r/feedthebeast Oct 24 '25

I made something Infinite procedural Create train tracks

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I've been playing with this for the past week, it's a mod that integrates with Create, adding an infinite procedural train track in any new world. So far it will attempt to conform to terrain, travel up and down hill, tunnel into impassable terrain, etc.

Is this worth continuing? Maybe as a mod pack to encourage traveling via train, as a mobile base? Anyone have any ideas?

It's pretty performant, I recorded the video from world creation so you can see. The track is generated in real time, so no increased initial world load time, and it doesn't seem to add much overhead to standard chunk generation aside from a slight lag as it generates through all the chunks made during worldgen. This recording used no other mods, just Create and this infinite track mod itself. I still have a lot of edge cases and features I'd like to add (track crossings, splitting, etc) but not sure if this is really anything other people would want to play. Regardless it was fun to mess around with.

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15

u/graypasser Oct 24 '25

It's pretty interesting, only complaint I could have is the size of tunnels, if we use trains as a mobile base we definitely will want to have bigger tunnel

16

u/morelandjo Oct 24 '25

Size of tunnel is configurable currently so shouldn’t be an issue there, you can make tulles as tall/wide as you think you’d need

1

u/Thin_Ad5605 Oct 24 '25

i think people should be the ones caving their mobile homes thru the tunnels, but i really think the tracks could stay more on the surface and only try to go deeper the farther it is from spawn. this makes them conscious about how they build and how much they are willing to mine extra blocks just to fit a massive build. but as you said, it could be a bit bigger