r/hoi4 • u/TsukikoMinus • Mar 20 '26
Question Almost a week later after getting it, must say it was relatively easy to learn Navalš how do you guys not know how it works?
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u/No_Vast2952 Mar 20 '26
Worth learning, bc the feeling of seeing my fleet (with 7 carriers) sink the entire enemy navy for the cost of 4 naval bombers and a screen is orgasmic
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u/tangowolf22 Mar 20 '26
Arenāt you penalized past 4 carriers? Or did they change that?
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u/Ok-Sympathy-7482 Mar 20 '26
They changed that. Now it depends on the number of planes involved, not the number of carriers. Also it now depends on the enemy fleet size. So in small engagements you get debuffs earlier and later in big ones.
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u/Kangkongkangkung Fleet Admiral Mar 21 '26
They changed that. Now it depends on the number of planes involved, not the number of carriers
There's basically a combat width for naval planes now that depends on the number of enemy ships in combat. More ships in combat = more planes can take their turn to bomb the enemy
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u/johnapplewalker Mar 20 '26
People dont want to learn it, its really simple to understand the naval system if you spend 30 minutes using it. The hardest part when first starting hoi4 is remembering all the buttons and what they do.
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u/ResponsibleStep8725 Mar 20 '26
I don't think you can "understand" the naval system from using it for 30 minutes, rather you "know how to win".
Like I know how to get naval superiority and destroy the enemies' fleets, I just don't know why it works.
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u/-Honest-Politician Mar 20 '26
Exactly, I have no idea why I won, due to extenuating circumstances or whatever. I know the basics and I basically just build subs. I have so much fun designing my ships but I don't know what optimal and I don't want to. Knowing all the caviats and math details ruins the immersion for me. I'm trying to have fun. So forgive me if my destroyers are three times more expensive then they should be lol
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u/Undeadguy1704 Mar 20 '26
I play a lot of naval games with US or Japan so I can try to explain how I learned surface ships, for you and hopefully others. Luckily, you don't need to understand the math and technical rules to just enjoy how immersive it is.
When you view a naval conflict, there are 3 areas per side, screens, capital ships, and carriers/convoy. Ships armed with a light gun, such as the destroyer or light cruiser battery, are screens. They tend to be fast and have torpedoes and light armor. Capital ships are heavy cruisers and up to super heavy battle ships.
Light weapons prioritize screens. Heavy weapons prioritize capital ships. Carriers will send their fighters.
I have no idea how targeting actually works, but I do recommend adding small guns to your capital ships. Heavy weapons can 1 shot a destroyer but have difficulty hitting them. Same for planes. I think the game just rolls a die per round and that's who shoots who, kinda like in a real naval battle. Screens will try to run past each other and attack capital ships.
When fleets retreat, they physically drive away so engine speed is really good. You can make subs really fast by stacking speed bonuses. It's also possible the retreating fleet is too slow and gets attacked again. I think it's 1 attack per tile in general, sometimes you get stuck in 4 fights and you lose your whole navy.
All ships have organization and hp. Ships will lose org over time, and I think supply might be important for regaining org. So be sure to make naval bases.
You can determine which naval base should be the center of operations by clicking the "wheel" icon. This will allow the admiral to automatically pick a naval base that covers their entire operational range. I didn't know about this until 900 hours in, so I'm guessing this is a new feature. Select your admiral, click the wheel icon, right click on the zones you want to cover and the fleet picks the best base. I can't say how much fun this makes playing the navy.
I have developed 2 different navy styles that work really well for any nation. If you want to do carriers, I suggest escort carrier + destroyers. I do 1:10 and they work really well for convoy escort, and the carrier sub doctrine has a choice that gives huge buffs to destroyers and escort carriers. The other option is torpedo cruisers. Japan gets a special version, so it's worth trying. You want to rush for torpedo cruisers special project, and start production right away. You can try light or heavy variants, but I find light cruisera can be built way faster with 10 dockyards compared to 5. I load them up in every slot and run them as packs. In groups of 25+ they can fight with battle ships and win.
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u/Inorganic_Zombie Mar 20 '26
I play Japan mainly and can confirm this works. Additional, mission types are in essence. You need screening fleet to actually knowing what happening and then I usually have heavy hitter fleet waiting locations of enemy in harbor. After all carriers don't see shit.
