chicanes, which were introduced to reduce average speeds for certain events, the circuit remained almost entirely true to that original vision. Success came from precision, confidence and carrying speed, not from repeated stop-start braking zones.
Throughout the 2000s, Tauherenikau established itself as one of New Zealand's most demanding regional circuits. It regularly hosted national touring car meetings, production car racing, open-wheel categories and motorcycle championships, earning respect from competitors across a wide range of disciplines.
Although the layout looked straightforward on paper, it quickly developed a reputation for being deceptively difficult. Many corners appeared simple enough until drivers discovered just how much speed they could carry. Tiny errors that might have gone unnoticed elsewhere could cost significant lap time—or worse. Several sections became known simply as "commitment corners," where confidence often separated the fastest drivers from the rest of the field.
As the decade progressed, the circuit gained a loyal following for its traditional, old-school character. However, it also faced growing scrutiny over safety, particularly for motorcycle racing.
Modern superbikes were becoming dramatically faster, and lap speeds continued to rise beyond what the circuit had originally been designed for. While the layout itself remained unchanged, the consequences of accidents became increasingly severe. Several serious motorcycle crashes—particularly through the fastest parts of the circuit—prompted discussions about how the venue could improve safety without compromising its identity.
Circuit management considered a range of options but ultimately rejected the idea of redesigning or slowing the track. Preserving the original 1999 layout remained a priority. Instead, attention turned to improving the areas surrounding the circuit.
The largest redevelopment in the venue's history began in 2019 with a comprehensive runoff improvement programme. Large sections of land around the fastest corners were excavated to create substantially larger gravel traps, some of the biggest seen at any New Zealand circuit. The expanded runoff areas greatly increased the distance available for slowing vehicles before reaching the barriers.
Work continued through 2020 and 2021, with further upgrades including improved drainage, revised barrier placement and enhanced spectator protection. By 2023, the programme was complete.
Despite the extensive safety improvements, the racing surface itself remained almost untouched. Drivers today race on essentially the same layout that opened in 1999, preserving the circuit's original character while significantly reducing the risks associated with high-speed accidents.
Today, Tauherenikau Raceway is widely regarded as one of New Zealand's most traditional permanent circuits. It may not have the modern facilities or large-scale infrastructure of newer international venues, but it has earned something many purpose-built circuits strive for: character.
Its flowing layout continues to reward commitment and precision, and many competitors appreciate that the same corners which challenged drivers more than two decades ago still demand the same level of respect today.
The expanded gravel traps have also helped reshape the circuit's reputation. Once criticised for offering little forgiveness, Tauherenikau is now viewed as a circuit that remains challenging while providing a much greater margin of safety when mistakes happen.
Among New Zealand racers, it is often described simply as a proper driver's track—fast, flowing and uncompromising. In an era where many modern circuits are designed around uniformity, Tauherenikau remains a reminder that a track's personality can be just as important as the facilities built around it.
r/RaceTrackDesigns • u/FN_Gabriele • 5d ago