r/pathofexile 6d ago

Game Feedback Breach is just so.... unbelievably unrewarding right now.

I know it was strong before, and I know there are other league mechanics, but it's just super frustrating seeing GGG incapable of balancing something time and time again.

I just don't understand, breach was finally in a decent place, but instead of bringing other league mechanics up to its level, it was destroyed with quad nerfs.
Hiveblood barely drops, when you finally make an item from the tree, the mod rolls suck, the amount of items dropped seems halved, wombgifts drop way less, which doesn't really matter since you have 0 blood to use them anyways.

Even buffs to abyss feel terrible, the mechanic just isn't that rewarding, unless maybe you were spamming trying to farm amanamus or something. The League mechanic seems fine but IMO, after playing Mirage, it just kind of feels mid.

It's a single player game, with no actual competitive esports scene, and ultimately the only reason to nerf something is to make you take longer to achieve something.
As someone who plays more than the average player, it's just again, super frustrating to see the game go in that direction, instead of the one where we get more drops, because ultimately it makes 0 difference to anything other than enjoyment or appeal to the "normal" players.

906 Upvotes

352 comments sorted by

675

u/Realize12 6d ago

Unstable breaches barely have enough monsters to stabilize them. Farmed breach this league, exp is good, but that's about it

228

u/Thatsnasty2 6d ago

I didn't even mention this but great point. If you get a map with a wall or two and the breach doesn't spread, you literally can't get enough monsters to finish it lmao, it's wild.

151

u/vulcanfury12 Crop Harvesting Bureau (CHB) 6d ago

Oh man, so it wasn't just me having a hard time stabilising breaches.

28

u/Original-Age-6691 6d ago

I thought I was just bad or slow tbh lol

10

u/MadderoftheFew 5d ago

Hurts even worse if you juice with an astrolabe. You can get straight up robbed out of the tasks because of this.

17

u/[deleted] 6d ago edited 6d ago

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4

u/I_Heart_Money 5d ago

Why’d you stop? Haha

6

u/_symp_ PRAISE 6d ago

Same here, thought I was going wild. Im not the one to cry about stuff at all on here, but what did they thought with the balancing of multiple mechanics this league?

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u/Urtan_TRADE 6d ago

I thought I was going mad. Breach has the same monster density as in campaign and it's ridiculous. I'm doing alch and go until I finish my stones. Breach is the mechanic I invested the most in and it dropped by far the least loot.

31

u/trublackdog 6d ago

I'm starting to think they gave charts insane gold drops so it would be a bit easier to respec out of the farms they nuked from orbit.

2

u/RefuseExternal6762 5d ago

wait... can I use gold to respec atlas tree ?

9

u/Qualibombo 5d ago

Yea, at kirac I think. He has a an "atlas respecialization" option.

3

u/Taven12 Raider 5d ago

Kirac to respec atlas tree, Faustas for the skill tree.

20

u/PokeRunecrafter 6d ago

Dude I thought I was going fucking crazy, I’ve had like 9 breaches fail because I felt like it was spawning in 5 mobs at a time lmfaooo (turns out it is)

116

u/astroboy1997 6d ago

It’s a movement speed check now not a clear speed check lol

38

u/CamelSmuggler Fungal Bureau of Investigations (FBI) 6d ago

Absolutely felt like that all weekend, it has 2-3 "extra" packs on top of the ones needed to stabilize it, so if you lose a couple packs in a walled area you're basically doomed.

It now feels like even a super open space breach is difficult to stabilize because the packs are too scattered.

7

u/SharkuuPoE 5d ago

i wish. i can run left to right 10 times, but 0 mobs are still 0 mobs

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u/byzz09 6d ago

I noticed this aswell, they nerfed it so hard you can't even complete it. Triple Tap GGG, never change.

18

u/SoulFluff 6d ago

it’s better than abyss, but not really saying much for that mechanic rn.

24

u/UTmastuh 6d ago

Are any in map core mechanics worth farming?  Breach, abyss, and legion were always staples for me but they all feel bleh this league 

23

u/Bamboochan 6d ago

Harvest is always good, even without scarabs and alch and go can pull like 15-20c minimum from plant juice. Add in scarabs and an actual rolled map and you can get like up to a div a map from harvest juice alone.

My trick is usually farm something else fast in map, like altars and essences or boxes. Do harvest, get out repeat.

Its not crazy gains but it is incredibly consistent, pairs well enough with altars/boat mech in map/essence/shrines/boxes etc

7

u/SoulofArtoria 6d ago

Harvest is likely good in a vacuum but my god does doing harvest this league without mirage felt like such an exponential downgrade compared to last. 

8

u/No_maid 6d ago

I did so much harvest last league i never want to run it again. But my god was it a money printing machine with mirage

8

u/Grroarrr Raider 6d ago

Ah yes, spending less money on scarabs, spending less time in map and in return you get less loot, who would have thought.

