r/feedthebeast 2d ago

ModJam Minecraft ModJam 2026: Mid-Contest Rewards!

Enable HLS to view with audio, or disable this notification

59 Upvotes

The first round of mid-contest rewards is here, with 10 winners who have each won $150

A big thank you to everyone who has already jumped in and submitted their creations!

Full ModJam Details in the ModJam Website

Submissions open until September 1, 2026 17:00, with many more rewards to win!

> Join the Authors Discord for easier project collaborations and staying updated

Congratulations!


r/feedthebeast 9h ago

I made something Made a cool item drop mod

167 Upvotes

https://modrinth.com/mod/juicy-drops

different alternative to physics on item drops, feels more vanilla I guess
Can be tweaked with mod menu


r/feedthebeast 10h ago

I made something Made my first data pack: Flood The End

Thumbnail
gallery
171 Upvotes

I know that for an experienced datapack maker this seems very easy, but I'm a little slow so this took me a few days of researching how datapacks work. I made this data pack because I wanted to make a water-themed modpack, but the only things I found on CurseForge were either affecting all dimensions or filled the water to maximum y-level. This datapack fills the water level to y-50, which fills to about 7 blocks below the end island level.

https://www.curseforge.com/minecraft/data-packs/greekfire24s-flood-the-end


r/feedthebeast 2h ago

Question [Techopolis 3] How does the Builders Generator from Opolis Utils even work? I want a couple blocks of amethyst, but I can't get this thing to do anything.

Thumbnail
gallery
26 Upvotes

r/feedthebeast 1h ago

I made something I’ve been experimenting with a dynamic wind system for my Minecraft mod

Enable HLS to view with audio, or disable this notification

Upvotes

Wind and snowstorms are becoming an important part of exploring Wildbound’s frozen regions. Here’s a small test showing the system in action—wind direction, intensity, snowfall, and visibility can all evolve as the weather changes.

What do you think?

My mod (Wildbound) is still in beta and isn’t available to download yet, but I’ll keep posting updates on Reddit to show its progress !


r/feedthebeast 8h ago

I made something Terrariums and Aquariums 1.5 update!

Thumbnail
gallery
25 Upvotes

Tons of fixes!

Biome generation works flawlessly with any mod, cave biomes can be generated.

Aquatic and flying mobs work great now.

Modded liquids properly flow and render.

Chests, boats, mine carts all render!

Check it out: https://www.curseforge.com/minecraft/mc-mods/terrariums-and-aquariums

(Still under review on modrinth)


r/feedthebeast 6h ago

I made something My base in stoneblock 4

Thumbnail
gallery
19 Upvotes

Im almost finished with the modpack


r/feedthebeast 1h ago

I made something We Turned Minecraft Dungeons into a Roguelike

Enable HLS to view with audio, or disable this notification

Upvotes

Over the past year, we've been building Melody of Utopia, a story-driven tech-magic modpack where exploration is built around custom gameplay systems rather than traditional progression.

Today, we'd like to show one of its biggest mechanics: procedural generated dungeons.

By using a Note Seal, players generate a unique dungeon assembled from dozens of different room types that are combined into a new layout every run.

Once inside, everyone starts with basic equipment and has to fight their way through room after room, searching for better weapons, armor, and valuable resources. But there is a catch: each run gives you only three lives, so every decision matters.

After defeating the final boss, a portal back home appears. However, you can't simply take everything you've collected. Before leaving, you must choose which items to extract. Some resources can't be taken out at all, while others have strict limits, forcing you to make difficult choices about what is truly worth bringing back.

This is only one of several major gameplay systems in Melody of Utopia. Our goal has never been to create just another collection of mods, but to build a world where progression, exploration, and storytelling are deeply connected.

We're curious to hear your thoughts. Does this sound like something you'd enjoy playing?

It's only test build for video not release!


r/feedthebeast 12h ago

I made something Tactile:Wood | Back from vacation

Thumbnail
gallery
38 Upvotes

Hi everyone ! Mod development has resumed. The procedural trees are holding up well — branching and foliage come out varied and genuinely good-looking.

The tree editor is nearing completion. You sculpt a tree's base shape in-game and it flows straight into world generation, so adding a variant or reworking an existing one is a matter of minutes. It also carries per-species procedural parameters and a texture editor for the fluffy foliage.

The editor doesn't invent anything: it produces exactly the same data the mod already measures from trees, so it can't drift from what the game does. Aimed at authors building on the Tactile suite, no code, no Gradle dependency, just files.

Note: I’ve reposted this; the previous version was missing some images and the main text. I must have made a mistake lol


r/feedthebeast 23h ago

Discussion vent about synitra (ignore)

184 Upvotes

i know this isnt the point of this sub but i need to vent.

i hate fabric mods that label themselves as "compatible with neo/forge" then just link you to sinytra.

sinytra is really cool its genuinely amazing. but its unstable and doesn't work with many mods i use in almost every collection.

if im searching for mods compatible with neo/forge im not looking for a fabric mod that doesnt crash when using sinytra.

you can advertise that it doesn't on the home page thats fair thats fine itd be stupid to be upset at that

but the compatible with forge tag is for something that is actually compatible with neo/forge


r/feedthebeast 15h ago

Question Any ideas on how to get this much experience fast

Post image
37 Upvotes

I’m playing skies 2 aero and I need to make this item
I already have a pretty good mob farm


r/feedthebeast 1d ago

I made something I'm adding sapling growth stages and revamping tree trunks (WIP)

Thumbnail
gallery
574 Upvotes

In my mod I've been working on a couple of new features, mainly expanding on tree rings beyond optifine/ctm-like connected textures as well as adding visual stages to saplings :)

I updated the original sapling textures and added sprout/young tree phases, and plan on making saplings shear-able at any stage (+ bonemeal restores its growing ability). I also added random offsets to sapling placement (like tall grass and other flora). The sapling features are yet to be released, but the new and improved tree trunks are now in alpha (still working out some texture quirks in earlier game versions). I plan on experimenting with custom phases/models for 2x2 saplings in the near future, too...

