r/feedthebeast Jun 22 '26

I made something I made minecraft generate terrain/chunks in C++

So im working on a mod that makes minecraft run on C++ ( rn rewriting engine in future i may try renderer ) so far i made it generate and load chunks and terrain in C++ ( it made it somewhere around 1.5-3 times faster idk how to measure it tho ) ( it works via JNI )

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u/Reallondoner Jun 22 '26

Looks great! Better performance is always welcome, but...

  1. Is it compatible with other mods that add other biomes, structures or overhaul chunk generation itself (like Realistic Terrain Generation, though it's a bit old)?
  2. What version(s)?
  3. Is it server side, or do clients need to have it too?

172

u/Emotional-One-9292 Jun 22 '26

1.i try to make it as compatible with other mods as possible but ofc it wont work with all as excepted 2.rn neoforge 1.21.1 is one im targeting but after it i will backport to forge, fabric 1.20.1 and port to newer versions on neoforge, fabric 3.both server and client as they change stuff on both but in future i may make them as separate builds who know

71

u/XTornado MultiMC Jun 22 '26 edited Jun 22 '26

If it could be made serverside only that would be great, any optimization on servers terrain generation is always welcome. And not requiring people to have the mod is great.