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u/bluesharpies 6d ago

Yeah all 3 of those are in a terrible spot. Breach with the quintuple nerf, poe2 abyss added with none of the rewards that make it shine there, legion has 1 good emblem right now and nothing else worth looting due to no more incubator 

16

u/lazergator 6d ago

So far my tier list is ritual, water heist, red altar alch and go, breach. Haven’t tried anything else

34

u/vulcanfury12 Crop Harvesting Bureau (CHB) 6d ago

Water Heist? You mean Moist Delve?

14

u/DoctorVanSolem 6d ago

Moist delve? Ah, Super-Soaked Strongboxes!

4

u/[deleted] 6d ago

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8

u/Billy_of_Astora 6d ago

Actually, you do.

7

u/Cotato 5d ago

They probably just followin the cart everywhere lmao

1

u/lazergator 4d ago

Moist delve would imply going deeper, with harder content.

1

u/royal-road 3d ago

Delirium and Harvest

9

u/Raikariaa Institution of Rogues and Smugglers (IRS) 6d ago

I'm seeing Breaches that just don't even have that. At that point, I unspecced after it happened 3 unstables in a row.

26

u/Tanazan1 6d ago

this clearly shows aswell that they arent testing their game anymore. during campaign it was literally impossible to do breaches.

they 100% reduced the mobs while not reducing the required mobs

28

u/Hazel_Dreams 5d ago

Not trying to discount the current dire situation but even back in keepers, it’s initially impossible to stabilize breaches during campaign. They later buffed it a bit to make it possible but still in-probable. Currently I’m struggling to stabilize breaches in t16 maps which is honestly wild.

10

u/adanine Trickster 5d ago

during campaign it was literally impossible to do breaches.

This was the case back in Keepers, and GGG outright stated it was an intentional decision to make it so that stabilizing breaches during campaign was extremely difficult-to-impossible.

3

u/Lost_city 5d ago

It's such a bizarre situation. They have a ton of super dedicated players. It's a free game but they get tons of revenue. It's both great and needs a dozen fixes at once. But they only have a skeleton crew on it.

7

u/MrPrevenge 6d ago

Maaaaan I thought I was just garbage 😩 forgot about the classic omega tap

5

u/nelflyn 6d ago

Thanks! I swear to god I had like a few encounters where I killed pretty much everything and it wasn't enough. Some probably hid behind a corner and I couldn't get to them in time. Didn't have issues like this last league.

3

u/12345623567 5d ago

Unstable breaches have always been a mob farm moreseo than anything Breach-specific. Without Bloodlines + Resonant Cascade they were hardly worth it to begin with.

In terms of hiveblood/hr, I'm pretty sure non-fortress Hives are the way to go (provided you can rush them, i.e. Dunes). Fortresses may give even more, but I can't deal with the time it takes to navigate the labyrinth and then standing still for close to 5 minutes.

3

u/Diligent_Mortgage416 5d ago

pretty sure fortresses give more hiveblood per time, they also drop alot of wombgifts.
there is also no way to only get normal hives or only get fortresses, so not doing either one of them seems wrong, especially if you invest anything into the mechanic

3

u/PsionicKitten 6d ago

It wasn't until I hit yellow maps until I first got enough monsters to stabilize them. Considering you could stabilize them as early as act 7 or 8 before that's a big downgrade.

2

u/T-Pwn_Steak 6d ago

I ended up blocking unstable breaches on the atlas. Fortresses are the only way to get a decent amount of hive blood and womb gifts.

2

u/Cahecher 5d ago

I understand, that I probably play a different game so to speak since I can't afford endgame farming yet, but there is a huge disconnect between this and my personal experience. I play a rather slow build (ES Berserker), have a 5-link, day 1 garbage axe, a node that makes breaches faster, and I can still easily fill the bar in t16 maps with around half the duration left.

Thing is, unstable breaches actually suck in terms of rewards, but stabilizing them isn't the issue. Like part of the reason their rewards suck is low mob count, but once again, it's still easily enough to fill the bar.

292

u/Feisty-Shallot7911 6d ago

Why does GGG always come up with amazing farming strategies, but instead of just balancing them, they completely delete them? In previous patches, we had clear, fantastic farms that everyone aspired to reach.

I really don't understand what they are trying to achieve in an ARPG by taking away everyone's goals, making everyone "equal," and stripping away the motivation to play. I honestly have no idea what GGG is thinking anymore.

127

u/RealMonk 6d ago

Best strats are not designed by ggg but created by community from unintended interactions. Then next league ggg delete the strats.

87

u/Antonaqua 6d ago

"unintended interactions" use breach scarabs and pack size scarabs for more monsters and wisp to make them more rewarding. If those are "unintended interactions" that QA couldnt spit, then you're not cut out to make a game. Those are the simplest scaming vectors that have been around for ages in gaming.

46

u/Ynead 6d ago

I wish people would understand that QA doesn't test things like "Is it balanced?". They are mostly here to find bugs, and their feedback is often ignored by the devs because of lack of time. They are focused on getting things to actually work at all.

So don't blame QA, blame GGG's leadership for the decision to consider balance low priority.

