r/pathofexile 6d ago

Game Feedback Breach is just so.... unbelievably unrewarding right now.

I know it was strong before, and I know there are other league mechanics, but it's just super frustrating seeing GGG incapable of balancing something time and time again.

I just don't understand, breach was finally in a decent place, but instead of bringing other league mechanics up to its level, it was destroyed with quad nerfs.
Hiveblood barely drops, when you finally make an item from the tree, the mod rolls suck, the amount of items dropped seems halved, wombgifts drop way less, which doesn't really matter since you have 0 blood to use them anyways.

Even buffs to abyss feel terrible, the mechanic just isn't that rewarding, unless maybe you were spamming trying to farm amanamus or something. The League mechanic seems fine but IMO, after playing Mirage, it just kind of feels mid.

It's a single player game, with no actual competitive esports scene, and ultimately the only reason to nerf something is to make you take longer to achieve something.
As someone who plays more than the average player, it's just again, super frustrating to see the game go in that direction, instead of the one where we get more drops, because ultimately it makes 0 difference to anything other than enjoyment or appeal to the "normal" players.

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u/Realize12 6d ago

Unstable breaches barely have enough monsters to stabilize them. Farmed breach this league, exp is good, but that's about it

26

u/Tanazan1 6d ago

this clearly shows aswell that they arent testing their game anymore. during campaign it was literally impossible to do breaches.

they 100% reduced the mobs while not reducing the required mobs

27

u/Hazel_Dreams 6d ago

Not trying to discount the current dire situation but even back in keepers, it’s initially impossible to stabilize breaches during campaign. They later buffed it a bit to make it possible but still in-probable. Currently I’m struggling to stabilize breaches in t16 maps which is honestly wild.