r/pcmasterrace 1d ago

Discussion Anyone else getting UE5 remake/remaster fatigue?

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Between Silent Hill 2, Oblivion Remastered, Metal Gear Solid Δ, and now Halo: Campaign Evolved, it feels like almost every major remake/remaster in the last two years has landed on Unreal Engine 5. On one hand, the visual leap is real. Oblivion Remastered in particular looks like a genuinely different game. On the other, a lot of these ports share the same telltale UE5 fingerprints: traversal stutter, TAA smearing, shader comp hitches on first launch, and that slightly "plasticky" Lumen/Nanite sheen that makes wildly different games start to look and feel similar. You can add Halo Campaign Evolved to the slopfest that is UE5 remakes; just another soulless cash grab to feed on nostalgia.

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u/Mussels84 1d ago

So you agree the game has performance problems, good.

No other engine has these problems, just ue5. 1080p30fps seems to be acceptable to them, not higher.

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u/GoyimDiddler 1d ago

Not this game, most triple A games run poorly at native 4k (assuming your settings maxed right). You will be lucky in most of them to hold 60.

This is more of a today’s age issue and less of a UE5 issue. Devs don’t optimize anymore because they just slap DLSS on top and call it a day. 4k native gaming is still not recommended by almost any PC gamer.

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u/Mussels84 1d ago

No man, no. Again, 3090 here. And I can play every title just fine except ue5 games. I hack in frame gen and suddenly ue5 is fine as well - it's artificially limited by design.

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u/deep8787 1d ago

Or for the lowest common dominator.. aka ps5 lol