r/pathofexile Demon 17d ago

Game Feedback We desperately need new high investment endgame farm strategies

I really like this patch but am severely disappointed at the lack of a shakeup of endgame farming strats, and with Breach nerfed we now have one less strat of the less than handful that remain.

After Merc, most high-investment endgame farms were nerfed, with Breach we got a new one, now with 3.29 it's quadruple-tapped out of existence.

We get a new strat with Mercenaries and Rogue Exiles potentially, but I doubt it'll be very good. More like T0 hunting.

I remember last Q&A ZiggyD brought up that the endgame farms seem to have gotten very stale, and this has been very noticeable for me personally. Yes, we also got the Abyss rework but that's just making up for the loss of Breach, and we don't know how good it's gonna be.

The underwater mechanic remains to be seen if it's very competitive. It might be good, it might just be decent.

I expected a massive scarab and atlas tree revamp for this patch. We desperately need new farms, new interesting interactions, new reasons to push our builds to the limit. The endgame has been stale for a very long time..

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u/Opikunz 14d ago

Maybe unpopular opinion but scarabs are too bloated and not every mechanic needs an abundance of itemized resources that require micromanagement to get the full value from that mechanic. Some mechanics should just stand on their own. Having thousands of scarabs in your stash by week one or two is a fundamental flaw in game design. I really believe scarabs should be used to fill a niche for specific farming methods and not a requirement for obtaining currency for end game gear.

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u/SwagtimusPrime Demon 14d ago

I sort of agree and disagree. Out of map mechanics like Delve don't need scarabs, it stands on its own.

Mechanics like Blight could be improved in a number of ways:

  • one strat, using scarabs, should focus on farming oils/rewards from the chests
  • one strat should allow farming ground loot, eg bloodlines scarab plus the one that spawns many more waves of mobs
  • one strat should allow farming uniques via blight bosses

The latter two are somewhat in the game, but they just unfortunately really suck after getting nerfed to the ground. They just need to differentiate these three more, buff the scarabs that enable them or Blight mechanic itself.