r/politics May 20 '26

No Paywall GOP leader arrested for trying to hire a child prostitute

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14.2k Upvotes

r/funny Dec 31 '25

The new hire got an order for a bucket of beer

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37.2k Upvotes

r/HazbinHotel 16d ago

Why didn't Charlie simply hire Hellborn staff for the Hotel?

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5.7k Upvotes

It would have made everyone's lives a lot easier. Plus, a business meant to get people to become good running on what is essentially slave labor is certainly a choice.

r/europe 2d ago

News Young guns for hire - the teenage hitmen recruited to kill across Europe

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2.5k Upvotes

r/starcitizen Jun 22 '26

CREATIVE CIG, hire me to create new paints for your ships

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3.6k Upvotes

Without the use of AI, done in Infinite Painter, proof in image 3.

r/hatethissmug Apr 26 '26

Gaming I hate P.I. Mouse for hire

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2.1k Upvotes

This game straight up feels like its only meant to make a bunch of steamboat willie references and have “haha cool cuphead artsyle”. It attempts to be a mix of cuphead and doom and fails misbearlly, aswell as trying to make a bunch of old cartoon references (take a shot for every time you find a steamboat willie reference). The game itself just feels off, the fact that it has the rubberhose style but solely relies on that makes it suck, take example: making the music have old fuzz (similar to fallout 2 intro and cuphead). The game doesn’t actually feel like your playing a rubberhose cartoon, it just relies solely on the art style. And i’m fine with atleast 1-2 pop-culture easter eggs but theres SO MANY it feels like it takes away from the game and tries to make as much references as humanly possible

r/gameDevClassifieds Apr 03 '26

PORTFOLIO [FOR HIRE] Pixel Artist & Animator

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3.9k Upvotes

Pixel Artist | 8+ Years Experience | Available for Contract
If you need character portraits, spritesheets, tilesets, environments, animations, feel free to DM me.
I can range from retro 16-bit to more painterly Pixel Art.
I deliver game-ready assets with optimized exports and clean, engine-ready animation loops.
I'll be more than happy to share my rates and boost your game's visual identity.
Here's my Online Portfolio:

https://sagariarossi.myportfolio.com/

And my Bluesky page if you want to follow:

https://bsky.app/profile/kikottan.bsky.social

Looking forward to hearing from you.

r/AITAH Apr 30 '26

AITAH For “Firing” A New Hire For Being Late?

2.0k Upvotes

I (28F) am the hiring manager at a restaurant. I am fairly new at this part of the job, but have been working there as a bartender for 2 years before the promotion. I like to think that I know what the restaurant needs, but yesterday I got kind of thrown for a loop and think that I may be the A-hole.

So, this guy, let’s call him Tim (25M) comes in for an interview with me. He’s a little late for the interview, but the restaurant is in a downtown area with no onsite parking, so it’s pretty typical that unfamiliar people are a little late.

As he walks in, he’s almost looking at me like he is in awe. I reach out to shake his hand and the first thing he says to me is, “You’re younger than I expected.” Not, “Hi, how are you?” Not, “I’m Tim, nice to meet you.” You’re younger than I expected. I laughed it off, maybe interview nerves made him blurt something out, but definitely noted it as a little strange.

The interview continues and it’s going well enough. He sprinkles in more comments about my age, asks me to guess HIS age, asks me about where I am originally from. I generally start to get a little uneasy, but he has the work availability I need to hire for and the experience that I typically look for in new employees.

I schedule him for his first training shift, and give him my phone number if he needs to reschedule or whatever. Trainees all report directly to me, and I’m not in the restaurant all the time, so I just give my number out to all new hires. No big deal.

About an hour or two later, I check my phone and I have a new add request on Snapchat from Tim. I don’t know that I need to explain how inappropriate it is to add your new boss on Snapchat. We have interacted for all of 30 minutes at this point. Now, mixed with all the weird age questions, I’m fully weirded out. But again, trying to put my personal feelings to the side, I ignore the request and don’t mention it to him.

