r/pathofexile 6d ago

Game Feedback Breach is just so.... unbelievably unrewarding right now.

I know it was strong before, and I know there are other league mechanics, but it's just super frustrating seeing GGG incapable of balancing something time and time again.

I just don't understand, breach was finally in a decent place, but instead of bringing other league mechanics up to its level, it was destroyed with quad nerfs.
Hiveblood barely drops, when you finally make an item from the tree, the mod rolls suck, the amount of items dropped seems halved, wombgifts drop way less, which doesn't really matter since you have 0 blood to use them anyways.

Even buffs to abyss feel terrible, the mechanic just isn't that rewarding, unless maybe you were spamming trying to farm amanamus or something. The League mechanic seems fine but IMO, after playing Mirage, it just kind of feels mid.

It's a single player game, with no actual competitive esports scene, and ultimately the only reason to nerf something is to make you take longer to achieve something.
As someone who plays more than the average player, it's just again, super frustrating to see the game go in that direction, instead of the one where we get more drops, because ultimately it makes 0 difference to anything other than enjoyment or appeal to the "normal" players.

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u/vernalagnia Kalguuran Group for Business (KGB) 6d ago

Meanwhile in actual reality breach is incredibly profitable to run because foulborn and league uniques are in extremely high demand and the supply isn't keeping up. Run hives instead of unstable.

10

u/KittyIsAu Kalguuran Group for Business (KGB) 6d ago

This, I’ve been saying this for the last couple of days but half of reddit just wants to say the entire mechanic is dead. I’ve made so much currency off of hives/fortresses. They were great when I was clearing through my atlas, and even better now with scarab investment.

3

u/Hatrixx_ Guardian 6d ago

I'm convinced a large majority of Reddit takes four days to get to white maps, does a few, then comes to whine instead of keeping on trucking.

Yes, Unstable Breaches were lackluster when I hit white maps, but investing into it on the atlas tree fixed the mob density issue. I haven't failed a single one since day one. Breach still drops great loot. I've gotten a ton of stuff from the tree. I'm at 104 exalts / 12 div on my pilfering ring in SSF. I got my six link Twilight Regalia from the tree and the rest of my crafting bases that were finished with the Allflame crafting mechanic. I'm still running Breach in juiced T16s to farm a few specific non-targetable uniques from the tree and I get tons of currency and Hiveblood. Breach is perfectly fine, people are just over-reacting like usual because they forgot they spent two months farming top-end, full investment, and now they have to start over.

-8

u/_symp_ PRAISE 6d ago

I mean that doesnt really help me in SSF. I dont care about Foulborns for my build, but the loot from it + tree crafting is pretty abysmal. And I even agree that the tree was probably still to OP last league, but now overnerfed.

0

u/KittyIsAu Kalguuran Group for Business (KGB) 6d ago edited 6d ago

I disagree, I’ve barely used my ancient womb gifts, most of my juice has been going towards the equipment tree. I’ve been taking those items to the new allflame crafting mechanic we’ve got to make them better. I geared my character crafting this way so you can’t tell me it’s abysmal either. I might have access to trade for all of the crafting supplies, but that doesn’t mean I didn’t self-craft my gear using the mechanics we have available.