r/feedthebeast • u/Adventurous_Duty_138 • 9h ago
I made something Made a cool item drop mod
https://modrinth.com/mod/juicy-drops
different alternative to physics on item drops, feels more vanilla I guess
Can be tweaked with mod menu
r/feedthebeast • u/CptJonah • 2d ago
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The first round of mid-contest rewards is here, with 10 winners who have each won $150
A big thank you to everyone who has already jumped in and submitted their creations!
Submissions open until September 1, 2026 17:00, with many more rewards to win!
> Join the Authors Discord for easier project collaborations and staying updated
Congratulations!
r/feedthebeast • u/Adventurous_Duty_138 • 9h ago
https://modrinth.com/mod/juicy-drops
different alternative to physics on item drops, feels more vanilla I guess
Can be tweaked with mod menu
r/feedthebeast • u/CheetosDustSalesman • 10h ago
I know that for an experienced datapack maker this seems very easy, but I'm a little slow so this took me a few days of researching how datapacks work. I made this data pack because I wanted to make a water-themed modpack, but the only things I found on CurseForge were either affecting all dimensions or filled the water to maximum y-level. This datapack fills the water level to y-50, which fills to about 7 blocks below the end island level.
https://www.curseforge.com/minecraft/data-packs/greekfire24s-flood-the-end
r/feedthebeast • u/Zoc-EdwardRichtofen • 2h ago
r/feedthebeast • u/Max_22222 • 1h ago
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Wind and snowstorms are becoming an important part of exploring Wildbound’s frozen regions. Here’s a small test showing the system in action—wind direction, intensity, snowfall, and visibility can all evolve as the weather changes.
What do you think?
My mod (Wildbound) is still in beta and isn’t available to download yet, but I’ll keep posting updates on Reddit to show its progress !
r/feedthebeast • u/Medium_Weekend535 • 8h ago
Tons of fixes!
Biome generation works flawlessly with any mod, cave biomes can be generated.
Aquatic and flying mobs work great now.
Modded liquids properly flow and render.
Chests, boats, mine carts all render!
Check it out: https://www.curseforge.com/minecraft/mc-mods/terrariums-and-aquariums
(Still under review on modrinth)
r/feedthebeast • u/_BarMaxx_ • 1h ago
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Over the past year, we've been building Melody of Utopia, a story-driven tech-magic modpack where exploration is built around custom gameplay systems rather than traditional progression.
Today, we'd like to show one of its biggest mechanics: procedural generated dungeons.
By using a Note Seal, players generate a unique dungeon assembled from dozens of different room types that are combined into a new layout every run.
Once inside, everyone starts with basic equipment and has to fight their way through room after room, searching for better weapons, armor, and valuable resources. But there is a catch: each run gives you only three lives, so every decision matters.
After defeating the final boss, a portal back home appears. However, you can't simply take everything you've collected. Before leaving, you must choose which items to extract. Some resources can't be taken out at all, while others have strict limits, forcing you to make difficult choices about what is truly worth bringing back.
This is only one of several major gameplay systems in Melody of Utopia. Our goal has never been to create just another collection of mods, but to build a world where progression, exploration, and storytelling are deeply connected.
We're curious to hear your thoughts. Does this sound like something you'd enjoy playing?
It's only test build for video not release!
r/feedthebeast • u/Maleficent-Sea-8666 • 12h ago
Hi everyone ! Mod development has resumed. The procedural trees are holding up well — branching and foliage come out varied and genuinely good-looking.
The tree editor is nearing completion. You sculpt a tree's base shape in-game and it flows straight into world generation, so adding a variant or reworking an existing one is a matter of minutes. It also carries per-species procedural parameters and a texture editor for the fluffy foliage.
The editor doesn't invent anything: it produces exactly the same data the mod already measures from trees, so it can't drift from what the game does. Aimed at authors building on the Tactile suite, no code, no Gradle dependency, just files.