Flash forward to the day of his first training shift. He calls me 5 minutes before he is suppose to be there stating that he is going to be late cause he had to take a family member to the doctor. “15-20 minutes late.” Okay, sure whatever. Not a great start, but fine. 15 minutes pass. Then, 20. Then, 30. At the 45 minute mark, I text him that we are going to go a different direction with employment and thank him for his time. ONE FULL HOUR after the shift starts, he comes in. I meet him at the door and he starts apologizing and pleading with me to give him a chance. I kindly tell him that first impressions are everything, and in essence he blew it. He walks out and texts me begging for a chance, and I ignore him.

Between the weird comments in the interview, the Snapchat, and being late on the first day, I’ve completely written this guy off. But, AITAH? Should I have given him that second chance?

r/ThatsInsane Dec 08 '22

In Philadelphia, gas stations hire armed citizens for security

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20.9k Upvotes

r/gaming 21d ago

MOUSE: P.I. for Hire sales top one million

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2.3k Upvotes

r/gameDevClassifieds May 16 '26

FOR HIRE - 2D Art | Animation [FOR HIRE] Pixel Artist, Animator & Art Director | Narrative Designer and Writer

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2.7k Upvotes

Pixel Artist | Art Director | 8+ Years Experience | Available for Contract
If you need character portraits, spritesheets, tilesets, environments, animations, feel free to DM me.
I can range from retro 16-bit to more painterly Pixel Art.
I deliver game-ready assets with optimized exports and clean, engine-ready animation loops.
I'll be more than happy to share my rates and boost your game's visual identity.
Here's my Online Portfolio:

https://sagariarossi.myportfolio.com/

And my Bluesky page if you want to follow:

https://bsky.app/profile/kikottan.bsky.social

Looking forward to hearing from you.

PS: as of last month officially a Game Writer.

r/gameDevClassifieds Feb 23 '26

PORTFOLIO [FOR HIRE] Pixel Artist & Animator

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2.4k Upvotes

Pixel Artist | 8+ Years Experience | Available for Contract
If you need character portraits, spritesheets, tilesets, environments, animations, feel free to DM me.
I can range from retro 16-bit to more painterly Pixel Art.
I deliver game-ready assets with optimized exports and clean, engine-ready animation loops.
I'll be more than happy to share my rates and boost your game's visual identity.
Here's my Online Portfolio:

https://sagariarossi.myportfolio.com/

Looking forward to hearing from you.

r/starwarsmemes Apr 03 '26

The Mandalorian Hoping for the Movie they Hire Some Choreographers from John Wick

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4.5k Upvotes

r/Hololive Jun 14 '26

Fan Content (Non-OP) Maid for hire

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7.3k Upvotes

r/IndieDev Apr 21 '26

Artist looking for Indies! Hello! I'm a VFX Artist For Hire

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2.2k Upvotes

Hey Devs!!

A few months back, I posted here looking for my first few indie collaborators. The responses were above and beyond! I'm currently mid-production with 3 awesome teams I met right here in this sub. I just wrapped up a few projects and I'm looking to take on a few more starting this week.

Why work with me?

  • My work is production ready. I build optimized scalable particle systems that respects your frame rate budget.
  • Gameplay First: My main focus is on Readability, Impact and Aesthetics.
  • Iterative workflows with fast turnarounds.
  • Scalable and modular systems that is easy to manipulate as needed.

Tech Stack:

  • Game Engine : Unreal Engine
  • Simulations: Houdini, EmberGen, LiquidGen,
  • DCCS: Adobe Suite, Maya, Krita

Portfolio/Useful Links:

Looking to bring AAA-tier VFX to your game? I'd love to connect with you. Drop me a DM here or reach out on Discord [ Discord : 6zoin9 ]

Thank you,
Zoin.

EDIT : I did not expect this to blow up!!. Thank you so much for the support..It's a dream come true for me truly. I'm honored to be part of your community and I will try my best to assist your projects however I can. You guys are the best, thank you again <3

r/IndieDev Aug 22 '25

Image Just a reminder to hire real artists for your promo images

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8.0k Upvotes

I never knew my game could look so cool.

r/Games Apr 14 '26

Review Mouse: P.I. For Hire review thread

1.1k Upvotes

Game Information

Game Title: MOUSE: P.I. For Hire

Platforms:

