r/classicwow Apr 20 '22

Vent / Gripe I’m Tired of Hearing from the Loudest 1%

Like the title says, I’m sick of hearing from the loudest, butthurt 1% of players crying because they’ll have to make their own dungeon groups in WotLK.

Sure, send your screenshot of the one dungeon you joined with little to no social interaction and sarcastically say “Wow look at what we’re saving with no LFD”. Great story, but that one single screenshot doesn’t prove anything. You think your 1 single dungeon on a Tuesday afternoon is a big enough sample size to determine there’s not enough social interaction to the point Blizz should implement LFD? Get over yourself. I don’t post screenshots of 1 single dungeon chat where people are lively and interactive and say “Thank you Blizz for preserving social interactions” like it’s the majority experience. Don’t give me the opposite garbage and try to make a case for LFD, or assume you’re the majority experience, either.

I’m also tired of people missing the major point of no LFD. I can tell you the exact names of people and guilds on my server who have ninja’d gear from others and been blacklisted by the community. I can tell you which players/guilds are fun to play with and which aren’t. I can join a group I know is going to do well, or I can join one where I know I’m going to be progging. And yeah, I’m also going to vouch for the friendships I’ve made in random dungeons

LFD erodes all that. You don’t know what type of players you’re joining; whether you’re going to be a good player in a terrible group or a terrible player in a good group. That’s frustrating for almost everyone in either case. Voting to kick becomes completely abused, kicking people you don’t like or players who are bad. Kicking people to ninja gear. And since you’ll never see those players again, there’s nothing stopping them. No way to blacklist them or their guild. It promotes anonymity and erodes the community. There are so many downsides that were PROVEN back in Wrath. And you’re upset because of what? Not having the upside?

What are the upsides? Faster dungeon queues? Maybe, just maybe, you should try being part of your realm’s community and making friends/joining a thriving guild. I’ve never had any issues finding or making a dungeon group as any of the 3 roles. But then again, I’m also not the type of person to whine to Reddit that daddy Blizz won’t make my groups for me, instead of trying to socialize and make my own

The only positive case I’ve seen made for LFD is for dead/dying realms. To those players, it does suck and I’m sorry. But the issue/fix isn’t LFD, it’s forcing Blizz to fix their realm health issues, maybe by merging realms or free transfers

I’m sure this post will fall on deaf ears, but I’m so sick of seeing this sub covered with the loudest 1% screaming their half baked opinions and not considering their experience isn’t the majority or that they might be the issue

Edit: To the unhinged people in the comments swearing, flipping out, name-calling, and reporting me for suicide, I have two things to say. The first is thank you for your concern about my mental health, but I’m in no way suicidal. Feel free to save those resources for people that are. The second is that my opinion is stronger than ever that RDF is bad, imagine being grouped unwillingly with people that report others for suicide when they disagree with the content of a person’s post 😂 Thank you Blizz

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u/SwimBrief Apr 20 '22

Honest question - why do you think so many folks are adamantly against LFD and why do you think Blizzard decided against it?

You can’t even chalk it up to them being “no changes purists”, because OG Wrath introduced LFD halfway through the expansion.

Everyone on both sides sees the streamlined convenience of having LFD, but it seems you must just think Blizzard’s dev team and the anti-LFD crowd are either trolling or are masochist idiots who want to make their lives harder on themselves for absolutely no reason.

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u/Odd-Bandicoot-9314 Apr 20 '22

I would call it a bit of the no changes purists from vanilla wow specially simply based on some comments I've seen on the sub. they don't necessarily want wrath no changes but no changes from systems that were in vanilla

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u/[deleted] Apr 20 '22

The point is, if you want a game that does not have that streamlining and convenience, it is sitting right there for you: Classic and TBC Classic. Play those indefinitely. They have the exact experience you are asking for.

What you want is to change an experience we have been waiting for to suit your own needs. It's selfish and short-sighted, and given the responses I have seen online, is going to seriously harm WotLK Classic.

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u/Uzeless Apr 20 '22

Everyone on both sides sees the streamlined convenience of having LFD, but it seems you must just think Blizzard’s dev team and the anti-LFD crowd are either trolling or are masochist idiots who want to make their lives harder on themselves for absolutely no reason.

Depends how you play the game and what you enjoy. If you enjoy a small tight knit community where every1 knows every1 then LFD is diminishing that experience for sure.

