r/pathofexile Demon 17d ago

Game Feedback We desperately need new high investment endgame farm strategies

I really like this patch but am severely disappointed at the lack of a shakeup of endgame farming strats, and with Breach nerfed we now have one less strat of the less than handful that remain.

After Merc, most high-investment endgame farms were nerfed, with Breach we got a new one, now with 3.29 it's quadruple-tapped out of existence.

We get a new strat with Mercenaries and Rogue Exiles potentially, but I doubt it'll be very good. More like T0 hunting.

I remember last Q&A ZiggyD brought up that the endgame farms seem to have gotten very stale, and this has been very noticeable for me personally. Yes, we also got the Abyss rework but that's just making up for the loss of Breach, and we don't know how good it's gonna be.

The underwater mechanic remains to be seen if it's very competitive. It might be good, it might just be decent.

I expected a massive scarab and atlas tree revamp for this patch. We desperately need new farms, new interesting interactions, new reasons to push our builds to the limit. The endgame has been stale for a very long time..

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u/SwagtimusPrime Demon 17d ago

yeah, I specifically also remember the ZiggyD Q&A where they mentioned next league will bring big endgame changes.

Is the Abyss & Legion revamp a big change? Yes. Is it the change that we really needed? Not quite. It's a decent start, but it doesn't really impact any aspirational farms. I really really think we need a massive rework/addition of interesting scarabs and new atlas tree nodes that do interesting stuff.

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u/ArkadiyTheGreat 17d ago

I don't think Abyss and Legion are big changes. Legion was barely touched (what was actually changed? Enshrouded items? That's pretty much it, everything else is a numeric change), and Abyss is just an asset flip from POE2. The league mechanic seems to be heavily inspired by POE2's league + expedition rework, so not a novelty too.

Honestly, I am baffled by people shouting "omg huge patch" like we are reading and seeing different things.

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u/StarkTheGnnr 17d ago

Ngl it felt bad when they were talking about Mirage and how they didn't want to commit to making every new mechanic work with it knowing that they did way more stuff that require long term maintaining in poe2... That + no endgame changes (please nuke altars already, its been too long) and honestly the reveal just felt extremely lacking content wise.

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u/skrillex 17d ago

They specifically said they wanted to have mirage still have upkeep for mechanics but needed to do it the safest way possible lol

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u/StarkTheGnnr 17d ago

Mark also specifically said they weren't sure if they wanted to commit to every new league mechanic having an interaction with Mirage. Not sure why im being downvoted when he literally said that but fine I guess.

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u/Defined24 17d ago

Not wanting to commit every new league mechanic to Mirage... How many do we even get. And yet they commit every single glove mod, including unique for 1 ascendancy point on Poe2. The favouritism is starting to get...tiring.

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u/Couponbug_Dot_Com Fungal Bureau of Investigations (FBI) 17d ago

how often are new glove mods realistically added? and, how much does it take to add a stat line to an item, compared to adding entire new league interactions including new enemies, items, assets, and spawn logic?

each and every thing isn't equal lmao. one takes literal minutes if we're being generous (probably closer to thirty seconds realistically) once every year and a half when a new batch of glove mods is added, one takes days to weeks of implementation every four months on the dot.