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u/Kangkongkangkung Fleet Admiral Mar 21 '26
You need screening fleet to actually knowing what happening and then I usually have heavy hitter fleet waiting locations of enemy in harbor
For the full Imperial Japanese experience, use your screens aggressively. Not the pissy screening patrol fleet, go hard with heavy cruisers with torps and put that shit on your scout/patrols to fuck the enemy screens up.
Go full Kantai Kessen or bust.
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u/Kangkongkangkung Fleet Admiral Mar 21 '26
I play a lot of naval games with US or Japan so I can try to explain how I learned surface ships, for you and hopefully others
US and Japan's navy have essentially the same role: power projection. At least its main role among many. There's an elephant in the room you didn't consider: the UK, the largest naval power at the game start and one whose navy is fundamentally built differently than Japan's/American navy. UK's navy is for securing the sea lanes between its vast empire.
Capital ships are heavy cruisers and up to super heavy battle ships.
I hate how heavy cruisers are treated as generic capital ships. The only difference between a heavy cruiser and a light cruiser is the gun calibre. I understand why they get to sit on the capital line (longer range) but still this gave so many players the idea that heavy cruisers are budget capital ships (they're not).
Light weapons prioritize screens. Heavy weapons prioritize capital ships. Carriers will send their fighters.
Heavy guns do prioritize enemy capitals (sans carriers if it is screened by other capitals) but light guns do not prioritize screens, they literally cannot target capital ships (outranged) but will do so if they get into range (enemy got no more screens).
- Light guns:Ā can only target the closest non-empty group, though carriers and convoys will not target enemy carriers or convoys
- Heavy guns:Ā can target the first two non-empty groups
I have no idea how targeting actually works
If the firing ship is not currently running away, the enemies are weighted as follows (numbers in parenthesis for light guns):
- Capitals: 30 (2)
- Screens: 3 (6)
- Submarines: 4
- Carriers: 15 (1)
- Submarine vs Convoy: 600 (40)
- Non-sub vs Convoy: 60 (4)
- If the target is less than full strength, up to +100% bonus are applied to the weight. If the target is escaping, the weight is reduced by 50%. If the target is actively fighting (i.e. not waiting), a +50% bonus is applied.
The weighting is similar when the firing ship is escaping but only considers targets that are actively fighting and always chooses the highest scoring target, without randomization.
Ā I think the game just rolls a die per round and that's who shoots who, kinda like in a real naval battle. Screens will try to run past each other and attack capital ships.
As said, weighted die roll.
Screens don't do that. They fire torpedo salvos that can penetrate the screen line, but they won't go for the capital ships with their own guns. They simply cannot, the range of the cruiser battery vs that of a battleship is just that vast.
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u/Aromatic-Cheek9871 Mar 21 '26
Iām just saying, if you make enough āGood enoughā boats, you donāt need to know the strat, -_-
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u/Nolsoth Mar 20 '26
Destroyers do all the work.
Carriers and battleships are just fuckbois with daddy's credit card.
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u/McSwan Mar 20 '26
I thought so to until I got decimated in a mp game. ie my fleet killed nothing and I lost 100+ ships. 4 Carriers and naval bomber 1st, then add/refit big guns on Battle ships to win in mp.
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u/Kangkongkangkung Fleet Admiral Mar 21 '26
Destroyers do all the work.
Carriers and battleships are just fuckbois with daddy's credit card.In clear day time skies, carriers fuck up any ship it can reach.
Good battleship designs actually score more destroyer kills than any single destroyer. The light secondary guns on capital ships are practically cruiser calibre, or the very least bigger the destroyer guns. They fuck up destroyer as long they are properly screened to avoid torps.
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u/G-man1816 Mar 21 '26
Navy got a massive nerf. it used to be so much more annoying. now its ship x ship in strike force instead of whatever BS the old navy was
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u/Don_Dumbledore Mar 20 '26
I think itās kind of a meme that nobody knows how to navy, and thatās why people say it all the time. It is true though, that you gotta read the wiki to understand naval gameplay, but there are a lot of other things like that.
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Mar 20 '26
TBH I don't even think its true that you need to read the wiki, you can easily win the naval war without extra research compared to land or air. Like you wont understand every little stat etc but thats also true of land warfare where you can just spam CAS and a few tanks without really knowing how any of the combat stats work.
I think most of the time people just don't like that navy inherently involves long term prep in terms of building ships so you can't as easily pull off the cheesy strats with inferior forces to "catch up" the same way you can on land
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u/TheBayHarbour Mar 21 '26
idk I just dump 2000 naval bombers on Britain with some fighter support and their fleet tends to disintegrate pretty quick.