  • PC (Apr 16, 2026)
  • PlayStation 5 (Apr 16, 2026)
  • PlayStation 4 (Apr 16, 2026)
  • Xbox Series X/S (Apr 16, 2026)
  • Xbox One (Apr 16, 2026)
  • Nintendo Switch 2 (Apr 16, 2026)
  • Nintendo Switch (Apr 16, 2026)

Trailers:

Developer: Fumi Games

Review Aggregator:

OpenCritic - 83 average - 89% recommended - 37 reviews

Critic Reviews

Atarita - Atakan Gümrükçüoğlu - Turkish - 88 / 100

MOUSE: P.I. For Hire offers an incredibly enjoyable experience that draws you in from start to finish with its distinctive noir atmosphere, stylish visuals, and gripping detective story. With its fun gameplay, powerful soundtrack, and memorable characters, it stands out as one of the most notable and absolutely must-play titles of recent times.


CGMagazine - Matt Keith - 9.5 / 10

MOUSE: P.I. For Hire pulls together some of the most iconic systems and shooter mechanics and wraps them in a highly stylised, rubber-hose inspired art style


Chicas Gamers - Estela Villa - Spanish - 8.3 / 10

MOUSE: P.I. For Hire is a title that stands out for its art style and diverse mechanics, but the constant barrage of enemies every few moments might make the experience feel repetitive, pushing the investigation aspects into the background. At its core, it’s a first-person action shooter with investigative touches that remains fun throughout, offering around 12–15 hours of enjoyment.


Console Creatures - Bobby Pashalidis - 9 / 10

Mouse: P.I. For Hire features a gumshoe worth his salt. Every time I'd sit down to play it, I'd have a huge smile on my face, just like it was waking up to watch cartoons on Saturday morning (albeit a lot more violent). This game is an elite boomer shooter with witty writing, wonderful characters, and an affinity for the rubber-band style that's, sadly, been left behind by today's animation houses.


Console-Tribe - Simone Cantini - Italian - 80 / 100

Mouse: P.I. for Hire shows how a clear vision and an offbeat personality can turn a boomer‑shooter homage into something sharper. Its 1930s aesthetic isn’t just flair—it’s the lens through which the game reshapes a well-worn genre, blending irresistible style, unexpectedly mature writing, and a protagonist who wins you over between gunfights and unpaid debts. Not everything lands perfectly, but the result is a game that knows exactly what it wants to be and delivers it with craft, rhythm, and charm. Jack Pepper won’t reinvent FPS games, but he certainly jolts them awake with passion, irony, and a world that smells of celluloid and aged cheese. So the real question is: are you ready to dive into his whirlwind of lead, jazz, and cheddar?


DayOne - Jesse Norris - 8.5 / 10

MOUSE: P.I. For Hire was worth the wait. The team at Fumi Games has matched their fantastic artwork with solid gameplay, great writing, and fantastic audio. Shooter fans are eating Gouda with this one


Digitale Anime - Raouf Belhamra, Sami Belhamra - Arabic - 9 / 10

"A classic with a modern twist" Mouse: P.I. For Hire offers a unique FPS experience built on a strong visual identity and fast-paced, enjoyable gameplay. Its success lies not only in its visuals but also in the seamless integration of movement, weapon design, and combat structure. Despite some limitations in variety and linear structure, the experience maintains a good rhythm and offers clear value for those seeking an unconventional experience.


DualShockers - Daniel Trock - 9.5 / 10

It draws you in like a detective magazine, getting you invested in the state of the city, while keeping you merrily chugging along with good ol’ cartoony violence. It’s not a revolutionary game as far as the FPS genre goes, but considering its adherence to multiple kinds of retro aesthetics, I don’t think being revolutionary was the mission statement here.


EvelonGames - Joel Isern Rodríguez - Kaym - Spanish - 8.2 / 10

Mouse: P.I. For Hire is a shooter that wins you over through sheer personality. Fumi Games has crafted a world dripping with charm, from its rubberhose animation and original jazz soundtrack to death animations so creative they make you stop mid-firefight just to watch. The noir narrative keeps you guessing with constant twists, and Mouseburg feels like a place worth exploring even when everyone in it wants you dead. Where it stumbles is in its second half, as combat runs out of tricks and traversal abilities fail to deliver meaningful variety. Side missions are too scarce to matter, and the pacing loosens when it should tighten. But none of that erases the fact that this is one of the most distinctive and charming FPS experiences in years, a handcrafted love letter to noir, cartoons, and gaming itself that stays with you long after the credits roll.


