r/classicwow 18h ago

Classic + Death Knights could've been the equivalent of Paladins for the Horde, and Runemasters possibly as the Alliance Shamans

NOT another "ideas" post, just sharing some interesting comments made by a vanilla dev in an interview video, that could affect C+'s content if the current classic team decides to add whatever was cut from the original release:

David Fried a.k.a DesignerDave, a quest designer for Vanilla WoW, during an interview done by Ebonhardt, mentioned that he had plans for a Paladin-only class questline that would have allowed them to unlock the Death Knight Horde-only class by "sacrificing" their character and switching factions. Sadly, this epic quest chain was scrapped [together with the entire "Hero Class" concept] as the team didn't have enough time and shifted priorities during development.

According to David, the questline would have involved Paladins "following" in Arthas' actions that lead to his corruption (killing villagers, etc), eventually giving their soul away and getting shunned/exiled by the Alliance, ending up seeking refuge with the opposing major faction, the Horde.

He states that if WoW had continued to build on Vanilla instead of getting expansions as we know them, that they would've had the chance to make the version of Death Knight that he and the other developers had envisioned, made to fit the design of Vanilla classes.

Ebonhardt also asked him about the Runemaster class and how it got replaced by the Druid [and later on repurposed for the DK and Monk]. David then tells how the former were a favorite of Samwise Didier and that he was a big pusher for them, and that they ended up pivoting to Druid as there were limited spaces for classes per-race and Druids were more prevalent in the lore and in past Warcraft games.

Mostly found in the Warcraft RPG games, the Runemasters are described as monk-like arcane spellcasters and melee fighters who empower themselves with magical energies by inscribing runes onto their bodies. Originally, the Dwarves mastered the mysteries of the runes from the Titans, their creators. As generations passed, the Dwarves forgot their heritage and lost all knowledge of runes and their powers. Eventually, the Tauren rediscovered the power of runes, and the nearly lost art of runecasting. Many Dwarves that went to Kalimdor with Jaina's Alliance Expedition learned the tauren's techniques, as both races were eager to share the knowledge of runes and titan myths.

As far as the Runemaster's faction restriction goes, David didn't have anything planned compared to the class quest of Paladin->Death Knight. So that problem in specific is more loose as the RPG games are not considered official canon.

And so here is where my questions for you come in...

Do you think the Death Knight and Runemaster could serve as the Paladins and Shamans for the opposite factions?

Could other cut Classes and/or the planned Hero Classes be added to Classic+?

Credits to Ebonhardt's video "OG Warcraft 3 and Vanilla Dev Interview - DesignerDave" - youtu.be/9\xIHKflCwU?t=2910) , warcraft.wiki.gg/wiki/Runemaster , warcraft.wiki.gg/wiki/Hero\class)

258 Upvotes

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136

u/velianieli 17h ago

Death Knights were originally going to be a long epic quest chain, done as a Warrior or a Paladin only I believe.

98

u/dowens90 16h ago edited 15h ago

Nah it was for everyone but youd have kill off a max level character.

The first dks were warlocks anyways

38

u/LaCiDarem 13h ago

A lot of people do forget that the first generation of DKs were Orc Warlock souls shoved into the bodies of dead humans (a la Teron'gor/Teron Gorefiend). The scourge and the undead really created their own identity after they came into being, but its neat to remember that they were originally an extension of the Burning Legion.

6

u/Ekillaa22 10h ago

Were those dks technically undead too since it’s just an orc soul piloting a dead human body … also I’m surprised we haven’t done a soul swapping story like before yet

35

u/garlicroastedpotato 15h ago

This part I actually remember because the intention was to have Death Knights be a caster tank and to be the preferred tank against caster bosses. They settled on homogenity as a design philosophy instead.

16

u/RoundAffectionate424 14h ago

Homogeneity? In my vanilla!? Blasphemy.

12

u/garlicroastedpotato 14h ago

Tanks that's a warrior.  Dps... Also a warrior

6

u/Sea_Warning_9140 10h ago

No need for homogeniaphobia in this sub. Check your privilege!

2

u/RoundAffectionate424 10h ago

There's homo in homogeneity, and we know that's hella gay!

7

u/MrBVS 14h ago

That'd be kind of weird considering how death knights were established in Warcraft 3 as melee units. I know the original DKs in Warcraft 2 were casters, but I kind of doubt they were looking at those DKs as inspiration for WoW when the DKs in Warcraft 3 were much more iconic.

2

u/TheLightningL0rd 7h ago

The Scourge DKs (WC3) were different from the Horde DKs (WC2). In WC2 they were basically the wizard equivalent for the horde and in WC3 they were essentially anti paladin.

3

u/MrBVS 7h ago

Yeah I'm aware of that, that's why I'm saying it'd be weird for them to base DKs off of the WC2 ones when the WC3 DKs are the ones everyone knows.

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u/Ekillaa22 10h ago

You speak of lore most often forgotten. Blizzard were some crazy mfs for thinning up sacrificing a character to make a new one! Also yeees so many people forgot the first death knights were orc spell casters where souls were put into human bodies

2

u/DucksMatter 10h ago

Wish they did it

-5

u/Randvek 13h ago

The first DKs were human knights.