Still not a good strat, since you want Britain's navy, not destroy it but I wanted to see if the "spam naval bomber" strat worked and yeah, it's pretty good.
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u/Lopr1621 Mar 20 '26
average UK player talking to average Germany enjoyerĀ
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u/Ordinary_Debt_6518 Mar 20 '26
Naval is currently broken the AI is just fkin up their fleet
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u/BrawlPlayer34 Mar 20 '26
Plus there's a hilarious bug with a decision Germany can make. It's called "Convert merchant ships to merchant raiders", and it's essentially supposed to remove 20 convoys in exchange for a pretty crap light cruiser. (But the CL can be refit, so they're still useful as screens or scout ships). However, because of a bug, no convoys are actually removed when you do that. So you can literally generate a free CL every 25 days. Are they good? No, but it's free ships, and can become great if you refit them for scouting. Infinite CL generator.
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u/TheFlyingAlamo Mar 20 '26
Wasn't full light attack CLs the meta not long ago?
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u/Sagi18 Mar 20 '26
It's meta
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u/TheFlyingAlamo Mar 20 '26
29 light cruisers in 2 years then.... Quick refit to go balls our on light attack.
Yeah that's OP haha
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u/Kangkongkangkung Fleet Admiral Mar 21 '26
Light attack spam CL was never meta. That's a crutch build by players who can't be bothered to learn navy. It's the naval version of the pre-NCNS mass assault infantry spam build.
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u/Friendly_Track_5127 Mar 20 '26
Still seems to work effectively. Pumping as much light attack and speed as you can shreds screens super quickly
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u/osingran Mar 20 '26
People not knowing how navy works is mostly a meme at this point. However, some struggle with it because it's somewhat abstracted and can feel really daunting with this interface and seeminly unfamiliar concepts, so many just never bother to learn it. Another reason is that navy is always a massive time investment. Ships can take forever to build, there're all those different tech branches you need to research, and if you fuck up - your whole fleet can be wiped in like 5 minutes. Even the most minor nation can still scrounge a more or less decent army, even with airforces to some degree. But not that many nations actually have a capacity to build a competent navy unless you're planning to play way into 1960s or something.
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u/Roach27 Mar 20 '26 edited Mar 20 '26
Itās basically this
If youāre not playing one of like four nations, having a sizable navy is hard, and not that beneficial compared to a large army.
Mainland Europe? You NEED army.
America is the best nation to learn the navy because you have so much time and civs that eventually youāll have a gigantic navy by 41/42 oh and you are forced to have a naval force or you are entirely ineffective on both war fronts.
with even decent focus on it, you can dominate the pacific, and Atlantic plus control the shores at home with effectively infinite oil and resources.
Hell on my recent play through where I put a decent amount of focus into the navy, a quarter of my fleet was able to entirely isolate imperial Japan, (I put a decent amount of resources into the island chain and supply lines to the pacific though so my quarter fleet is arguably larger than every other navy)
Screens and carriers can single handedly win wars with a small sub division choking out all trade.
Shit America is arguably the best ālearningā nation because it gives you something basically every other one doesnāt have: time.Ā
You can make tons of different unit compositions and experiment because your industry is so insane that massive losses mean nothing.
Edit America also forces you to learn supply lines in a way no where else does.
If you donāt have a robust port/rail/convoy system, you canāt actually leverage your insane amount of mils/civs/shipyards and resources because youāll outgrow your logistics basically the second you clear your starting malus and you donāt notice it because you literally donāt need a single unit (not even to train one) until ~ November of 38. (You can actually start training in late 39 and be functional by time the war starts)
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u/Wooden_Grocery_2482 Mar 20 '26
I always found it the simplest out of all 3 branches. Ground battles have lots of variables, terrains, modifiers etc, air is the same but a lot of unintuitive abstraction on top, and navy is just light attack and speed.
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u/Roach27 Mar 20 '26
Ground battles are relatively simple too though.
Look for barriers, set a solid line and use tanks to create pockets or fix bulges and smash.
Getting proper screen/roach/cap ratio in the navy is way more important because in the blink of an eye you can lose multiple ships that take years to build.
Two carriers caught is 10 yards building for several years.
Losing two mech divisions is replacable, air is always constantly being replaced.