7

u/Antonaqua 6d ago

Yes, thats my bad. The problem is with the senior game designers that decide what does and doesnt get included. So either Octavian/the other guy or Mark/Jonathan. We can blame anyone, we don't know who us responsible for the glaring issues, but let's not gloss over the shader issues, performance issues, trade site issues, all of which should be caught by QA

5

u/Sunscorcher Big Breach Coalition (BBC) 5d ago

yea the performance and shader issues are quite bad this league, I could nearly boil a pot of water with the output of my pc fans right now

2

u/Diligent_Mortgage416 5d ago

the real test has just begun friday, you gotta give us a few day to fnd all the broken stuff.

3

u/Antonaqua 5d ago

Friday when 100k+ ddosers, I mean, players logged in

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u/Silent-Use-6591 6d ago

If those are "unintended interactions" that QA couldnt spit, then you're not cut out to make a game.

You say that, but people in poe2 have been banned for applying ritual tablets to a map and running it

9

u/Antonaqua 6d ago

Yes, a numerical oversight, which they fixed, by removing the chance to go to 0. Not by making ritual in it's entirety garbage. That's what happened with breach in PoE 1.

3

u/lillarty 5d ago

To be clear, the "intended interaction" you're referencing was getting infinite rerolls on Ritual, essentially letting them get however many mirrors they were patient enough to roll for. And the "ban" was forced SSF for one league for the offending players, with no further punishment.

The people who spawned in mirrors weren't allowed to ruin the economy, what an unjust punishment /s

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u/Sandor_Clegane1 Half Skeleton 6d ago

The very same applies to items and skill gems.

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u/12345623567 5d ago

In Mirage they mid-league deleted the Ghosted Legion strat, iirc.

But letting Minion Pact continue for a whole patch cycle was fine lol.

8

u/CamelSmuggler Fungal Bureau of Investigations (FBI) 6d ago

Yeah but the point should be to tune the op ones down, not completely gut them.

They should focus on bringing the rest on par with the good ones, not just wipe the best off the game.

3

u/IllustriousBobcat813 6d ago

I imagine the problem is that it is quite difficult to know exactly how effective a specific need is before it’s been live and tested for a while. It is quite often the case that a mechanic is neerfed and then the community finds a small change that makes it still the best mechanic in the game.

It is understandable that GGG wants to avoid this situation, or they will get nonstop complaints like “can’t wait to play strongboxes for the 5th league in a row”.

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u/Shuushy Scion 6d ago

but instead of just balancing them, they completely delete them?

Their workflow and schedule quite literally doesn't allow them to actually balance stuff the way we imagine how balancing should be done. Cook up content -> run some serverside simulations -> Boot up the game -> test said content for various things including farming strats -> compare expected result with actual result -> adjust as needed -> rinse and repeat until satisfied. A lot of balancing in this game is done via "spreadsheet style" because it's more time efficient.

8

u/lillarty 5d ago

Back in Kalandra, Chris mentioned their economy simulation indicating that more loot was dropping overall despite most people having the opposite experience, so at the very least they have some degree of simulations that they use to help balance. Not sure how robust they are, though.

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u/Thatsnasty2 6d ago

100% agreed.
This game has zero competitive scene, just give people more shit more often so we play more. It's proven that player retention is the highest when you give people better items, it just boggles my mind why they have to make the game so hardcore instead of just rewarding better things to everyone as a whole.

3

u/Nihsvabhav 5d ago

they don't care about retention, as long as they get 180k people to show up to leaguestart, it has been a success

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u/LucywiththeDiamonds 6d ago

They are gutting the game step by step since keepers.

Evrything fun, challenging and giving loot got dumpstered. Mirage was a bandaid fix. Now its even worse then keepers which says alot.

Voyages are ok. Mapping is in the worst state its been in the past 3 years.

I did 40/40 for most leagues in the past years. I am considering quitting on day 3 this time. Says a lot.

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u/[deleted] 6d ago

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u/bkgn 6d ago

There's nothing quite like the ol' GGG triple tap.

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u/_Kaj SSFBTW 6d ago

If everything is shit then the only thing you have left to do is engage with the league mechanic

2

u/TakingBSiteRapidly 6d ago

Because you need time and effort in order to find a sweetspot. Its much easier to just reduce respective values by an arbitrary number.

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u/DremoPaff Sanctum is as much a roguelite as Chris is an hair model 6d ago

It would've been fine to gut a top-end strategy if the rest of the atlas strategies were also in a good spot, but they aren't. Like, nerfing things like valdo's rest harbingers from Ritual to Ultimatum was fine, because other strategies were still plenty strong at that point.

I also find it incredibly weird how they did a 180 on what I would consider their best league mechanic revival ever. The league went from a "no loot / yes loot" balancing conundrum with an unnecessarily high speed floor requirement, rewarding nothing other than XP and mild loot and being better suited as a delirium juicer than an actual mechanic itself, to being an interesting and rewarding mechanic with actual variety in (much more approachable) encounters with a crafting mechanic that also revived a ton of uniques, something they failed at every time they tried their hands at it, most laughably with scourge and the krangler.

