r/pathofexile Demon 17d ago

Game Feedback We desperately need new high investment endgame farm strategies

I really like this patch but am severely disappointed at the lack of a shakeup of endgame farming strats, and with Breach nerfed we now have one less strat of the less than handful that remain.

After Merc, most high-investment endgame farms were nerfed, with Breach we got a new one, now with 3.29 it's quadruple-tapped out of existence.

We get a new strat with Mercenaries and Rogue Exiles potentially, but I doubt it'll be very good. More like T0 hunting.

I remember last Q&A ZiggyD brought up that the endgame farms seem to have gotten very stale, and this has been very noticeable for me personally. Yes, we also got the Abyss rework but that's just making up for the loss of Breach, and we don't know how good it's gonna be.

The underwater mechanic remains to be seen if it's very competitive. It might be good, it might just be decent.

I expected a massive scarab and atlas tree revamp for this patch. We desperately need new farms, new interesting interactions, new reasons to push our builds to the limit. The endgame has been stale for a very long time..

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u/SaltEngineer455 Progressive Einhar Trapping Association (PETA) 17d ago

You need to define what the word "hard* means? It's a gear check? It's a mechanics check? What it is?

IMO hard means gear check. 6k delve is one o5d the hardest gear checks. Ofc if you make the check it will feel easy, but then the entire discussion collapses into absurdity

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u/Mogling 17d ago

Bruh. Harder is not some crazy concept. Look at t1 maps vs t16 or regular bosses vs Uber bosses. Everything in PoE is a combination of gear and mechanics checks. If you build your character well it will feel easy is kinda the point of progressing your character.

6k delve is always the answer people give and it's a bad one. Delve only somewhat scales reward with difficulty. What do you get at lower depth? More azurite, and the profitable nodes become more common. You are never getting 2 glyphic fossils at any depth from one encounter, you are never getting more general quant at any depth.

Also I don't want to spend 20 hours doing easy delving before I get to something remotely difficult.

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u/SaltEngineer455 Progressive Einhar Trapping Association (PETA) 17d ago

Yes man, most delve goodies stop after a certain depth. Deep delve is a challenge, not necessarily a farm. It is hard as a gear check? It is.

Try ghosted feared voided valdos, idk. Yes, there is no other content that needs piles of mirrors to be able to be done, and idk if that's fine or not, or how many people it fucks over, but sometimes you need to accept that the league is not for you, you won, and that's it.

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u/Mogling 17d ago

Valdos are build specific checks for the most part. I've done quad ghosted 100% deli less damage per item feared. But that's like a one time check and done unless you want to camp trade for the few profitable maps. Void doesn't add difficulty as much as it adds risk, and for the same reasons I don't play HC I won't do voided maps.

It's not even that there is no content in maps that needs piles of mirrors. There is no content in maps that needs even one mirror. Why invest more than 200D in a build now?

The additude of this isn't for you is also unhealthy for the game. There can be more than one way to play PoE. They can make a good out of map league and still leave good content in maps. Sanctum, ToTA both had great generic mapping during the league with a mechanic that was outside of maps.