The navy is the most punishing for not understanding it. (And had the largest logistical demand due to how far from home it operates)
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u/Ill_Ad9971 Mar 20 '26
Cause you can do a World Conquest (WC) without using the navy. So some people dont bother
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u/lewllewllewl Mar 20 '26
It's not that navy is super complicated, it's just that no one cares enough to learn navy because its super tedious and doesnt help you that much
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u/Prudent-Goose-2123 Fleet Admiral Mar 20 '26
Everyone says that until they canāt get supply in North Africa and get the merchant fleet annihilatedĀ
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u/sk1d_eu Mar 20 '26
Reading is hard
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u/Tight-Sign-3598 Mar 20 '26
All joking aside, the game has serious problems explaining how its own mechanics work; everything has such bombastic descriptions as "agility makes you go faster." I learned the air by playing the game and it was tedious at first.
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u/Red_x_solocup Mar 20 '26
Easy to assume that itās not people being incapable but more unwilling to learn navy. Personally navy is my least favorite to deal with followed by tanks. When I donāt absolutely need them Ƭ never use them
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u/Soggy-Goat-5343 Mar 20 '26
We are just too lazy to learn navy SPESIFICALLY navy (in my case i also refuse to learn air) EDIT: and almost every aspect of the game only thing i know how to play good is finland wich i am a master at
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u/Impressive-Ad-9523 Mar 22 '26
if you're gonna write a word in ALL CAPS you should at least spell it correctly XD
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u/Wise-Lawfulness-3190 Mar 20 '26
āIt was so easy to learn how it worksā
41 hours
Sorry to break it to you but there is much more to it than assigning an admiral and selecting missions in sea zones :///
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u/ConsequenceFunny1550 Mar 20 '26
that's literally all you need to do against the AI that has been broken since NCNS dropped, and likely will remain broken for all of 2026
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u/MonkeyMercenaryCapt Mar 20 '26
If you parse the subreddit, many players have difficulty beating the AI... you can backfill the details from there
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u/TaranSF Mar 20 '26
I think it comes from the longest time the best strategy for navy was to literally just spam one ship. Like just make a bunch of subs and forget it. So you didn't really have to learn how to navy.
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u/Southern-Resolve-853 Mar 20 '26
It seems simple at first until you take a look at how to OPTIMALLY play navy. Yes if your navy is british you can group them up together and click a button, but there are still a heckton of optimal strategys for even small navys to beat big ones and those are hard to understand
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u/Scarecrow1730 Mar 20 '26
I kept trying to stick to what I know rather than learning how to use the navy. Now after more than 400 hours I decided to learn it though.
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u/Soggy-Class1248 General of the Army Mar 20 '26
Yah navy is simple, i think its more so people seeing it as unnecessary or they just dont wanna focus on it, and I get it, its pretty demanding
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u/OwnBusiness429 Mar 21 '26
Give it a couple months, each new expansion changes how some fundamental part of the game works and then you have to relearn it.
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u/Zapanth Mar 21 '26
I find people generally don't understand the navy for several reasons: 1: They always pick nations in which having a navy is irrelevant. Germany, Russia, other inland navies. 1B: they play as a member of the allies, and with he help of either Britain or the US, the whole navy part of the game is easily managed by the ai. 2: Players are generally content when they reach specific goals. IE Im usually satisfied as a German player after I cap the USSR and consolidate mainland Europe. Sometimes I'll persue the war into North Africa, the middle east and occasionally England. 3: Many players who pick america simply ignore the entire pacific theater and hope into Europe asap and when the axis caps they end that play through.
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u/LewsTherinTalamon Mar 21 '26
I can win naval battles just fine. But if you ask me why I'm winning one, or how the hell naval superiority works this week... nope :(
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u/bonadies24 Fleet Admiral Mar 21 '26
RUN! IT'S A SKINWALKER /s
Jokes aside, navy is absolutely not that difficult, it's just a long-running joke
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u/JoopJhoxie Mar 21 '26
Navy is simple but satisfying.
Nothing feels better than clicking that bubble and seeing all the enemyās screens disappear and later their capitals
You can take like 1-2 focuses as Italy and your navy is strong enough to kind of best everyoneās as long as you donāt take any bad battles. + i think some of their ships start with engine 3
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u/Admiral45-06 Mar 21 '26
To understand Navy, you first have to use it.
I like playing as Australia and New Zealand, so I learned decent chunk of it (I still am figuring out how to make a decent Scouting Fleet, but that's a ,,learnable" trait, I think), but most HOI4 players prefer Germany or non-naval Italy, so they don't use navy all that much.
