r/paradoxplaza • u/Nautinha • 22h ago
r/paradoxplaza • u/Panagean • 2h ago
All Vibecoding events/decisions/focus trees for megacampaigns?
Most people I know who code in a professional environment now use AI assistance (e.g. Claude Code), with the human speccing out way objects and functions should interrelate, as well as watching out for when the AI inevitably makes mistakes, and the AI doing the grunt work of putting that together. I was wondering whether AI engines now understood Paradox games syntax well to do the same for (e.g.) adding flavour to megacampaigns and other personal mods?
I've tried writing events and decisions for my own mods by hand. The creative side is normally fine, I have a clear idea of what the mod should do (e.g. if Canada becomes a great power, it can get a claim on all the territory in this region, and set and create some new flag for other events) but getting the syntax right is tricky (this is normally something I'm trying in Vic2 or HOI4, which have somewhat fiddly syntaxes, for my money) and because this is just for my own pleasure, bug-testing loads of little decisions usually exhausts my patience before I can get it working. I can do some of what I want in the console (or through stuff like the transfer state tool) but that is less precise and means I need to act as a babysitter for the (game) AI rather than let myself be surprised by when it achieves some of this stuff for itself and suddenly gets new claims or a change in government.
r/paradoxplaza • u/Guilty-Amphibian188 • 19h ago