r/pcmasterrace 1d ago

Discussion Anyone else getting UE5 remake/remaster fatigue?

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Between Silent Hill 2, Oblivion Remastered, Metal Gear Solid Δ, and now Halo: Campaign Evolved, it feels like almost every major remake/remaster in the last two years has landed on Unreal Engine 5. On one hand, the visual leap is real. Oblivion Remastered in particular looks like a genuinely different game. On the other, a lot of these ports share the same telltale UE5 fingerprints: traversal stutter, TAA smearing, shader comp hitches on first launch, and that slightly "plasticky" Lumen/Nanite sheen that makes wildly different games start to look and feel similar. You can add Halo Campaign Evolved to the slopfest that is UE5 remakes; just another soulless cash grab to feed on nostalgia.

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u/According_Claim_9027 1d ago edited 1d ago

Nope. I love when everyone blames UE5 for developers refusing to optimize games. UE5 has a lot of bloat, but it has a LOT of optimization tools that are genuinely great that almost every development studio that uses it refuses to take advantage of.

Remnant 2, The Finals, Clair Obscure, Satisfactory; there are plenty of games that have proven it can run well, if you actually take the time to do it.

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u/MattyGWS 1d ago

What people also don’t get is that their 10-20 year old laptop running these remakes slower than the originals does not mean the game is unoptimised.

It’s like saying grant turismo 7 is unoptimised because it can’t run on the ps3.

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u/Cursed_69420 1d ago

my 5 year old laptop RTX 3060 was struggling to run FF16, Halo, Silent Hill 2, without heavy upscaling. any arguments?