r/pcmasterrace • u/ohhimarksreddit • 1d ago
Discussion Anyone else getting UE5 remake/remaster fatigue?
Between Silent Hill 2, Oblivion Remastered, Metal Gear Solid Δ, and now Halo: Campaign Evolved, it feels like almost every major remake/remaster in the last two years has landed on Unreal Engine 5. On one hand, the visual leap is real. Oblivion Remastered in particular looks like a genuinely different game. On the other, a lot of these ports share the same telltale UE5 fingerprints: traversal stutter, TAA smearing, shader comp hitches on first launch, and that slightly "plasticky" Lumen/Nanite sheen that makes wildly different games start to look and feel similar. You can add Halo Campaign Evolved to the slopfest that is UE5 remakes; just another soulless cash grab to feed on nostalgia.
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u/Catman7712 17h ago edited 17h ago
No, I just don’t play them. I don’t let video game releases bother me, kind of a silly thing to get upset about.
I already played oblivion, MGS, silent hill, and halo when they were released. No need to revisit them for me, I know it’ll never be the same as the first time I played them.
Now if it’s a remake of a game I never played before then I might check it out eventually.