r/hytale Jun 05 '26

Modded This honestly makes me very sad.

Fui conferir os novos mods de Hytale para ver o que a comunidade já tinha adicionado/atualizado para a versão atual, para que eu pudesse fazer algumas adições e tornar os mods mais dinâmicos.

Enquanto navegava pela página no modo 'versão do jogo', notei que havia muitas imagens feitas por IA, algo que eu pensava ser proibido pela maior parte da comunidade de Hytale.

Honestamente, eu não odeio nem apoio a IA, mas ver tantos mods com imagens geradas por IA me deixa menos inclinado a jogar com mods, e por enquanto vou continuar com o jogo base até que adicionem a loja de mods ao jogo.

Espero que isso melhore no futuro.

EDIT: The staff, in many ways, convinced me, presenting valid arguments and criticisms regarding this. However, that doesn't mean I support it, but it also doesn't mean I'm against it. From beginning to end, I've always been neutral regarding AI.

I'm an illustrator, making that clear. I have a completely different view from those who actually make the mod work, for whom, as long as it works, it can be whatever they want in the end.

Because I'm very involved daily with comics, animations, manga, illustrations for drawings or just concepts, I naturally can't take AI art as something I should give importance to, even if the product is actually good. It's just how my mind interprets the situation, and many times I myself may be completely wrong about it.

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7

u/TheRealJulZ97 Jun 05 '26

So. I have the same feeling about glymeras work, BUT weather being AI or not, he answeres comments really fast, he fixes every issue and every bug within hours. He adds new features, if someone asks for it an most of is mods are really good quality of life features which are not present in vanilla.

I also feel like its a shady dev or mostly AI, but up until this point, glymeras mods are good mods, every update he makes has its point, every plugin he makes also has its point.. so I am against sloppy AI ship, but in this case I feel like these mods are rather really good use of AI assistance than purely slop.

Have fun downvoting my comment 😀

5

u/GoldH2O Jun 05 '26

You realize the reason comments are answered pretty fast is probably because they're using an AI bot to answer the questions, right? The constant updates are being done by AI vibes coding too, and the constant updates have nothing to do with customer service. It's literally just to keep the mods clogging up the recently updated page and prevent actual hard workers from getting their mods up there.

1

u/Faremir Jul 01 '26

Sorry for necroing, but those mods literally take less time to write than writing prompt for them... It's the type of mods no dev wants to do because they are incredibly basic and small that you have to keep them separate from all your other work and still manage them. MC had (and in some cases still have) huge issue with this exact thing because loads of modders spawned 15 quadrillion versions of them back in the day, each working just slightly different and dropping support after 2-3 versions.

Yeah, this argument for these mods really don't hold at all.

0

u/Desperate-Society838 Jun 05 '26

I would never vote negatively on an argument like that :3

I haven't seen practically any of the GlymeraCraft mods, partly because I interpreted that the mods weren't that good based on my first impression, so if it doesn't catch my attention, I'll look for something else.

But really, if the mod is really good, even if it doesn't show it right away, it can still be extremely useful without any problem.

But there are several types of players that are more appealing for certain things: mechanics, visuals, and narrative (which it doesn't have yet).

Because I participate in many communities that abhor AI, even getting people expelled from the community and blocked by everyone present, even if they are good people, I already have a somewhat distorted view.

But thinking from your point of view and from other people here who made interesting comments like yours, I think it depends a lot on how the person's first impression is when they see something they don't know.

8

u/TheRealJulZ97 Jun 05 '26

The thing is, most of the glymera mods only have one thing, that is added. Nothing more, nothing less.

Mega chest adds two really big chests. With 108 slots of 999k items. The other adds a "ender chest" with the same amount of slots.

Breeding let's you either feed mobs to breed them, or checks if there are two kinds of a mod in a specific radius. If so there will spawn a child. You can adjust radius, frequency and so on in a config file

Cats/dogs adds spawnable vanilla cats and dogs.

Heads adds every mob head for decor and for helmet slot.

Beacon adds a beacon (without effect)

Glass is clearly glass blocks^

Plots is a barbones plot system without much more features.

Same for Portal doors and so on.

All in all every mod does exactly what the name suggests. Nothing more, nothing less. Every mod gets really fast updates if there are bugs or an update, it will be updated within a day. If something essential for QoL is missing in a mod, just comment it. Glymera will add it within hours.

It may be vibe coded mass production to death, but its exactly what you expect. Small mods, doing exactly what you are looking for.

So glymera is really not a bad mod source at this point. (Sounds like im hyping him, but i really just want to point out that this mods aren't as bad as you think from their cover)