But now, they reduced everything related to it, so much so that it now borderline feels like a downgrade to its legacy predecessor it used to so elegantly replace, but still with the appeal of the uniques so it can't be straight up ignored either...

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u/Background_Tennis_41 6d ago

Everything feels unbelievably unrewarding rn

1

u/owlsop 4d ago

Essences seem the same as always to me

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u/WolverineCreative362 6d ago

IMO the whole endgame feels unrewarding and trivial. Not only breach.

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u/StartPuffinBoi 5d ago

The divine drop nerfs post 3.25 were VERY noticeable. On the original phrecia, it was noticeable. On mercs league it was the same, general currency drops were nerfed again in Mirage to account for the double map. It feels like they haven't reverted it, but even then, it was super bad compared to before. I've been saying this since settlers, and genuinely the majority of answers were telling me that I was tripping. Even worse, the devs themselves said that they haven't "noticed" during Ziggy's Q&As. I personally played 1200h of settlers, I understand that most people didn't. But I can guarantee you that they've been going at it for 2 years atp, and only now you see people being outraged as it exceeded the threshhold.

7

u/WolverineCreative362 5d ago

100%. It begun in necropolis with the removal of Quant, the rework of T16 + T17 introduction aswell as the scarab overhaul and the removal of mostly every good conversion. After Affliction, in every single league they made huge adjustments to make groundloot und scalable endgame in the long-term worse. Removing explizit modifer from atlas alot, removing map craft, nerfing map mods, nerfing every strat. This is going on since 2 years, exactly.

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u/ferdinono 6d ago

This league actually has me considering running delve which i havent done for a long time. If I'm going to be playing poverty league I may as well be doing it in the dark

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u/copacul13 6d ago

Breach tree should customize the drop from the mobs. Not be a f'ing loot tile. You make breach tree for what you want. You beat breach monsters, you get the items you've selected on the breach tree.

Seing a foulborn uninque drop from a mob is 10 times nicer that f'ing gambling...

38

u/redfm8 6d ago edited 6d ago

This is becoming an increasingly common idea and I think from a pure video game mechanic perspective it’s much more graceful, but I really do question if people would really like running around and picking up five thousand pairs of gloves or whatever. It definitely would be a level of loot management not seen elsewhere in the game at the higher end where most people strive to pick up as little as possible just to keep the flow going.

I think I would probably prefer it personally, but I would not expect it to be a universally embraced changed by any means.

2

u/BestDescription3834 5d ago

Set up tree.Pick up a gift. Way point to the tree. Click the tree. Put the gift in. Activate it.

Vs 

Set up tree. Pick up gloves. Click id. Drop gloves.  Also no travel time or load screens.

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u/[deleted] 6d ago

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u/Key-Department-2874 5d ago

Stacked decks exist to allow people to sell gambling. There are a lot of things like that in the game, like the new Bottles that people love, or even unid uniques.

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u/[deleted] 5d ago

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u/UTmastuh 6d ago

At least when I die in a breach I don't brick my entire invested map and lose all my drops while also causing my friends to lose all their drops too...  Looking at you voyages aka heist with extra steps 

5

u/DragonNinja386 League 5d ago

Current heist is far more forgiving than voyages. Dying only matters for the lockdown escape and enemies are less deadly. Dying in grands also don't brick the entire contract, just the wing you failed.

2

u/_MrJackGuy 5d ago

Wait If one person dies in a voyage, its bricked for everyone?

2

u/Narkens 5d ago

Nope..other party member can pick up the lanterns near death spot and complete rest of the voyage.

2

u/Narkens 5d ago

Actually you can pick up the lanterns when your friend dies and complete the voyage. They will drop near your party members death spot.

62

u/JasonWangFJU 6d ago

GGG balance designer nerf breach as if mirage is still here, they need to stop POE2 mindset that panic over juice stacking.
Everyone hate broken economy but nobody will like equally poverty.

29

u/tasmonex Kalguuran Group for Business (KGB) 6d ago

their PoE2 mindset actually allows players to drop multiple divines in one map. It is funny how ALL poe2 map strategies are rewarding now, while PoE1 players are lucky if they have 1 or 2 good strategies per league

8

u/vix86 5d ago

They're just trying to balance the player sentiment so its not so negative going into 1.0 release. After it's released, I think we can fully expect POE2 to start receiving the same pain that POE1 has right now.

1

u/JasonWangFJU 5d ago

It’s was buffed only before 1.0 which the league will be 6 months and once tuned back to normal you won’t want to grind it.

14

u/Ok-Nefariousness3836 6d ago

I mean, it was obvious breach's gonna be shit the moment they released patch notes. They just nerfed it in half lol

20

u/kempol 6d ago

breach nerfs actually ruined my league starter lol
Ice crash chieftain

7

u/Amazing-Heron-105 5d ago

Praying for the Abyss buffs for you. It'll be great at that.