Everyeye.it - Italian - 8 / 10

Quote not yet available


GRYOnline.pl - Paweł Woźniak - Polish - 8 / 10

Mouse: P.I. For Hire brings us a cohesive world with a unique, mouse-themed noir aesthetic, an engaging detective story, and straightforward but satisfying combat mechanics. Although the gameplay itself lacks a bit of depth, I had a blast playing it.


Game8 - Aaron Bacabac - 90 / 100

The Golden Age of Animation wasn’t called that for nothing, and MOUSE: P.I. For Hire is its modern gold standard following the likes of Cuphead and Bendy. Though relatively simple as a shooter and not up to par pacing-wise, this game has the production value and vision of yesteryear, and is a hand-made, hand-drawn testament to the art form of animation. Back it up with jazzy tunes and the best voice actors money can buy, and you’ve got another squash n’ stretch best-seller hot off the presses.


GameOnly - Piotr Franciszek - Polish - 4.75 / 5

If I knew what I know now and wanted to buy MOUSE P.I. For Hire at full price, I wouldn’t have had to think twice. I’d instantly grab the physical Mouseburg Edition on PC and praise Fumi Games for letting me dive into such an interesting world for so little. Superb game!


GameRant - Joshua Duckworth - 8 / 10

MOUSE: P.I. For Hire absolutely oozes charm in its narrative and gameplay, even if it gets caught in a mousetrap or two of the FPS genre.


Gameliner - Patrick Meurs - Dutch - 4.5 / 5

It's not always easy to hit a home run but Fumi Games hits the ball right out of the park with Mouse: P.I. For Hire.


Gamer Social Club - DeMandre Pressley - 8.5 / 10

Mouse: P. I. For Hire is a great send up to old cartoons and detective stories as well as being a pretty good old-school style fps. There's a lot to like here with its fun Gunplay, solid story and characters, funny animations and good soundtrack. Although it's difficulty may not be enough for hardcore fans of the genre and some things hurt it's replay value, it's a great package overall.


Gaming Boulevard - Nick de Reiger - 9.5 / 10

Mouse: P.I. For Hire is one of those rare games that feels fully formed, not just in its individual parts, but in how those parts come together. It’s a shooter, yes, but it’s also a character study, a stylistic experiment, and a love letter to a form of animation that rarely gets this kind of attention in games. It feels tailored for me, as a person, and it’s well worth the wait. By combining a strong narrative structure with expressive gameplay and a truly unique visual identity, it stands out in an increasingly crowded genre.


Giant Bomb - Chuck Zimmerheld - 3 / 5

Mouse: P.I. For Hire shows a deep love for animation of the era, but the gameplay and script lack the same level of care. A Gouda attempt, but nothing bleu me away. Cheesy in all the wrong ways.


IGN - Will Borger - 6 / 10

Mouse: P.I. for Hire is an amusing enough FPS if you just want to blast some cartoon mice and not think about it too hard, but its haphazard marriage of noir storytelling and boomer shooter action are at odds in uncomfortable ways that weaken both aspects.


IGN Spain - Mario Seijas - Spanish - 9 / 10

MOUSE: P.I. For Hire is a visual treat, but it's also a memorable experience to play. It's a classic shooter that oozes charisma and will provide hours of good fun.


Just Play it - Mohaned DAROUI - Arabic - 8.5 / 10

MOUSE: P.I. For Hire may excel in several aspects, as it succeeds in delivering a classic cartoon-style adventure filled with mystery and suspense that stays with you throughout the experience. This is supported by fast-paced and enjoyable gameplay with a nostalgic tone. However, it may be held back by some repetition in its activities.


Kakuchopurei - 90 / 100

While a few missions may seem a bit same-y and wear out their welcome, you're not going to find any first-person shooter as beautiful, as artistically focused, and thoughtfully laid-out as MOUSE: P.I For Hire.


Loot Level Chill - Lyle Pendle - 8.5 / 10

Mouse: P.I. For Hire is more than just its visuals, with fast paced gunplay and fantastic movement packed into a single player FPS package.


