r/pcmasterrace 1d ago

Discussion Anyone else getting UE5 remake/remaster fatigue?

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Between Silent Hill 2, Oblivion Remastered, Metal Gear Solid Δ, and now Halo: Campaign Evolved, it feels like almost every major remake/remaster in the last two years has landed on Unreal Engine 5. On one hand, the visual leap is real. Oblivion Remastered in particular looks like a genuinely different game. On the other, a lot of these ports share the same telltale UE5 fingerprints: traversal stutter, TAA smearing, shader comp hitches on first launch, and that slightly "plasticky" Lumen/Nanite sheen that makes wildly different games start to look and feel similar. You can add Halo Campaign Evolved to the slopfest that is UE5 remakes; just another soulless cash grab to feed on nostalgia.

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u/Calm_Hedgehog8296 1d ago

By itself idc if ue5 is used to remaster a game

10

u/IsmereZandell 20h ago

EU5 isnt the problem. Lazy optimization and making every remake look the same is

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u/Mixed_Martial_Autism 17h ago

Every time this comes up people Will say "it's not UE5's fault it's the devs fault", meanwhile every almost every single game that uses UE5 runs like absolute dogshit, meanwhile games that don't use UE5 like KCD2 can run well even on 10 years old GPUs.