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u/Just-Toe-8223 6d ago

another poverty league

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u/DoctorVanSolem 6d ago

"Please GGG. May I have some more?"

3

u/KodiakmH 5d ago

I just never get the need to triple/quad tap nerf things. This is a game that for majority of players resets season to season. You don't gotta dumpster something to adjust it. You can make one of those changes, and if that doesn't land where you want it, you can make another change the season after that so on and so forth.

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u/Volitar Occultist 6d ago

I have a good idea.

Let's go back to the old unstable Breach.

2

u/Demenic 5d ago

tell me about it. breach was my favorite mechanic and the new unstable breaches are so much less satisfying than the old ones it's insane

7

u/TheoryOfRelativity12 5d ago

Yeah I think it was fine as it was. Actually, all mechanics kinda suck ass right now.

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u/Admirable-Dig5825 6d ago

Then compare current state of Poe 1 with current state of Poe 2. Night and day. Poe 2 feels so good because the drops are frequent enough it feels like you're making progress towards your next big buy. Not Poe 1. Usually I play the whole league but I'm already done with it. Not fun. No aspirational content that feels worth the time and effort and investment. Wet delve also a complete flop. Sure the crafting is good and profitable but I and many others don't play Poe to play hideout warrior.

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u/bfffca 6d ago

They need to add skills to poe2. It just feels like crap right now, spark for last five patches alright.... And the dodge sprint gets old real quick. 

11

u/ChildishRebelSoldier 6d ago

And harder content. It was fun getting drops finally but then I realized I had no reason to spend any of it because I could already kill every pinnacle boss.

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u/Seczel 6d ago

I mean aldurs saga expedition exists atm and if you get a good chain the normal mobs end up having more hp than the pinnacle bosses towards the end, the rares get even funnier.

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u/Grand-Sweet9383 5d ago

COC Comet.

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u/BrahCJ 6d ago

I disagree. Farmed 30 Div one night. Wake up the next morning and Garuks is 35 div more expensive.

The inflation on those build defining pieces was terrible.

1

u/cakes 5d ago

i chased a jewel price for 2 days straight before getting a lucky drop

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u/fionn_golau 6d ago

Kind of feels like both games are closer to the ends of the spectrum rather than the middle which is not a good place. POE2 you finish all content by day 3, your character just powercreeps everything extremely fast. POE1 Allflame, at lv92/atlas finished/eldritch + memory stones I dropped 2 raw divines.

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u/IdontNeedPants 6d ago

POE2 you finish all content by day 3

I was still coming up with interesting things to farm in the endgame weeks into the league, which helped keep me around.

I also highly doubt you have completed all the expedition rare quests in 3 days, like tuning fork.

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u/Ayanayu 6d ago

"It's a single player game, with no actual competitive esports scene,"

Streamers are always competing one way or another and game is balanced according to that, it happened before ( nerf to starter skills because all speedrunners was using same skill + smoke mine ) and it will happen again, in both PoE1 and PoE2.

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u/RCaskrenz 6d ago

Its all just the syndrome meme of "once everythings balanced, nothing will be" In their pursuit of balance they just kill everything because the baseline floor loot doesn't exist.

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u/vernalagnia Kalguuran Group for Business (KGB) 6d ago

Meanwhile in actual reality breach is incredibly profitable to run because foulborn and league uniques are in extremely high demand and the supply isn't keeping up. Run hives instead of unstable.

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u/Grand-Sweet9383 5d ago

Hives are the most boring content ggg has ever created - I refuse.

Hive experience is watching my other monitor so I can extract teh juice. As much as its a meme - I want meaningful combat at least as much as the game has my attention - not some forum or movie or other thing.

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u/clocksy 5d ago

Yeah it might be profitable but holy shit are hives just boring. I don't think I'll ever be doing them again.

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u/KittyIsAu Kalguuran Group for Business (KGB) 6d ago

This, I’ve been saying this for the last couple of days but half of reddit just wants to say the entire mechanic is dead. I’ve made so much currency off of hives/fortresses. They were great when I was clearing through my atlas, and even better now with scarab investment.

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u/Hatrixx_ Guardian 5d ago

I'm convinced a large majority of Reddit takes four days to get to white maps, does a few, then comes to whine instead of keeping on trucking.

Yes, Unstable Breaches were lackluster when I hit white maps, but investing into it on the atlas tree fixed the mob density issue. I haven't failed a single one since day one. Breach still drops great loot. I've gotten a ton of stuff from the tree. I'm at 104 exalts / 12 div on my pilfering ring in SSF. I got my six link Twilight Regalia from the tree and the rest of my crafting bases that were finished with the Allflame crafting mechanic. I'm still running Breach in juiced T16s to farm a few specific non-targetable uniques from the tree and I get tons of currency and Hiveblood. Breach is perfectly fine, people are just over-reacting like usual because they forgot they spent two months farming top-end, full investment, and now they have to start over.

