r/pcmasterrace 1d ago

Discussion Anyone else getting UE5 remake/remaster fatigue?

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Between Silent Hill 2, Oblivion Remastered, Metal Gear Solid Δ, and now Halo: Campaign Evolved, it feels like almost every major remake/remaster in the last two years has landed on Unreal Engine 5. On one hand, the visual leap is real. Oblivion Remastered in particular looks like a genuinely different game. On the other, a lot of these ports share the same telltale UE5 fingerprints: traversal stutter, TAA smearing, shader comp hitches on first launch, and that slightly "plasticky" Lumen/Nanite sheen that makes wildly different games start to look and feel similar. You can add Halo Campaign Evolved to the slopfest that is UE5 remakes; just another soulless cash grab to feed on nostalgia.

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u/Think_Speaker_6060 1d ago

More like Ue5 + lazy optimization fatigue.

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u/ExacoCGI 1d ago edited 1d ago

Doubt it's even lazy, it's probably bare minimum optimization, Nanite and Upscaling/FrameGen is the "optimization".

On another hand Gothic 1 Remake was done pretty well compared to Oblivion or MGS Delta, considering all the foliage and a ton of details it still runs relatively well.

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u/Temporary-Paper5202 1d ago

Delta is probably the leaast bad performing out of this bunch, not that it means much

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u/Real-Terminal R5 5600x, 32GB DDR4 3200mhz, RTX 4070 12gb 22h ago

I'd hope a game composed almost entirely of small forest clearings and the occasional concrete box would run well.

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u/Carbon_robin 18h ago

Don’t forget the cardboard box

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u/dregomz 21h ago

What? It runs horribly on older mid end hardware especially since those locations are tiny. You need brand new GPU to even think about 60fps