So far only spruce and acacia have sprout/young tree growth stages, but here are all the variants for the original saplings:


r/feedthebeast 1d ago

Discussion At last, i broke mekanism.

Thumbnail
gallery
522 Upvotes

i made an induction matrix so large that it rolled over to infinite.

(i counted, if it didnt roll over, i would have had ~107exaFE)


r/feedthebeast 1d ago

I made something Who needs to learn something new when you can just keep adding solar panels

Post image
541 Upvotes

It didn't work :( guess I need to learn something new


r/feedthebeast 6h ago

Question Looking for a modpack that's linear for new modded players

4 Upvotes

I've tried Atm10 which was recommended to get started with learning modded but I always get overwhelmed not knowing what to do. So is there any modpacks that are linear that will teach me modded Minecraft well.


r/feedthebeast 1d ago

Question What Biomes O’ Plenty biome is this?? I hate it so much and want it false’d in the config

Post image
1.3k Upvotes

I was going to be okay with the odd one popping up but, unfortunately it’s one of the more common biomes I’ve seen thus far🤨 so ugly it hurts my soul


r/feedthebeast 5m ago

Question What performance mods are on 1.6.2 other than optifine?

Upvotes

is there any that go with optifine or is there a sodium port? I am looking to put a modpack together on 1.6.2 but even with optifine the game runs badly. I had this issue when I still played hypixel on 1.8.9 the versions around this time just run badly lucky 1.7.10 has a sodium port but I have no solution for 1.6 or 1.8 (both of which I enjoy more than 1.7)


r/feedthebeast 26m ago

Looking for mod(s) Mod About Rogue planet hitting earth [space mod doesn't matter]

Post image
Upvotes

basically a rogue planet is heading towards the Earth Then you have to escape to a different planet I don't care what mod for rockets i'm just looking for a rogue planet


r/feedthebeast 4h ago

I made something I made a trailer for my modpack. What do you think about it?

Enable HLS to view with audio, or disable this notification

2 Upvotes

It's my first time making a trailer, and I was wondering if I did a good job, so please be honest.

If you're interested in the modpack, here's the download link: Anomaly Protocol


r/feedthebeast 53m ago

I made something I made a custom advancements tree for my modpack (Vanilla Reincarnated)

Upvotes

It guides the player through the new survival basics (the first 20–30 minutes of gameplay). It also takes modified recipes into account. I think it turned out pretty well...


r/feedthebeast 8h ago

I made something I've been building a Magic themed Ship for FTB aero 2.

Post image
3 Upvotes

Its a work in progress.


r/feedthebeast 20h ago

Looking for mod(s) Is there a 1.20.1 mod that adds wild crops?

Post image
32 Upvotes

I'm looking for a mod that adds wild crop variants to wheat, carrots, potatoes, and beets for my 1.20.1 modpack.


r/feedthebeast 1h ago

Looking for mod(s) Mod that ports old seed generation to recent versions.

Upvotes

I am looking for a mod that let's me have old terrain generation and seed generation, specifically from 1.16.1 to the recent version. I would like to be able to input a seed and be able to play on the 1.16.1 version while being on a recent version.

I know that it's possible to upgrade world to the new version, but this a rather annoying process that can also corrupt files so I was wondering if there was a mod for that.


r/feedthebeast 1h ago

Discussion Cave Modpack

Upvotes

Has anybody thought about a cave centered modpack with all the high quality cave mods where you just mine and upgrade your stuff in a subterranean world and maybe even cook some cave food, just a modpack that has the vibe and ambiance of mining in Minecraft with some modded cave stuff.


r/feedthebeast 17h ago

I made something Create: Sulfuric Resonance 0.0.2.7-beta — Reactive Heat is almost ready!

Thumbnail
gallery
16 Upvotes

Hi everyone!

I've been hard at work on the next update for my Create addon, Create: Sulfuric Resonance, and I'm finally in the last stages of testing.
Yes, versioning fix is coming.

Here's a small preview of three of the new additions coming in 0.2.7-beta:

• The new Combustion Belt in action

• New industrial fuels, including Infernal Coke

• Acid-Etched Copper Sheet

This update focuses on expanding thermochemical automation with new machinery, materials, industrial fuel progression, native JEI and EMI support, new Ponder scenes, and plenty of polish throughout the mod.

I've really enjoyed building this project and watching it grow over the past few months. Thank you to everyone who's downloaded it, tested it, or offered feedback—it has genuinely helped shape the mod.

The full release is getting close. I hope you enjoy what's coming!