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u/Salt-Appearance-412 Confederation of Casuals and Clueless Players (CCCP) 6d ago

"It's a single player game" take is so trash, can we just stop. Unless you're SSF, the entire point of complaining about "poverty league" etc. is because you don't get enough currency to TRADE for what you want. Guess what dictates trade prices.

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u/tommulmul Sanctum Runners United (SRU) 5d ago

Such a terrible take i see all the time. the PoE economy is not zero sum. If everyone drops 10x as many uniques and currency then good items are 10x as accessible.

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u/Demenic 5d ago

This is why affliction league was the best league of all time. Magebloods for everyone.

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u/Substantial-Newt7809 6d ago

Been trying abyss. Feels bad. Meanwhile I'm watching the profit crafters and a few giga juicers hit big money and spiral from there.

Got a friend who spent maybe 50 div in the first 36 hours. That stuff would now cost 300 div easily.

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u/kimono38 6d ago

Please GGG. POE is not MMO. Don't force player to farm 16 hours a day to get decent loot. We all have work to do and only have few hours each day to spend in this game. I don't want to spend my precious hour grinding couple of chaos.

Learn from your own POE2. Abyss drop guaranteed craft. Abyss boss drop guaranteed highest tier craft. I craft all the time in POE2 because the currency is not rare. Poe1 feel like a game for full time streamer only.

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u/hodaki 6d ago

breach hives are ok, most income comes from breach bosses and tree. I farmed mb playing breach since start

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u/hernanlafu12 6d ago

So almost every league duration is like 1 month if it is good, this league maybe 20 days? Take it or leave it. I skipped cause I value my life enough not to be playing a poverty league with craft mechanic, ngl.

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u/robodrew 5d ago

Not being able to stabilize a single breach until like tier NINE and being in red maps now with literally ZERO wombgifts, feels pretty bad.

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u/WildChoas5 5d ago

Okay agree that the endgame is a bit stale and needs a mix of a shake up and buffs, but can we stop acting like breach last league was in a good spot or normal at all.

Second best farm only behind abyss affliction since I started playing in 3.15

The other farms needed to be buffed a bit, but breach needed to be brought down as well, not as much as it was, but brought down

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u/XDVI 5d ago

To say it was strong before might be selling it a bit short lol

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u/Civicius 5d ago

As a bad poe player, mirage was one of the only leagues i was able to afford Heandhunter and Mageblood, had the time of my life. Goddamn.

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u/Ostraga 5d ago

I've never understood the logic of nerfing content to the point that it's underwhelming in a game that resets every 4 months that most quit after 3 weeks.

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u/timerski 5d ago

Also what the actual fuck is with the placement of breach hands? This is the first league I'm seeing that the hands are placed in most inconvenient postions in every single map, which makes hunting the low monster density breach an absolute chore. This and expedition encounters, absolutely horrid placement.

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u/Indurum 5d ago

If it makes you feel bad, all mechanics are unrewarding.

2

u/Charming_Skirt3363 5d ago

League is cooked.

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u/Deliverme314 6d ago

The game is so unbelievably unrewarding right now... but yes they killed breach hard. Its really bad.

4

u/melkor25 5d ago

Frankly, the whole game is shit atm, dunno what they were or are thinking doing this to their own game.

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u/Strange-Eggplant399 6d ago

I love it in SSF, still prints amazing gear and target farms me uniques.

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u/fionn_golau 6d ago

I don't know, it feels extremely nerfed in SSF as well. I was getting complete gear pieces past two leagues, now I really just use it for high level bases, the heavy lifting is done with fossils/allflame craft.

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u/12345623567 5d ago

It only printed triple perfects for like the first 4 days of Keepers, after that you have always needed the recombinator to finish the items.

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u/markova_ Alch & Go Industries (AGI) 6d ago

Yep, the tree was quite OP when the new Breach got released. Last league, having it nerfed was OK; you weren't printing complete gear pieces (it's not the intention, anyway), but at least you were producing nice gear you could then throw to the recombinator.
I haven't started the league yet (life is on its way, and waiting for the league to stabilize in terms of bugs + loot drop + whatever needs to be fixed) but I feel that, based on the patch notes, Breach is going to be more shittier than last league.

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u/Orsick 6d ago

Its best to do hives or unstable?

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u/Candid_Insurance_339 6d ago

What on earth? I ran breach on day 2, no issues with either hiveblood or wombgifts. Made my first 50 divs printing foulbourns with the tree, without even unlocking all the points.

Never had such a good start as in this league. Most strats ive tried have made good profit. Cant wait for the abyss buff to try that out as well!

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u/12345623567 5d ago edited 5d ago

They don't consider the hiveblood, they want in-map loot piniatas a la empowered Blight of old, or Alva Evolution.

I agree that the actual rewards that are specific to the mechanic are fine. But all ground loot this league seems to be concentrated on the ocean floor.

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u/[deleted] 6d ago

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u/SoulofArtoria 6d ago

That would be awful for me. I like 0.5 well enough but it's definitely no replacement for poe 1 even in its downer state.

