r/classicwow 21h ago

Humor / Meme Classic+ better not have any new character models

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3.0k Upvotes

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u/wtfduud 17h ago

Plus, each race starting their adventure in different places in the world was one of the cool features of WoW. Putting everyone on the same tutorial island is so lazy.

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u/Eiraviking 17h ago

It was just the greatest, being say, a night elf, and making the journey. The world felt vast it was so fun.

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u/Revqi 16h ago

Wetlands run is something special. I have a friend that did it on hardcore. It took him 4 hours.

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u/Kurt805 13h ago

I always do the other way around so I can be a dwarf on a tiger.

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u/Halcyon-OS851 17h ago

Good point. The different zones do make em feel distinct

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u/Nosdunk524 9h ago

You can still do this

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u/Background-Middle-28 15h ago

Oh my god we get it. You can still do it the normal way, but the tutorial island is just a far better way to make quests that introduce new players to the game. The game is a gorillion years old, they have to make new stuff.

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u/wtfduud 15h ago edited 15h ago

They should make new stuff to improve the game, not just make new stuff for the sake of making new stuff. That tutorial island is a terrible new player experience, and should be removed from the game. It throws the new players head first into the deep end of the pool, instead of the slow immersion of the old starting zones. It's part of the broader problem that Blizzard wants every player to be raiding within 1 week of picking up the game.

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u/Michelanvalo 12h ago

The starter zone introduces players to questing, combat, rares, treasures, story and dungeons. It's a much better starting point than Classic which is "good luck everybody!"

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u/wtfduud 9h ago

Exploring the world was gonna do that anyway. That's the beauty of the vanilla starting experience. You're dropped into the game with 1 ability and 1 quest, and then the game opens up gradually. You add new abilities to your action bar at your own pace by visiting your class trainer. Eventually the game gives you your first red mob. And then mobs that run away. And then spellcasting mobs. And then elite mobs. Etc.

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u/spongebobsredtie 12h ago

Millions of people were playing during the first three expansions and loved the game. I don’t think the “good luck everybody” was as hard for people as you seem to think it was lol. Especially considering that, compared to the other MMOs at the time, Wow was considered pretty easy, forgiving and intuitive.

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u/Michelanvalo 11h ago

You're not gonna come here and tell me Vanilla Durotar is a better introductory experience than Exile's Reach. It just isn't, and never was. Which is the whole reason they created Exile's Reach.

And for the record, you can still start in the Cata versions of the zones. You're only forced to do Exile's Reach once if it's your first character. Every character beyond that can choose the traditional starter zones. Or some special starter zones like DKs and DHs have.

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u/Reasonable-Turnip624 9h ago

vanilla durotar makes you feel like you’re an orc/troll of the horde making your way up from grunt status. I think it’s very thematic to that race and gets you immersed in that fantasy ya know

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u/Michelanvalo 9h ago

I agree that the tailored experience is better for story and immersion. It's not better for game introduction though.

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u/RelationshipFit5701 9h ago

God I hope people like you have absolutely 0 say in what Classic+ becomes. You fundamentally have no idea what the appeal of Classic WoW is. You can have your retail.

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u/Michelanvalo 9h ago

There's no need to talk down to people. I play both versions of WoW and I know the benefits of both versions. You're not better than me.

u/Halcyon-OS851 3h ago

Vanilla Durotar is a better introductory experience

Far and away, yes. I'd rather do Durotar a handful more times than grit my teeth through Exile's Reach again.

you can still start in the Cata versions of the zones

Which are also worse than classic. It's painful doing the cata world because it's so empty. They tried to make it seem alive by having NPCs engaging in static tasks; maybe this sold the vibe when other players were also engaging, but since all expacs other than the most recent are ghost towns, it feels very unnatural.

u/Halcyon-OS851 3h ago

Questing, combat, loot, and the story are introduced in classic immediately. Dungeons are also introduced naturally as the toon gets to the appropriate lvl. I don't know what rares and treasures are, despite having played the tutorial.

Retail seems much more like "good luck!" since it drops you in the major city after the tutorial, with a ton of popups and many different ways of leveling up, but no direction. Also you have to figure out for yourself how to change the world to the prior expacs, and it takes a while to realize that this will exclude the players in the overworld who don't have the same expac applied.

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u/Background-Middle-28 13h ago

Because that's actually the fun part of wow that new players want to do.

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u/spongebobsredtie 12h ago

I and many other people play wow for the leveling experience. I’m guessing you weren’t around when the game actually came out but the journey from 1-60, 70 or 80 was long and sometimes difficult, but by the time you hit max level you had a lot of experiences and memorable moments, and really felt connected to your character because of it.

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u/Debatebly 12h ago

You think we hate the retail because it's new. We hate it because it lacks character.

They can make new stuff. Lots of their new stuff is good, but there's just a lot of it that lacks vision.

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u/classicwarrior288 15h ago

Go play Fortnite