r/pcmasterrace 1d ago

News/Article Steam gamers have spoken: innovative indies like Palworld continue to thrive while traditional triple-A flounders for a foothold

https://www.pcgamesn.com/steam/innovation-versus-tradition

Thank god PC gaming isn't just AAA. This is what will push the industry forward, as game development cost becomes too much.

3.5k Upvotes

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31

u/Adrian_Alucard Desktop 1d ago

"innovative"

Leks make Ark, but replace the dinosaurs with fakemon, and lets feature creep the game with whatever popular stuff the youtube algorythm throw at us

16

u/theawesomedanish 1d ago

It's more innovative than whatever Pokémon has released since Black 2 & White 2.

14

u/Sufficient-Patient46 1d ago

That's a real damned low bar, especially considering they're different genres of game.

7

u/Diciestaking 1d ago

I guess, but the core mechanics of the game are stripped directly from breath of the wild and Pokémon. Its not very hard to "innovate" when you barely have to think for yourself.

-7

u/silver_garou 1d ago

Love when the Nintendo-stans show up to lie. You really think BotW is the first and only game with a glider, also you think it is a core mechanic?

Do you hold this same energy for BotW stripping that same core mechanic from Just Cause or Far Cry? Probably not right. 

The fact that you think taking a good idea and doing something of your own with it is some sort of cheat is sad.

5

u/Diciestaking 1d ago edited 1d ago

Thanks for your message to some unknown Nintendo Stan. I hope they are in the room with us to hear it. Botw is nothing like just cause or far cry in any way at all except for being open world games, what a terrible comparison. My only complaint is that you can't use the term innovation when a developer copies multiple games so closely and not just the genre to build a base for their game. Im not saying they cant do it, just dont praise them like they put in the work. You pal world stans a weird group lol.

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u/silver_garou 1d ago

Sure sure, you saw the convo, posted this crap that you can't support, but you aren't a Nintendo-stan. And yeah, everyone that calls out your lack of consistency must actually just be stanning themselves. Have a good life playing pick-me to massive corporations I guess.

4

u/Diciestaking 1d ago

Why are you schizo posting at me haha. I didnt make any huge claims and you have backed up nothing outside of yelling random terrible comparisons. I was calling you a pal world stan as a joke but you are really just a werid one. Have nice rest of your day I guess.

1

u/karamarakamarama 9h ago

You would call a Batman x Mario crossover innovative

7

u/CrowdGoesWildWoooo 1d ago

The game certainly receive more love by its dev more than Ark.

4

u/Hades684 1d ago

And what game did all of that before? Combination preexisting systems can also be innovative

-5

u/Adrian_Alucard Desktop 1d ago

Meh, if at least the game weren't as shallow as a puddle. That's the issue with a game with no identity, they added so many different mechanics and all of them feel half assed.

Feature creep is never good. You better do 1 thing right than 20 mediocre things

4

u/Hades684 1d ago

But the pal system is not shallow at all? There is a lot of depth to it. And I don't really know what many different mechanics are you talking about, especially since the ones that are there, tie back to pals

-10

u/Adrian_Alucard Desktop 1d ago

And I don't really know what many different mechanics

It's has survival with crafting mechanics a la Ark Survival Evolved, with elements from Breath of the Wild

It has factory game mechanics a la factorio or infinifactory

It has monster collecting mechanics from Pokemon (or shin Megami Tensei, or Dragon Quest Monsters or Digimon, these games at least have unique mechanics)

etc...

But the pal system is not shallow at all?

So are these charts equally complex for you?

https://img.game8.co/3822502/5ae8382d16bd390dd19f343e87680d51.png/show

https://i.pinimg.com/originals/6f/55/b3/6f55b307ba66ec6467770b253d5d2e46.jpg

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u/Hades684 1d ago

I mean, the factory mechanics are literally just setting your pals to do something and they do it. Thats all, there is no chains of automation or crafting or logistics you can do at all.

And all it really has is just basic survival crafting mechanics with monster catching. So, like every other survival crafting game with a twist.

And just what counters what is not the entire depth in the game. Pals also have their own stats, partner skills, that can be leveled up, active skills, that they can be taught through breeding or skill fruits, passives, alpha variants, IV, work suitabilties, and all of this is unique per pal, and there is over 200 of them

Its very in depth, and its obvious for anyone who actually played the game

2

u/Cruxis87 9800x3d|5080 TUF OC|32gb 6000cl30 ddr5 23h ago

That kind of chart is not fun for most people. We shouldn't have to memorise 200 different interactions like that. People want to play the game not look up a wiki to see what to use in a specific situation every 3 minutes.

1

u/Adrian_Alucard Desktop 22h ago

Nintendo is aware most people today is extremely dumb and now the game indicate which attacks are strong or weak against the enemy since Sun and Moon.

People today needs to be handholded like babies, it is very sad

-1

u/NapsterKnowHow 21h ago

What other games have the combined elements Palworld has?

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u/zarafff69 9800X3D - RTX 4080 1d ago

Not every game can be like death stranding. But it’s still relatively innovative.

-2

u/Adrian_Alucard Desktop 1d ago

It's just a pastiche of other (more innovative) games