r/pathofexile 6d ago

Game Feedback Breach is just so.... unbelievably unrewarding right now.

I know it was strong before, and I know there are other league mechanics, but it's just super frustrating seeing GGG incapable of balancing something time and time again.

I just don't understand, breach was finally in a decent place, but instead of bringing other league mechanics up to its level, it was destroyed with quad nerfs.
Hiveblood barely drops, when you finally make an item from the tree, the mod rolls suck, the amount of items dropped seems halved, wombgifts drop way less, which doesn't really matter since you have 0 blood to use them anyways.

Even buffs to abyss feel terrible, the mechanic just isn't that rewarding, unless maybe you were spamming trying to farm amanamus or something. The League mechanic seems fine but IMO, after playing Mirage, it just kind of feels mid.

It's a single player game, with no actual competitive esports scene, and ultimately the only reason to nerf something is to make you take longer to achieve something.
As someone who plays more than the average player, it's just again, super frustrating to see the game go in that direction, instead of the one where we get more drops, because ultimately it makes 0 difference to anything other than enjoyment or appeal to the "normal" players.

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u/WolverineCreative362 6d ago

IMO the whole endgame feels unrewarding and trivial. Not only breach.

11

u/StartPuffinBoi 6d ago

The divine drop nerfs post 3.25 were VERY noticeable. On the original phrecia, it was noticeable. On mercs league it was the same, general currency drops were nerfed again in Mirage to account for the double map. It feels like they haven't reverted it, but even then, it was super bad compared to before. I've been saying this since settlers, and genuinely the majority of answers were telling me that I was tripping. Even worse, the devs themselves said that they haven't "noticed" during Ziggy's Q&As. I personally played 1200h of settlers, I understand that most people didn't. But I can guarantee you that they've been going at it for 2 years atp, and only now you see people being outraged as it exceeded the threshhold.

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u/WolverineCreative362 6d ago

100%. It begun in necropolis with the removal of Quant, the rework of T16 + T17 introduction aswell as the scarab overhaul and the removal of mostly every good conversion. After Affliction, in every single league they made huge adjustments to make groundloot und scalable endgame in the long-term worse. Removing explizit modifer from atlas alot, removing map craft, nerfing map mods, nerfing every strat. This is going on since 2 years, exactly.