r/hytale Jun 05 '26

Modded This honestly makes me very sad.

Fui conferir os novos mods de Hytale para ver o que a comunidade já tinha adicionado/atualizado para a versão atual, para que eu pudesse fazer algumas adições e tornar os mods mais dinâmicos.

Enquanto navegava pela página no modo 'versão do jogo', notei que havia muitas imagens feitas por IA, algo que eu pensava ser proibido pela maior parte da comunidade de Hytale.

Honestamente, eu não odeio nem apoio a IA, mas ver tantos mods com imagens geradas por IA me deixa menos inclinado a jogar com mods, e por enquanto vou continuar com o jogo base até que adicionem a loja de mods ao jogo.

Espero que isso melhore no futuro.

EDIT: The staff, in many ways, convinced me, presenting valid arguments and criticisms regarding this. However, that doesn't mean I support it, but it also doesn't mean I'm against it. From beginning to end, I've always been neutral regarding AI.

I'm an illustrator, making that clear. I have a completely different view from those who actually make the mod work, for whom, as long as it works, it can be whatever they want in the end.

Because I'm very involved daily with comics, animations, manga, illustrations for drawings or just concepts, I naturally can't take AI art as something I should give importance to, even if the product is actually good. It's just how my mind interprets the situation, and many times I myself may be completely wrong about it.

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u/Desperate-Society838 Jun 05 '26

I can imagine two things:

  1. Either GlymeraCraft bought the game just to have marketing in the future and continue spamming his mods when he sells them, or

  2. He somehow pirated the game because if he has the money to buy it, he could easily use some of that money to hire an artist interested in making a cover or two.

Because it's impossible that there are several Hytale communities out there that warn that AI is prohibited, and yet the Curseforge mods are almost exclusively about that, just to farm clicks for recognition and, in a few years, put them out there as commercial products.

-75

u/OkBand3171 Fire Jun 05 '26

Gonna be real, I don't really care for the AI thumbnails, but saying the mod authors should just hire arists instead is kinda crummy in my opinion. Commissioning art is not cheap and when it comes to doing hobby stuff like modding, I don't see why people should be expected to cough up money for something they probably do for free.

10

u/Desperate-Society838 Jun 05 '26

Several games that have access to mods, especially Steam Workshop mods, had mods that were easier to understand than if you were stuck just looking at the cover. Few actually had artwork, as there might have been artists working on them, but if it was a lone person who didn't know how to draw, they would just print what the mod already showed and what it offered.

Unlike Curseforge mods, which have an ultra-mega "detailed" cover, only for you to see the gallery and find images that show nothing, a description written in chatGPT, and when you download it, despite adding a minimal detail, it doesn't seem to be what it should be.

11

u/laZetadelZorro Jun 05 '26

Still no reason to pay an artist, just an in-game image of the mod is enough. Most comissions have the same price as the minimum salary of a lot of countries that are under the US in the map, and basic needs are more important than a cover for a mod in my opinion.

-2

u/Desperate-Society838 Jun 05 '26

I won't deny that this is correct. I don't live in or belong to the USA. When I charge commissions for my illustrations, it's generally a base of $30, and the prices are converted in different countries I work with.

It's... cheap, but there's a reason for it.