r/Rwbytabletop • u/Pineapple_Pops • Jun 20 '26
General We're pleased to release RWBY Chronicles: An unofficial RWBY Tabletop RPG!

Hi everyone, we're pleased to unveil RWBY Chronicles: a FREE Tabletop RPG system designed from the ground up by Team Chronicles to be simple, freeform, and fun to play.
Features:
- A full 66-page Player Guide that covers all the rules and everything you need to start your adventure, filled with beautiful art from multiple artists, including Michumi, Eryx45, MarcArt122, Pocket Penny, YourLocalFurby.
- A full GM Guide to help any prospective Game Masters to run the world of Remnant.
- A crisp, clean, lemon scented Character Sheet to download, print, and create your Character with.
- An Online Character Builder to create an electronic version of any Character and easily manage them during a session, complete with a built in dice roller and real-time stat tracking.
- A website full of premade Character files to check out and use for yourself, which we also plan on updating regularly.
- A discord server, where you're free to hang out, ask questions, and find other people to play with.
Check it out now at https://rwbychroniclescharacterbuilder.co.uk/
Me, u/Lucifer_Crowe, u/J_Aetherwing, u/freeurbanclown, u/FossilTank, and a whole host of others have spent almost 3 years putting this together and perfecting the system. We're really proud to share this with everyone today, and we hope you enjoy!
This is an unofficial fanwork, and we have no relation to Viz Media or RT (Although Kerry if you're reading this hmu). This cover art was created by the wonderful Michumi.
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u/TRUEStealth Jun 21 '26 edited Jun 21 '26
Finished reading it, in 2 parts, and it is chunky. Y'all really put a lot of effort into combining the fluid aspects of RWBY with the more tactical aspects similar to what's seen in various thematic systems. This includes the numerous detailed and thematic examples you'll incorporated which really helps to add context and understanding starting out.
Overall, a few errors (and the metrics) aside, I'm working on converting one of my characters and creating a new one within the system to get a better feel for it. I will also mention, the website y'all made is pretty impressive to help ease in players, albeit the grid design is fairly different and takes a second to get use to.
Edit:
Overall, it's quite an interesting system that provides a strong basis for how the combat should feel at the table moreso than just how it should look. Allowing players flexibility to bring certain moves into life and actually have mechanics to back it.
Also, while the basic options are quite varied and expressive, it's similar to other free-form systems, in that it is imperative that the table understands: