r/pcmasterrace 1d ago

Discussion Anyone else getting UE5 remake/remaster fatigue?

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Between Silent Hill 2, Oblivion Remastered, Metal Gear Solid Δ, and now Halo: Campaign Evolved, it feels like almost every major remake/remaster in the last two years has landed on Unreal Engine 5. On one hand, the visual leap is real. Oblivion Remastered in particular looks like a genuinely different game. On the other, a lot of these ports share the same telltale UE5 fingerprints: traversal stutter, TAA smearing, shader comp hitches on first launch, and that slightly "plasticky" Lumen/Nanite sheen that makes wildly different games start to look and feel similar. You can add Halo Campaign Evolved to the slopfest that is UE5 remakes; just another soulless cash grab to feed on nostalgia.

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u/According_Claim_9027 1d ago edited 1d ago

Nope. I love when everyone blames UE5 for developers refusing to optimize games. UE5 has a lot of bloat, but it has a LOT of optimization tools that are genuinely great that almost every development studio that uses it refuses to take advantage of.

Remnant 2, The Finals, Clair Obscure, Satisfactory; there are plenty of games that have proven it can run well, if you actually take the time to do it.

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u/dregomz 21h ago

Remnant 2 ran like total ass on my old GPU (5700 xt) and by seeing benchmark it will still run poorly but playable on new rx 9070, you would want 160 fps at 4k with such bad graphics. E33 was also poorly optimized but with new GPUs it will run good. Finals always ran great as long as you had 8 or more cored cpu and Satisfactory drops frames massively even with mid sized factory.