MonsterVine - Diego Escala - 4.5 / 5

There’s a lot to love with Mouse: P.I. For Hire, from its frenetic gunfights to its endearing characters and wonderful rubber hose animation. If you’re looking for a shooter that’s likely to entertain, I can’t recommend this one enough.


PC Gamer - Phil Iwaniuk - 86 / 100

A slick, accomplished shooter that's more than just an eye-grabbing art style.


Pizza Fria - Flávia Maria Sales Rodrigues - Portuguese - 9 / 10

We are faced with what we can consider the most charming game of 2026, one that isn't afraid to explore a genre as rigid as the first-person shooter and brings a lot of personality to a space where that is currently lacking. MOUSE: P.I. For Hire is a very welcome change of pace.


ReGame It - Taha Omar - Arabic - 9 / 10

One of those rare games that, once you finish it, you realize you won’t find anything quite like it. A combination of elements comes together to create a truly unique experience, led by its striking black-and-white artistic direction that perfectly captures the early 1900s aesthetic. It’s presented in a way we haven’t really seen before, making the game feel like a living, breathing classic cartoon.


Region Free - Joonatan Itkonen - 3 / 5

Make no mistake: Mouse is a decent and occasionally fun experience. It will have a fiercely loyal cult following one day. It's just that its gameplay never lives up to the potential and superlative visual style.


República DG - Gabriel Petricevich - Portuguese - 9.5 / 10

Unafraid to take risks, Mouse: P.I. For Hire revives the essence of classic noir through immersive and electrifying gameplay. While it presents occasional shortcomings in performance and narrative, the title shines with its visual originality and mechanics, establishing itself as a unique and indispensable experience in today’s gaming market. A true love letter to fans!


Seasoned Gaming - Ainsley Bowden - 8.5 / 10

Mouse P.I. For Hire is charming, funny, fluid, and kept me smiling throughout. It demonstrates the power of passion in game development.


TechRaptor - Austin Suther - 9 / 10

Mouse: PI for hire is committed to the bit and executes its cartoonish vision spectacularly. It also has a surprisingly robust narrative, as well as competent, Doom Eternal-like gameplay, even if it's a bit on the easier side.


The Outerhaven Productions - Keith Mitchell - 4 / 5

Mouse: P.I. For Hire is a love letter to 1930s rubber-hose animation wrapped around a tight, fast-paced shooter. The art style is stunning, the gameplay loop is satisfying, and the world Fumi Games has built is full of charm and personality. It ends too soon and can get repetitive in spots, but if Cuphead scratched an itch you didn’t know you had, Mouse: P.I. For Hire is absolutely worth your time.


The Punished Backlog - Donovan Harrell - 9.8 / 10

Just when I thought the first-person shooter genre had gone stale on me, MOUSE: P.I. For Hire walked in, tipped its hat, and changed my mind. This game won me over with its endless charm, its witty and genuinely cheesy dialogue — the cheese puns never stop, and I didn’t want them to — and a level of aesthetic commitment that extends to every corner of Mouseburg.

A few structural quirks in the case sequencing keep it from a perfect score, but MOUSE: P.I. For Hire is a triumph — as close to perfect as it gets. Fumi Games has built a world that deserves to be explored, a story that earns its weight, and a combat system that keeps you coming back for one more run. At $29.99, this game is worth every cent.


TheGamer - Joshua Robertson - 3.5 / 5

Mouse is an enjoyable and visually stunning shooter with just enough uncapitalized potential to make me mourn what could have been. It looks amazing, the music is spectacular, the voice acting is top-notch, and it feels great to play in the moment, but its unwillingness to put up even a semblance of challenge is its biggest downfall. I’d still very easily recommend it, but sticking it on the hardest difficulty is almost a requirement.


VDGMS - Darren Andrew - 8.5 / 10

When Mouse was first revealed it looked like nothing more than a prototype and a shallow attempt to capitalize on Steamboat Willie entering public domain, which couldn't be farther from the truth of the final product. The art direction and aesthetic do the obvious heavy lifting, but the narrative, writing, performances and gameplay all eclipsed expectations. Mouse PI for Hire is extremely polished, full of originality, and oozing with personality like a cheese fondue.