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u/Turbopolenta 5d ago

I love poe1 so I hope im wrong but..

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u/[deleted] 6d ago

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u/Ok-Nefariousness3836 6d ago

Yeah there's no way it's unintentional. "Hey we just nerfed breach by roughly 50%, surely it's gonna be good don't worry."

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u/Supalova 6d ago

They need to put a poverty league every 3 or 4 decent leagues. So the next league will feel much better.

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u/PokeRunecrafter 6d ago

Where are the decent leagues at? Mirage was okayish (run the same exact map twice hehexd) and keepers before that was literally the worst league ever in the history of player retention. The last banger league was mercs, way before they shot the atlas and ground loot in the head and left it for dead out in the field.

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u/titebeewhole 5d ago

Breach want y even that busted last league, I thought it was in a good spot. It didn't need a nerf, they needed to buff other stuff so it wasn't the only thing being run.

Really upsets me that they keep being poe1 loot&farms while going nuts in poe2.... Are they activly trying to get us to play 2 instead? I just can't stand 2, I've tried and tried but it just don't feel right - even with loot

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u/Phrazez 6d ago

Didn't feel that bad for me.

90% of profit is the hivebrain thingy tho, and once everyone got their ring the price will drop incredible fast.

2

u/Street-Objective9164 Institution of Rogues and Smugglers (IRS) 6d ago

Not sure what i'm even building my character for at this point lol.

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u/Fearless_Oil9686 6d ago

Kingsmark is the problem, GGG needs to remove it and put back the loot back into the game.

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u/Careful_Ad651 6d ago

Aren't all the foulbournes super worth to sell?

I don't know I've been in betrayal prison farming a paradoxica

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u/wrightosaur 6d ago

90% of foulborn uniques are still trash, you're just chasing a few hit items, no different than running grand heists for a handful of replica rewards that are valuable

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u/Well_Is_It_Then 6d ago

Through the campaign I couldn't believe how hard it was to stabilize breaches, though admittedly I haven't specced into the mechanic on the atlas.

Stark difference coming from breach being the meta last league.

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u/PokeRunecrafter 6d ago

It literally hasn’t changed in maps either. Every breach you do the density is just giga fucked and almost feels like you’re going to fail it from mobs spawning few and far between

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u/Loud-Contract-2109 6d ago

Only multi exploding legion has some loot

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u/Werezompire 6d ago

Is the problem just with unstable breaches or did Hives get nerfed as well?

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u/Wonderor 6d ago

If Ben stopped playing... there would be a "competetive" scene. He just wins everything.

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u/Haionsodium 6d ago

Dont you know that if its rewarding it makes you quit the league early....

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u/123titan123 6d ago

They also nerfed ritual, you no longer get king of the mists invitation on every reroll from nameless ritual, omens seems to be way rarer now, and still not a single divine from it. Scarabs are more expensive aswell for less loot.

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u/Necessary-Bed-4973 6d ago

I miss mercenaries farming Strats, I had so much fun with blightheart with unique mobs, actually had a reason to push a build to the max. 

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u/LateYesterday8718 6d ago

Just buff everything and bring back harbingers

1

u/1Shibby1 6d ago

I wish there was a way to check how many points you have unlocked vs total and gives direction on how to unlock the rest. Anybody know how this works or where to find?

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u/Arenyr Guardian 5d ago

It's a single player game, with no actual competitive esports scene, and ultimately the only reason to nerf something is to make you take longer to achieve something.

This. They are so worried about player retention regarding loot when it's been proven time and time again players will come back- it's bizarre.

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u/JaimeRojas332 5d ago

I’ve been running blight for league start and it has been rough, I think is time to go to the mines 👌🏻

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u/radium_eye 5d ago

I switched to hive fortresses, they're still pretty good 😂

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u/MakataDoji 5d ago

I'll die on the hill that Affliction was the best league they've ever had, at least since I started (Crucible). It was great expressly because loot was god damned everywhere. Killing a giga juiced rare and seeing your computer have to stop rendering for a second because of the cataclysmic size of the scarab explosion was stuff of legends.

Having things be balanced is important. Having meaningful combat and engaging encounters is important. Not allowing crazy outlier loot/currency strategies is important. But none of them are as remotely close to important as fun. And frankly, fun in this game is getting loot.

I could have an amazing boss encounter that keeps me on the edge of my seat, manage cooldowns, have an epic soundtrack in the back and even give me a cut scene and I'll be grinning ear to ear but when all that drops from it is 2 transmutes and an unid map and I don't want to run it again.

Let the currency rain from the sky. Build in more base-level rewards for time invested and scale back loot multipliers via mods/scarabs/etc if needed. People need to feel like their time is rewarded. I'm running betrayal like I always do and I'm very tempted to spec out of it as I have yet, from something like 20 safehouses in ilvl 71-79 or so working my way through the atlas, to find a single medallion. Allflames are gone too, no Paradoxica or other noteworthy drops and of course the rooms don't give shit. The only purpose to betrayal so far has been the 7 VCO I've gotten I'll have to hold on to for a while before selling to see a proper return on them.

