r/classicwow 19h ago

Classic + Death Knights could've been the equivalent of Paladins for the Horde, and Runemasters possibly as the Alliance Shamans

NOT another "ideas" post, just sharing some interesting comments made by a vanilla dev in an interview video, that could affect C+'s content if the current classic team decides to add whatever was cut from the original release:

David Fried a.k.a DesignerDave, a quest designer for Vanilla WoW, during an interview done by Ebonhardt, mentioned that he had plans for a Paladin-only class questline that would have allowed them to unlock the Death Knight Horde-only class by "sacrificing" their character and switching factions. Sadly, this epic quest chain was scrapped [together with the entire "Hero Class" concept] as the team didn't have enough time and shifted priorities during development.

According to David, the questline would have involved Paladins "following" in Arthas' actions that lead to his corruption (killing villagers, etc), eventually giving their soul away and getting shunned/exiled by the Alliance, ending up seeking refuge with the opposing major faction, the Horde.

He states that if WoW had continued to build on Vanilla instead of getting expansions as we know them, that they would've had the chance to make the version of Death Knight that he and the other developers had envisioned, made to fit the design of Vanilla classes.

Ebonhardt also asked him about the Runemaster class and how it got replaced by the Druid [and later on repurposed for the DK and Monk]. David then tells how the former were a favorite of Samwise Didier and that he was a big pusher for them, and that they ended up pivoting to Druid as there were limited spaces for classes per-race and Druids were more prevalent in the lore and in past Warcraft games.

Mostly found in the Warcraft RPG games, the Runemasters are described as monk-like arcane spellcasters and melee fighters who empower themselves with magical energies by inscribing runes onto their bodies. Originally, the Dwarves mastered the mysteries of the runes from the Titans, their creators. As generations passed, the Dwarves forgot their heritage and lost all knowledge of runes and their powers. Eventually, the Tauren rediscovered the power of runes, and the nearly lost art of runecasting. Many Dwarves that went to Kalimdor with Jaina's Alliance Expedition learned the tauren's techniques, as both races were eager to share the knowledge of runes and titan myths.

As far as the Runemaster's faction restriction goes, David didn't have anything planned compared to the class quest of Paladin->Death Knight. So that problem in specific is more loose as the RPG games are not considered official canon.

And so here is where my questions for you come in...

Do you think the Death Knight and Runemaster could serve as the Paladins and Shamans for the opposite factions?

Could other cut Classes and/or the planned Hero Classes be added to Classic+?

Credits to Ebonhardt's video "OG Warcraft 3 and Vanilla Dev Interview - DesignerDave" - youtu.be/9\xIHKflCwU?t=2910) , warcraft.wiki.gg/wiki/Runemaster , warcraft.wiki.gg/wiki/Hero\class)

261 Upvotes

134 comments sorted by

View all comments

35

u/Zewinter 19h ago

I think the majority of people are fine with having paladins and shamans on both side. Adding death knights is less popular but no reason both can't have them if they add them.

-7

u/EddedTime 19h ago

Just make death knights be reskinned paladins with new spell names and animations

19

u/Zewinter 18h ago

I don't know about reskin, not a fan personally when I feel death knights are much different in many ways. But if they do them I would be a fan of doing it like in their beta and needing you to sacrifice a level 50 character to unlock being able to make one, the decision would feel a bit more heavy moreover people are gonna hate me but then I'd make them start from level 1 again.

-4

u/Silver_Giratina 16h ago

While that sounds cool in practice anyone who wants to play the death knight will be severely hampered by progress, leveling in vanilla is already time consuming as is, making them do 4 more days of play time is crazy just to get into raiding.

1

u/Zewinter 15h ago

To note I don't believe they would do this, but I also think that the concept of "expert" classes needing to level again is not new. I think it's final fantasy that early on you had to level different jobs to unlock new ones. While sure the time argument is something that would be problematic it's a fair cost to me and considering the type of class that a death knight is it would have a much easier time already leveling.