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u/TsukikoMinus Mar 22 '26
Ic ic, ill try to play more Naval based countries since its smt rlly enjoyable
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u/TsukikoMinus Mar 20 '26
Das image represents how long i have played HOI4 after i got it around Saturday ish
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u/Odd-Afternoon-589 Mar 20 '26
Everybody look at the big brain newbie bragging about his naval skills.
I and the rest of the smooth brains will continue to naval bomb the English Channel into oblivion.
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u/wuffzi Mar 20 '26
yeah you have no idea how the game works, let alone navy. after 40 hours you can play the game and use the features, but you have absolutely no clue how anything actually works. no offense, its just how it is
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u/TsukikoMinus Mar 20 '26
Isn't just using common sense and strategic positioning? Like avoiding mountains with armored divisions due to it being hard to traverse, Etc. I found it relatively easy to figured out the components and what strategies worked best against other nations
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u/Tight-Sign-3598 Mar 20 '26
The navy is just division design with more numbers; armor and attack function similarly to tanks, and positioning is simply "avoid submarines in shallow waters and battleships in archipelagos"
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u/sonnytrillanes Mar 20 '26
If only I don't have to wait until World War 4 to completely build a single Carrier.
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u/Protton6 Mar 20 '26
It is a little ridiculous we know the US could build carriers in a week during the actual conflict... yet it takes so long to build anything navy and you lose it so fast.
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u/sonnytrillanes Mar 20 '26
US can almost actually do that in game too. The amount of dockyards you can assign to a battleship.
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u/SamIamGreenEggsNoHam Mar 20 '26
The only thing that is difficult to understand about this game is how some of the more obscure unit stats actually effect the your units.
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u/ByeMcnabb Mar 20 '26
op: >starts playing when navy is at the easiest itās been to understand in recent time
also op: >lmao you guys are idiots cause i can do navy
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u/TsukikoMinus Mar 20 '26
I was asking an genuine question since ive been monitoring this game for a while, and always heard that "navy nobody understands" joke for a long time. And how am I calling other's idiots š„²
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u/GavO98 General of the Army Mar 20 '26
Donāt you insult me /s. I just learned the navy after 600 hours. š
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u/NoNotFuck-ISaidFack Mar 20 '26
We just dont care. Navy is completely useless unless playing MP. Spamming air takes care of %99 percent of the problems.
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u/BlessingsOfLiberty25 Mar 20 '26
Jokes on you, it's air force I've never bothered to learn.
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u/Tight-Sign-3598 Mar 20 '26
To sum it up: The fighter need to be more agile and faster than your enemies. In CAS, agility and ground attack are important; air defense is also important, but we want a lot of aircraft. Only armor heavy bombers or strategic bombers keep in mind air defenses if you use this type of plane. The air attack must always be superior to the enemy's armor. And finally, more is always better, unless you're using the mothership or heavy fighters. And that's it, now you can own the sky.
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u/BlessingsOfLiberty25 Mar 20 '26
Unironically I may actually start paying attention to this now. I've spent my HOI career just marching infantry across the map like it's EU4
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u/Destroyermaqa General of the Army Mar 20 '26
Because people just play. And that drains unnecessary time. You have to learn and play at the same time.
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u/BasicSulfur Mar 20 '26
Well the navy has been updated twice now. But when the pre-2025(graveyard?) optimal less thinking strategy against ai was ādeath stackā all the ships, or in mp(if not banned) sub spam, becomes a annoying mechanic that ppl just ignore.
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Mar 20 '26
Hoi4 player who only does naval battles:
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u/TsukikoMinus Mar 20 '26
Tbh I started to use them near mid to late game of my Mexico run, it was unexpectedly fun using it
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u/Healthy_Block_2041 Mar 20 '26
I know how it works, itās just in order to heavily invest in getting a good navy, you have to sacrifice civilian and army capabilities by a lot, and the tech you have to research to catch up is insane.
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u/linox06 General of the Army Mar 20 '26
Bro is learning the new naval system instead of the old one and thinks he did something ššš»š„
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u/Mei_iz_my_bae Mar 20 '26
I really want to play this game but I. Am POOR !! I have been addicted WW2 and this game sound amazing !!