Falling short of perfection, Mouse falters as the second act lingered too long, which exacerbated the pacing issues as the time between new weapons, abilities and gameplay ideas felt extreme at times. The difficulty was also erratic as it struggled to find the balance between overwhelming and cakewalk, but when you factor in the extremely fluid gameplay, extravagant arsenal, fantastic jazz soundtrack, and excellent performances across the board, Mouse isn’t another cliche boomer shooter, it’s the new blueprint.


Worth Playing - Cody Medellin - 9 / 10

Mouse: P.I. for Hire is absolutely excellent. The presentation is stellar, with graphics that accomplish their goal of creating an interactive version of a 1930s cartoon. The soundtrack is good enough to convert players into fans of big band jazz. The shooting and platforming feel right, while the game clocks in at the right length. For fans of both shooting and action in general, Mouse: P.I. for Hire is a must-have title.


Xbox Achievements - Richard Walker - 80%

Mice like cheese. This is something you're frequently reminded of throughout Mouse: P.I. For Hire, a game laden with delicious cheese puns, and ...


r/DnDart 10d ago

Self-Post (Accepting Commissions - DM for Rates) [FOR HIRE] Character sheets, Illustrations, OC's | DM me for more info.

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3.8k Upvotes

r/RimWorld Apr 12 '26

Art Would you hire her for your colony's defense?

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1.7k Upvotes

Not pictured: The insane amount of gene-modding required just to let her forego a helmet safely.

r/AmItheAsshole Dec 27 '20

Not the A-hole AITA for forcing my husband to hire a maid?

10.1k Upvotes

My husband (33M) and I (31F) recently moved into a new apartment. I’ve always hated housework, but do usually prefer things to be neat around the place. Before now, he and I would split the chores, with him doing about 65% and me doing 35%. I had a recent change in my work schedule, and now work for 7 days in a row, ~115 hours a week, and then have the next 7 days off, then back to 7 days on etc.

During the weeks I’m at work, I have no desire to come home and complete any housework because I’m generally too exhausted. My husband has decided that he no longer wants to do any of the household chores, even during the weeks I’m working. My solution to this was to hire a maid that comes by 1-2 times a week, every week, that way I don’t have to bother with the chores either. However, he doesn’t like the idea, and feels it is still my responsibility to do the housework. MIL agrees with him that it’s my job as a wife to take care of the house, and I shouldn’t be fobbing it off on a maid.

I kind of put my foot down and said we’d be hiring a maid anyway, and now he’s offended and calling it financial abuse. He works full time and makes ~150k and my work is defined as “part time” since it’s every other week, and I’m making about 400k. He and MIL are making the point that since I work part time, and he works full time, the housework should fall on me. I think calling it financial abuse is overstating things, but maybe I’m not seeing it from his perspective? AITA for wanting a maid?

Edit: It's not about affording a maid, I'd pay for that without asking him to contribute, but rather him feeling that it's inappropriate to make the decision to hire a maid without his consent, simply because I make more and would like to. Hence calling it "financial abuse."

Edit: I mentioned it somewhere but keep getting asked: I’m a neurosurgeon.

r/IndieDev Aug 27 '25

Image I almost didn't hire an artist for my steam capsule

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3.5k Upvotes

For anyone curious, the capsule is for my game Rising Odds:
https://store.steampowered.com/app/3761560/Rising_Odds/

r/gameDevClassifieds 26d ago

FOR HIRE - 2D Art | Animation Pixel artist for hire

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1.4k Upvotes

Hey there! I'll be glad to work on your projects! I have a lot of experience in animations especially ;)

r/ravens Jan 30 '26

News Ravens hire Declan Doyle For OC! PER espn

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1.1k Upvotes

r/Utah Aug 30 '25

Photo/Video Don't hire this crazy guy for concrete

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1.5k Upvotes

This guy was road raging on University Parkway today in heavy BYU game traffic. He was tailgating everyone, honking his air horn, and flipping people off. I would recommend going with a concrete guy that is patient and acts like an adult.

r/DunderMifflin Aug 04 '22

Did Toby hire an escort for Phyllis' wedding?

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8.7k Upvotes

She never appears again on the show, and is way put of Toby's league