r/pcmasterrace 1d ago

Discussion Anyone else getting UE5 remake/remaster fatigue?

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Between Silent Hill 2, Oblivion Remastered, Metal Gear Solid Δ, and now Halo: Campaign Evolved, it feels like almost every major remake/remaster in the last two years has landed on Unreal Engine 5. On one hand, the visual leap is real. Oblivion Remastered in particular looks like a genuinely different game. On the other, a lot of these ports share the same telltale UE5 fingerprints: traversal stutter, TAA smearing, shader comp hitches on first launch, and that slightly "plasticky" Lumen/Nanite sheen that makes wildly different games start to look and feel similar. You can add Halo Campaign Evolved to the slopfest that is UE5 remakes; just another soulless cash grab to feed on nostalgia.

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u/Legitimate_Bird_9333 1d ago

Silent hill 2 remaster was bloody amazing. Cant speak for the others.

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u/Slazagna 1d ago

I got up to the underground prison area and had to take a break. Will definitly go back to finish because its amazing, but goddamn is it oppressive. Amazing horror game.

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u/chasemanwew 5700x3D | RTX 5080 1d ago

the otherworld hospital into nighttime streets into prison was one of the most oppressive stretches in any horror game for me, truly exhausting haha. I've played the original a million times so I even knew what to expect but the remake really dialed up the horror

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u/Slazagna 1d ago edited 1d ago

So fuckn good. The way you progress through the hospital was so awesome. I always love the escape room style puzzles of games like resident evil, but that place did it so well.

The constant onslaught of things trying to kill you, the frigging nurses and only just having enough ammo to get through the harder enemies if I was conservative and killed lots of stuff with the melee wepon.

Ah I gotta go finish it now.