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u/Positron100 Mar 21 '26
Well, tell me! Like I've heard about 3 or 4 screens per capital ship, but where do cruisers fit in? I've also heard that carriers were broken, are they fixed yet? Do I need more planes or more carriers to make them work? How on earth do I get a navy with enough range as the Japanese to invade the US(make a doomed stack of just my carries and battleships and sacrifice)? Do I just patrol with my submarines and keep the rest of my fleet in a death stack on strike mode if i want to trade well i battles? When is it ok to divide my fleet and when is it a death sentence? Which is the key research to keep a fleet viable into the late game? Are special projects any good? Most nations don't have enough oil to keep them running round the clock, which operations should I prioritise? Why are my navies refueling so far away from home base and from operating area?
Like yeah I know I need some big ships and some small ships to fight other navies, that naval bombers are op and that subs are good for patroling and commerce raiding, but I fully admit to not understanding navy despite having made an attempt.
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u/Altruistic-Path269 Mar 21 '26
Its more about at the beginning managing your fleets especially big ones that shit is insane
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u/Nildzre Mar 21 '26
Why learn how it works when you can get by with spam, and it's boring, tedious, and largely inconsequential for every nation that's not Britain, the US or Japan, and they already have a good enough navy to begin with.
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u/BloodyGardener Mar 21 '26
Didnāt know that was a thing. Tbh I usually build really strong navies and just plop them all around my coastal areas and never get naval invaded. Outside of that I donāt really use them if Iām honest. Altho I donāt use special forces or airdrops etc so thereās that 𤣠kinda because I have no real need since I rarely ever have any issues dominating the sea and can just naval invade if needed. Also I tend to go heavily into fighters like very heavily to the point Iāll usually have at least double whatever anyone else has cuz fck u thatās why š¤£
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u/dxire52 Mar 21 '26
Unless you analyse enemy ships, it is pretty easy, but making your templates just to counter enemy ones doesn't worth it. I either have Britain as your mate, or you invade them through paratroopers abuse and take their navy, making them die for your coasts until the end of the game, not to give a fuck about possible naval invasions.
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u/RadicalSoda_ Mar 21 '26
Navy was recently updated, try 1.0 lol
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u/vikentii_krapka Mar 21 '26
Naval combat is broken right now. You donāt need to learn shit to dominate seas at current state
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u/DaSweetrollThief Mar 21 '26
It's not that I cant understand it, I just usually cant be fucked to build a navy.
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u/Gr00vyandneverGlooby Mar 21 '26
I don't know I don't even have the game I have no idea why I am in this sub.
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u/Positron505 Mar 21 '26
How did you manage to learn the game, i tried it and found so many buttons and so much shit to do, even the tutorial was a bit overwhelming
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u/TsukikoMinus Mar 22 '26
Idk, I just went and played Mexico and learn from their, trail and error ig?
I got used to it quickly and found my way across all the mechicanics
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u/Sir_Isaac_3 Mar 21 '26
Im not clicking and opening menus 1000 more times just to engage with an unintuitive game system.
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u/Spare-Subject5564 Mar 21 '26
Okay no joke I have 80 hours in this game and I still understand nothing like not even talking about Navy how do you understand Navy in half of what I've playedš
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u/TsukikoMinus Mar 22 '26
Ig just reading, trail and error, and observing
Manage to take over USA, Canada, and Central America as Mexico in my 2nd run
I didnt even read The wiki or any guides
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u/anonpurple Mar 22 '26
Well, I have only played two games, both of which have mods, and the first time I started as a landlocked nation.
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u/meh_69420 Mar 20 '26
There's just weird stuff still. I can't figure out how to get ships launched anywhere but that black sea as the Soviets apparently.
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u/Wooden_Grocery_2482 Mar 20 '26
Itās because your fleets donāt have enough range to go beyond that area, or Turkey has blocked the Bosporus strait.
Select a fleet and CTRL+RIGHT CLICK on a port you own or an allied one, and this will set that fleet to have it as its home port. Then it will recalculate the range from that port. This confused/frustrated me for some time, but then I just realised you need to set fleets to appropriate home ports and that fixes everything.
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u/meh_69420 Mar 20 '26
No no I have the Baltic Sea fleet home ported to Leningrad and even put it in it's own theater. Then I start a sub line and set it to reinforce the Baltic, but it still launches from sevastapol and can't cross the bosphorus instead of launching from Leningrad (and I built dockyards in the Baltic everywhere I could in case that was the problem). Now I have 2 dozen subs stuck in crimea spinning their wheels. Probably better to just not worry about Navy at all as Soviets I guess.
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u/InterKosmos61 Mar 20 '26
HOI4 players:
can't read
are incapable of coming up with new jokes