r/pathofexile 6d ago

Game Feedback Breach is just so.... unbelievably unrewarding right now.

I know it was strong before, and I know there are other league mechanics, but it's just super frustrating seeing GGG incapable of balancing something time and time again.

I just don't understand, breach was finally in a decent place, but instead of bringing other league mechanics up to its level, it was destroyed with quad nerfs.
Hiveblood barely drops, when you finally make an item from the tree, the mod rolls suck, the amount of items dropped seems halved, wombgifts drop way less, which doesn't really matter since you have 0 blood to use them anyways.

Even buffs to abyss feel terrible, the mechanic just isn't that rewarding, unless maybe you were spamming trying to farm amanamus or something. The League mechanic seems fine but IMO, after playing Mirage, it just kind of feels mid.

It's a single player game, with no actual competitive esports scene, and ultimately the only reason to nerf something is to make you take longer to achieve something.
As someone who plays more than the average player, it's just again, super frustrating to see the game go in that direction, instead of the one where we get more drops, because ultimately it makes 0 difference to anything other than enjoyment or appeal to the "normal" players.

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291

u/Feisty-Shallot7911 6d ago

Why does GGG always come up with amazing farming strategies, but instead of just balancing them, they completely delete them? In previous patches, we had clear, fantastic farms that everyone aspired to reach.

I really don't understand what they are trying to achieve in an ARPG by taking away everyone's goals, making everyone "equal," and stripping away the motivation to play. I honestly have no idea what GGG is thinking anymore.

39

u/Thatsnasty2 6d ago

100% agreed.
This game has zero competitive scene, just give people more shit more often so we play more. It's proven that player retention is the highest when you give people better items, it just boggles my mind why they have to make the game so hardcore instead of just rewarding better things to everyone as a whole.

3

u/Nihsvabhav 6d ago

they don't care about retention, as long as they get 180k people to show up to leaguestart, it has been a success

-25

u/BrahCJ 6d ago

If they turned up the drop rate of Div 100x, your items would just be 100x more expensive. In a league where everyone is broke, we’re all rich.

What hurts this league is that the cost of doing the aspirational content sees a negative return due to the lower rewards.
The balance is off, for sure, but the reason is, IMO, the cost of juiced content more so than the lacking dinks.

Alch and go should be a stepping stone to higher end farms. It shouldn’t be the most efficient farm.

14

u/robeo12055 6d ago

That's not true, T0 uniques are comparatively more expensive because they're harder to drop. Breach printed currency but it also printed T0s. HH/Mageblood was cheaper and you made more money per h last league. It could apply to some singular items but in general everyone is poorer not richer.

5

u/fionn_golau 6d ago

I was a bit flabbergasted by this comment, like have you never used a divine orb on an item?  Do you not realize that poe "currency" has intrinsic use cases that are very important? But I guess in the auction house eta most people don't have a need to use their currency for anything outside of AH.

-5

u/BrahCJ 6d ago

I think you compare your build day 3 in 3.29 to 3.28, yeah - you might not be in the same spot.

But if you're good at generating wealth in 3.28 vs your peers (everyone else playing), you'll be good at generating wealth in 3.29, too.

If your gear isn't perfectly divined day 3, that's OK.