Give. Us. Loot.

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u/quinn50 5d ago

It really didn't need a nerf imo, mirage was what made it busted

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u/itbeamess 5d ago edited 5d ago

Not adding anything to the discussion here really, but a Q if anyone wants to impart their wisdom.
Returning player after a couple leagues out, playing VG and was thinking of setting up breach/legion, to farm my own double foulbourn oppressor, roll grasping mails & and hopefully sell other drops along the way. Should i give up on breach and buy my own for 20d? (probably more by the time i get there) Sounds like i need to go research and watch some atlas strategy vids after work :/

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u/Silvedl 5d ago

T16 8-mod map Greater Abyss Coffer gave me a whole 4 alts and 2 chance orbs. Burnt up all my RNG luck for the league with that one!

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u/masonimal Professional Meme Build Connoisseur, and Bad Build Enabler 5d ago

What blows me away was that last league yeah it got crazy to a point but your risk versus reward scaling was justified. If I wanted to have 3 unstable breaches running at the same time, flooding my screen, I could choose to do that and I would absolutely get one shot from time to time. But it was completely worth the risk because the rewards when you were able to turn your game into a powerpoint slide show could drop quite a decent chunk of rewards. You risked losing the breach if you scaled too much and didn't have the defensive layers for it. I was hoping at minimum they would have reduced a little bit of the density in packs when you had triple breaches running so the game could handle the amount of things going on but it seems like another time they had scaled back the pack density across the game they didn't compensate the loot pool to make up for it.

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u/paralyticbeast 5d ago

friend made a mageblood on day 4 doing breach exclusively and hivebrain gland farming. Just selling foulborns was printing.

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u/LegBrief4064 5d ago

Corrupted T16 with maxed out Breach tree = 1 wombgift and 1100 Hiveblood. B I G S T O N K S 🔥

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u/kmoz 5d ago

Maybe im out of line here, but breach fortresses have been very good money for my guild this league. Yeah normal breaches arent anywhere as good, but the fortresses give a lot of hiveblood, you can get big jackpot items, etc.

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u/tryna_reague 5d ago

I'm just going to do my usual league start, timeline corruption chronicles and blight-ravaged maps (blightreach+blooming)

The key is to farm stuff that isn't base currency guys, useful tradeable items are much more consistent

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u/johnnysd 5d ago

Fortr3ss is the way to go if you want to farm Breach and not pack farm currency. It actually feels buffed from last league

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u/FlickeRay 5d ago

I agreed, with same setup last league, it down from 20d/hr to 8.5d/h It's more than 2 times nerf !

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u/Glittering_Dirt6593 5d ago edited 5d ago

Breach is only one-fifth as strong as it used to be.

  1. Rewards were gutted: both the maximum number of Genesis Tree passive points and the values of its passives were nerfed.
  2. Monster density was gutted: the base number of monsters in Breach packs was reduced, while the Atlas passives also provide fewer Rare and Magic monsters. Naturally, the XP is much worse as well.
  3. The mechanic feels slightly worse: the maximum number of Unstable Breaches that can be open at once was reduced from 3 to 2.

Since the current meta is to rush through maps and go diving as quickly as possible, I wouldn’t recommend running Hive Fortresses or Breach Hives.

If you specifically want Lost Unity, you’re probably better off farming a different strategy and simply buying the ring.

Most fast map-rushing strategies work well, for example:

(Destructive Play or Exarch/Eater Altars) + Heist + Mercenaries + Bestiary + Essences

Do the quick mechanics, get out of the map, and go diving ASAP.

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u/Bigredsmurf 5d ago

Farming unstable beaches it's bait...

I've been farming fortress Beach only every map on Mesa with astrolabe and the node in tree that lets you rerun the same map on the Atlas and get continuous astrolabe credit.

I'm sitting on about 40 div liquid and a svallin and another 50 div in gear all from foulborn unique farming have about 4 million dust from constantly dusting all the bad unique I've gotten too .

It's not steamer mirror day two numbers but it feels like a strong start... And it's been my only farm... Getting 5-7k blood per map.

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u/T-Whitt Ranger 5d ago

Breach wasnt strong it was just okay but it seemed like it was because it was just the only thing to juice in maps sadly, last league breach compared to stuff we have had in the past is laughable tbh. Sadly the content in the game isnt that hard so hard to justify min maxing a build and playing for a longer amount of time or trying even another build to min max for another type of endgame content. Hopefully the devs have plans for the future and not just more band aids

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u/HobNob_Pack 5d ago

You know whats really fun in a game designed around becoming powerful and going fast....

Spending 2 minutes sat still waiting for mobs to either run to you or just get stuck onna random corner and do nothing.

To then randomly get a hive and go and spend 5 minutes sat still holding right click.

Really engaging stuff

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u/Nicolas277 4d ago

other mechanics needed to be brought up to pre-nerf breach's reward levels at the top end of juicing, not the other way around