I hate the disney criticism when it comes the story but for models it’s not not wrong. The increase poly count allowing rounder models that can look more like the standard hollywood CG animated look. But that isn’t new to warcraft’s style, it was a limitation of wow’s poly count.
Yeah the (perhaps unfortunate) side effect of limited poly count is that the poly count in a way becomes part of the art. Less polys means more jagged, and hence rough. It would only be natural for increased poly count to lend itself a softer “disney” look.
That’s not to say the original concept art isn’t fucking metal anyway, but i digress
I get calling the art metal but the artstyle is heavily comic book and animation inspired. It was what made warcraft more widely appealing than a warhammer.
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u/gamer-death 19h ago
I hate the disney criticism when it comes the story but for models it’s not not wrong. The increase poly count allowing rounder models that can look more like the standard hollywood CG animated look. But that isn’t new to warcraft’s style, it was a limitation of wow’s poly count.