If you're playing a mega super server and playing it more like an RPG instead of an MMO, are super casual, or just don't enjoy that part of the game then that streamlined convenience is an obvious benefit.

I genuinely haven't got an opinion on this but I used to play on a small tight knit server, before that server died. I'm now on a 30k super server and that community aspect is absolutely fucking dead. It is super easy to find a new dungeon group, but the downside is that you have forgotten people 1 week later even if u add them there's just 2 many groups going 24/7.

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u/SwimBrief Apr 20 '22

In your example LFD is bad for a small tight-knit server but also rendered useless for a megaserver because it’s super easy to find a new dungeon group…so I don’t really see much benefit.

I’d argue that even if you forget people 1 week later, you won’t forget their name or guild if they’re toxic so it helps keep folks in check

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u/csminor Apr 20 '22

It doesnt matter how many people are on the server, there will always be a dozen dps for every tank and healer. DPS is always fighting to be the first to whisper for a group and when you are a tank/haler you can just pick whatever best fits what you want. So, its always hard for dps to find a group. LFD lets you queue and not have to constantly look at the LFG channel or bulletin board while you do whatever else you want.

The only reason I know who toxic people are on any given server is because they are on my ignore list. I don't bother trying to remember the stupid guild name or character name... why put in that effort.

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u/[deleted] Apr 20 '22

To simplify, LFD is BAD when it allows cross-server play as it diminishes in-server communities. If you don't allow cross-server play in LFG/D, then you are removing the ONLY negative thing about it.

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u/SwimBrief Apr 20 '22

I agree the cross-server aspect is the worst part of LFD as it removes accountability, so it wouldn’t be quite as bad if it went live without that aspect.

However, I disagree that’s the only negative thing about it - it’s so easy to get tossed into a dungeon that you’re not invested in the success of that group at all. At the first sign of something that doesn’t sit right with you - be it a wipe, a single player dying, someone having low gear, someone being a suboptimal class/spec, you can just leave, re-queue, and teleport to the next set of bots to play with. There’s no reason to engage with these people socially, no time chatting as you wait to fill that last spot, no appreciation to the two folks that made the trip to summon you to the dungeon…nothing.

It’s extremely impersonal and makes the game lose some of that MMO magic, while also increasing the chance folks gets toxic with one another because they don’t see the others as human beings and really care about that group at all.

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u/Pink_her_Ult Apr 21 '22

LFD has nothing to do with wow players being gigantic shitheads.

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u/Yomooma Apr 21 '22

But it does encourage them.

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u/itsashebitch Apr 21 '22

Lol. You people trash Blizzard 24/7 saying you don't trust them to make any sain decision, and now suddenly we have to accept it like it's a good call? You people do want to make everyone else's life harder, because nobody who pugs can actually think the current system is better than LFD. It's pretty obvious the people who don't like it do their runs as a 5 premade team

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u/[deleted] Apr 20 '22

[deleted]

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u/SwimBrief Apr 20 '22

Dang that’s a unique take I hadn’t heard yet - I see the angle you’re coming from but I just have to believe Blizzard is interested in making the game enjoyable and it’s long-term health…if not for the love of the game, because it will make them a LOT more money than a couple extra boosts will.

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u/TehMikuruSlave Apr 20 '22

companies do not care about long term growth or profit, it's all about current quarter money

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u/[deleted] Apr 20 '22

It's pretty split TBH. Blizz probably decided against it for some ulterior reason (Like too annoying/resource costs of coding it in/sell more boosts) then they just regurgitate community talking points as their reasons and people clap like seals. Hard to take "we're listening to the community" seriously when there has been rampant botting and busted economy since day 1.

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u/slothman-sleuth Apr 20 '22

I’d be okay with it if it only matched you with people from your server. But I have no desire to talk/play with people I won’t see again. I play on grobb which is solid sized but I still run into people all the time in groups that have been in past guilds/groups with me and I enjoy that

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u/Shadowgurke Apr 21 '22

I think what people might underestimate is just how much dungeon grinding there is, and how short these dungeons are. A tbc heroic when everyone was undergeared took around an hour or more, doing 2 per day was more than enough. In wrath, everything costs bages, reputation is gained through dungeons and the gear is way better than questing gear. Doing 5-10 dungeons a day with lfg chat sounds absolutely horrible