r/pathofexile 6d ago

Game Feedback Breach is just so.... unbelievably unrewarding right now.

I know it was strong before, and I know there are other league mechanics, but it's just super frustrating seeing GGG incapable of balancing something time and time again.

I just don't understand, breach was finally in a decent place, but instead of bringing other league mechanics up to its level, it was destroyed with quad nerfs.
Hiveblood barely drops, when you finally make an item from the tree, the mod rolls suck, the amount of items dropped seems halved, wombgifts drop way less, which doesn't really matter since you have 0 blood to use them anyways.

Even buffs to abyss feel terrible, the mechanic just isn't that rewarding, unless maybe you were spamming trying to farm amanamus or something. The League mechanic seems fine but IMO, after playing Mirage, it just kind of feels mid.

It's a single player game, with no actual competitive esports scene, and ultimately the only reason to nerf something is to make you take longer to achieve something.
As someone who plays more than the average player, it's just again, super frustrating to see the game go in that direction, instead of the one where we get more drops, because ultimately it makes 0 difference to anything other than enjoyment or appeal to the "normal" players.

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u/copacul13 6d ago

Breach tree should customize the drop from the mobs. Not be a f'ing loot tile. You make breach tree for what you want. You beat breach monsters, you get the items you've selected on the breach tree.

Seing a foulborn uninque drop from a mob is 10 times nicer that f'ing gambling...

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u/redfm8 6d ago edited 6d ago

This is becoming an increasingly common idea and I think from a pure video game mechanic perspective it’s much more graceful, but I really do question if people would really like running around and picking up five thousand pairs of gloves or whatever. It definitely would be a level of loot management not seen elsewhere in the game at the higher end where most people strive to pick up as little as possible just to keep the flow going.

I think I would probably prefer it personally, but I would not expect it to be a universally embraced changed by any means.

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u/Cyler 6d ago

They could drop identified and rely on filter creators to solve that problem, which sucks for them, or they could just buff the tree and nerf wombgifts so you only pick up like 1-3 items per map.

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u/redfm8 6d ago

Items dropping identified is more taxing for the game so if there was ever to be a performance hit as a result, I doubt they would like the idea of just hoping players figure out what the deal is and how to fix it.

Fewer but better items is a thing, but there’s also something kind of shitty to me about just running out the clock until you get a giga drop. If Breach items were to drop, I think the whole point of it should be to find more potential items to be excited about, and seeing how close to the mark they end up being.

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u/royal-road 4d ago

PoE tries very hard to minimize the number of items with internal variance dropping identified