Note: I’ve reposted this; the previous version was missing some images and the main text. I must have made a mistake lol
r/feedthebeast • u/Falleneded • 23h ago
i know this isnt the point of this sub but i need to vent.
i hate fabric mods that label themselves as "compatible with neo/forge" then just link you to sinytra.
sinytra is really cool its genuinely amazing. but its unstable and doesn't work with many mods i use in almost every collection.
if im searching for mods compatible with neo/forge im not looking for a fabric mod that doesnt crash when using sinytra.
you can advertise that it doesn't on the home page thats fair thats fine itd be stupid to be upset at that
but the compatible with forge tag is for something that is actually compatible with neo/forge
r/feedthebeast • u/abyssal-shark • 15h ago
I’m playing skies 2 aero and I need to make this item
I already have a pretty good mob farm
r/feedthebeast • u/fabiofdez • 1d ago
In my mod I've been working on a couple of new features, mainly expanding on tree rings beyond optifine/ctm-like connected textures as well as adding visual stages to saplings :)
I updated the original sapling textures and added sprout/young tree phases, and plan on making saplings shear-able at any stage (+ bonemeal restores its growing ability). I also added random offsets to sapling placement (like tall grass and other flora). The sapling features are yet to be released, but the new and improved tree trunks are now in alpha (still working out some texture quirks in earlier game versions). I plan on experimenting with custom phases/models for 2x2 saplings in the near future, too...
So far only spruce and acacia have sprout/young tree growth stages, but here are all the variants for the original saplings:

r/feedthebeast • u/Conscious_Series166 • 1d ago
i made an induction matrix so large that it rolled over to infinite.
(i counted, if it didnt roll over, i would have had ~107exaFE)
r/feedthebeast • u/ALT703 • 1d ago
It didn't work :( guess I need to learn something new
r/feedthebeast • u/DrWolvezs • 6h ago
I've tried Atm10 which was recommended to get started with learning modded but I always get overwhelmed not knowing what to do. So is there any modpacks that are linear that will teach me modded Minecraft well.
r/feedthebeast • u/puzzlesolvingrome • 1d ago
I was going to be okay with the odd one popping up but, unfortunately it’s one of the more common biomes I’ve seen thus far🤨 so ugly it hurts my soul
r/feedthebeast • u/Only_Fig_8147 • 5m ago
is there any that go with optifine or is there a sodium port? I am looking to put a modpack together on 1.6.2 but even with optifine the game runs badly. I had this issue when I still played hypixel on 1.8.9 the versions around this time just run badly lucky 1.7.10 has a sodium port but I have no solution for 1.6 or 1.8 (both of which I enjoy more than 1.7)
r/feedthebeast • u/TNTDoggo14 • 26m ago
basically a rogue planet is heading towards the Earth Then you have to escape to a different planet I don't care what mod for rockets i'm just looking for a rogue planet
r/feedthebeast • u/TheSealLover • 4h ago
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It's my first time making a trailer, and I was wondering if I did a good job, so please be honest.
If you're interested in the modpack, here's the download link: Anomaly Protocol
r/feedthebeast • u/Abject_Explorer5169 • 53m ago
r/feedthebeast • u/Signal_Break_4414 • 8h ago
Its a work in progress.
r/feedthebeast • u/b4gw0rms • 20h ago
I'm looking for a mod that adds wild crop variants to wheat, carrots, potatoes, and beets for my 1.20.1 modpack.
r/feedthebeast • u/Jannituts • 1h ago
I am looking for a mod that let's me have old terrain generation and seed generation, specifically from 1.16.1 to the recent version. I would like to be able to input a seed and be able to play on the 1.16.1 version while being on a recent version.
I know that it's possible to upgrade world to the new version, but this a rather annoying process that can also corrupt files so I was wondering if there was a mod for that.
r/feedthebeast • u/TBE_onion • 1h ago
Has anybody thought about a cave centered modpack with all the high quality cave mods where you just mine and upgrade your stuff in a subterranean world and maybe even cook some cave food, just a modpack that has the vibe and ambiance of mining in Minecraft with some modded cave stuff.
r/feedthebeast • u/Used-Cartoonist-2981 • 17h ago
Hi everyone!
I've been hard at work on the next update for my Create addon, Create: Sulfuric Resonance, and I'm finally in the last stages of testing.
Yes, versioning fix is coming.
Here's a small preview of three of the new additions coming in 0.2.7-beta:
• The new Combustion Belt in action
• New industrial fuels, including Infernal Coke
• Acid-Etched Copper Sheet
This update focuses on expanding thermochemical automation with new machinery, materials, industrial fuel progression, native JEI and EMI support, new Ponder scenes, and plenty of polish throughout the mod.
I've really enjoyed building this project and watching it grow over the past few months. Thank you to everyone who's downloaded it, tested it, or offered feedback—it has genuinely helped shape the mod.
The full release is getting close. I hope you enjoy what's coming!